dhewm3/neo/sound/snd_efxfile.cpp

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "idlib/math/Math.h"
#include "sound/snd_local.h"
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#define mB_to_gain(millibels, property) \
_mB_to_gain(millibels,AL_EAXREVERB_MIN_ ## property, AL_EAXREVERB_MAX_ ## property)
static inline ALfloat _mB_to_gain(ALfloat millibels, ALfloat min, ALfloat max) {
return idMath::ClampFloat(min, max, idMath::Pow(10.0f, millibels / 2000.0f));
}
idSoundEffect::idSoundEffect() :
effect(0) {
}
idSoundEffect::~idSoundEffect() {
if (soundSystemLocal.alIsEffect(effect))
soundSystemLocal.alDeleteEffects(1, &effect);
}
bool idSoundEffect::alloc() {
alGetError();
ALenum e;
soundSystemLocal.alGenEffects(1, &effect);
e = alGetError();
if (e != AL_NO_ERROR) {
common->Warning("idSoundEffect::alloc: alGenEffects failed: 0x%x", e);
return false;
}
soundSystemLocal.alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
e = alGetError();
if (e != AL_NO_ERROR) {
common->Warning("idSoundEffect::alloc: alEffecti failed: 0x%x", e);
return false;
}
return true;
}
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/*
===============
idEFXFile::idEFXFile
===============
*/
idEFXFile::idEFXFile( void ) {
}
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/*
===============
idEFXFile::Clear
===============
*/
void idEFXFile::Clear( void ) {
effects.DeleteContents( true );
}
/*
===============
idEFXFile::~idEFXFile
===============
*/
idEFXFile::~idEFXFile( void ) {
Clear();
}
/*
===============
idEFXFile::FindEffect
===============
*/
bool idEFXFile::FindEffect( idStr &name, ALuint *effect ) {
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int i;
for ( i = 0; i < effects.Num(); i++ ) {
if ( effects[i]->name == name ) {
*effect = effects[i]->effect;
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return true;
}
}
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return false;
}
/*
===============
idEFXFile::ReadEffect
===============
*/
#define efxi(param, value) \
do { \
ALint _v = value; \
EFXprintf("alEffecti(" #param ", %d)\n", _v); \
soundSystemLocal.alEffecti(effect->effect, param, _v); \
err = alGetError(); \
if (err != AL_NO_ERROR) \
common->Warning("alEffecti(" # param ", %d) " \
"failed: 0x%x", _v, err); \
} while (false)
#define efxf(param, value) \
do { \
ALfloat _v = value; \
EFXprintf("alEffectf(" #param ", %.3f)\n", _v); \
soundSystemLocal.alEffectf(effect->effect, param, _v); \
err = alGetError(); \
if (err != AL_NO_ERROR) \
common->Warning("alEffectf(" # param ", %.3f) " \
"failed: 0x%x", _v, err); \
} while (false)
#define efxfv(param, value0, value1, value2) \
do { \
ALfloat _v[3]; \
_v[0] = value0; \
_v[1] = value1; \
_v[2] = value2; \
EFXprintf("alEffectfv(" #param ", %.3f, %.3f, %.3f)\n", \
_v[0], _v[1], _v[2]); \
soundSystemLocal.alEffectfv(effect->effect, param, _v); \
err = alGetError(); \
if (err != AL_NO_ERROR) \
common->Warning("alEffectfv(" # param ", %.3f, %.3f, %.3f) " \
"failed: 0x%x", _v[0], _v[1], _v[2], err); \
} while (false)
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bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) {
idToken name, token;
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if ( !src.ReadToken( &token ) )
return false;
// reverb effect
if ( token != "reverb" ) {
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// other effect (not supported at the moment)
src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );
return false;
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}
src.ReadTokenOnLine( &token );
name = token;
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if ( !src.ReadToken( &token ) )
return false;
if ( token != "{" ) {
src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
return false;
}
ALenum err;
alGetError();
EFXprintf("Loading EFX effect '%s' (#%u)\n", name.c_str(), effect->effect);
