mirror of
https://github.com/dhewm/dhewm3.git
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163 lines
4.2 KiB
C
163 lines
4.2 KiB
C
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// header that includes all the other needed headers, replacement for precompiled.h (only used by debugger)
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// this could be cleaned up more.
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#ifndef DEBUGGER_COMMON_H
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#define DEBUGGER_COMMON_H
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#include "framework/Game.h"
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// non-portable system services
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#include "sys/platform.h"
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#include "sys/sys_public.h"
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// id lib
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#include "idlib/Lib.h"
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// memory management and arrays
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#include "idlib/Heap.h"
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#include "idlib/containers/List.h"
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// math
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#include "idlib/math/Simd.h"
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#include "idlib/math/Math.h"
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#include "idlib/math/Random.h"
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#include "idlib/math/Complex.h"
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#include "idlib/math/Vector.h"
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#include "idlib/math/Matrix.h"
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#include "idlib/math/Angles.h"
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#include "idlib/math/Quat.h"
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#include "idlib/math/Rotation.h"
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#include "idlib/math/Plane.h"
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#include "idlib/math/Pluecker.h"
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#include "idlib/math/Polynomial.h"
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#include "idlib/math/Extrapolate.h"
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#include "idlib/math/Interpolate.h"
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#include "idlib/math/Curve.h"
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#include "idlib/math/Ode.h"
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#include "idlib/math/Lcp.h"
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// bounding volumes
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#include "idlib/bv/Sphere.h"
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#include "idlib/bv/Bounds.h"
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#include "idlib/bv/Box.h"
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#include "idlib/bv/Frustum.h"
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// geometry
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#include "idlib/geometry/DrawVert.h"
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#include "idlib/geometry/JointTransform.h"
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#include "idlib/geometry/Winding.h"
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#include "idlib/geometry/Winding2D.h"
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#include "idlib/geometry/Surface.h"
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#include "idlib/geometry/Surface_Patch.h"
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#include "idlib/geometry/Surface_Polytope.h"
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#include "idlib/geometry/Surface_SweptSpline.h"
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#include "idlib/geometry/TraceModel.h"
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// text manipulation
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#include "idlib/Str.h"
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#include "idlib/Token.h"
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#include "idlib/Lexer.h"
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#include "idlib/Parser.h"
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#include "idlib/Base64.h"
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#include "idlib/CmdArgs.h"
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// containers
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#include "idlib/containers/BTree.h"
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#include "idlib/containers/BinSearch.h"
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#include "idlib/containers/HashIndex.h"
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#include "idlib/containers/HashTable.h"
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#include "idlib/containers/StaticList.h"
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#include "idlib/containers/LinkList.h"
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#include "idlib/containers/Hierarchy.h"
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#include "idlib/containers/Queue.h"
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