do {
if ( !src.ReadToken( &token ) ) {
src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
return false;
}
if ( token == "}" ) {
effect->name = name;
break;
}
if ( token == "environment" ) {
// <+KittyCat> the "environment" token should be ignored (efx has nothing equatable to it)
src.ParseInt();
} else if ( token == "environment size" ) {
float size = src.ParseFloat();
efxf(AL_EAXREVERB_DENSITY, (size < 2.0f) ? (size - 1.0f) : 1.0f);
} else if ( token == "environment diffusion" ) {
efxf(AL_EAXREVERB_DIFFUSION, src.ParseFloat());
} else if ( token == "room" ) {
efxf(AL_EAXREVERB_GAIN, mB_to_gain(src.ParseInt(), GAIN));
} else if ( token == "room hf" ) {
efxf(AL_EAXREVERB_GAINHF, mB_to_gain(src.ParseInt(), GAINHF));
} else if ( token == "room lf" ) {
efxf(AL_EAXREVERB_GAINLF, mB_to_gain(src.ParseInt(), GAINLF));
} else if ( token == "decay time" ) {
efxf(AL_EAXREVERB_DECAY_TIME, src.ParseFloat());
} else if ( token == "decay hf ratio" ) {
efxf(AL_EAXREVERB_DECAY_HFRATIO, src.ParseFloat());
} else if ( token == "decay lf ratio" ) {
efxf(AL_EAXREVERB_DECAY_LFRATIO, src.ParseFloat());
} else if ( token == "reflections" ) {
efxf(AL_EAXREVERB_REFLECTIONS_GAIN, mB_to_gain(src.ParseInt(), REFLECTIONS_GAIN));
} else if ( token == "reflections delay" ) {
efxf(AL_EAXREVERB_REFLECTIONS_DELAY, src.ParseFloat());
} else if ( token == "reflections pan" ) {
efxfv(AL_EAXREVERB_REFLECTIONS_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
} else if ( token == "reverb" ) {
efxf(AL_EAXREVERB_LATE_REVERB_GAIN, mB_to_gain(src.ParseInt(), LATE_REVERB_GAIN));
} else if ( token == "reverb delay" ) {
efxf(AL_EAXREVERB_LATE_REVERB_DELAY, src.ParseFloat());
} else if ( token == "reverb pan" ) {
efxfv(AL_EAXREVERB_LATE_REVERB_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
} else if ( token == "echo time" ) {
efxf(AL_EAXREVERB_ECHO_TIME, src.ParseFloat());
} else if ( token == "echo depth" ) {
efxf(AL_EAXREVERB_ECHO_DEPTH, src.ParseFloat());
} else if ( token == "modulation time" ) {
efxf(AL_EAXREVERB_MODULATION_TIME, src.ParseFloat());
} else if ( token == "modulation depth" ) {
efxf(AL_EAXREVERB_MODULATION_DEPTH, src.ParseFloat());
} else if ( token == "air absorption hf" ) {
efxf(AL_EAXREVERB_AIR_ABSORPTION_GAINHF, mB_to_gain(src.ParseFloat(), AIR_ABSORPTION_GAINHF));
} else if ( token == "hf reference" ) {
efxf(AL_EAXREVERB_HFREFERENCE, src.ParseFloat());
} else if ( token == "lf reference" ) {
efxf(AL_EAXREVERB_LFREFERENCE, src.ParseFloat());
} else if ( token == "room rolloff factor" ) {
efxf(AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, src.ParseFloat());
} else if ( token == "flags" ) {
src.ReadTokenOnLine( &token );
unsigned int flags = token.GetUnsignedIntValue();
efxi(AL_EAXREVERB_DECAY_HFLIMIT, (flags & 0x20) ? AL_TRUE : AL_FALSE);
// the other SCALE flags have no equivalent in efx
} else {
src.ReadTokenOnLine( &token );
src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
}
} while ( 1 );
return true;
}
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/*
===============
idEFXFile::LoadFile
===============
*/
bool idEFXFile::LoadFile( const char *filename, bool OSPath ) {
idLexer src( LEXFL_NOSTRINGCONCAT );
idToken token;
src.LoadFile( filename, OSPath );
if ( !src.IsLoaded() ) {
return false;
}
if ( !src.ExpectTokenString( "Version" ) ) {
return NULL;
}
if ( src.ParseInt() != 1 ) {
src.Error( "idEFXFile::LoadFile: Unknown file version" );
return false;
}
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while ( !src.EndOfFile() ) {
idSoundEffect *effect = new idSoundEffect;
if (!effect->alloc()) {
delete effect;
Clear();
return false;
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}
if (ReadEffect(src, effect))
effects.Append(effect);
else
delete effect;
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};
return true;
}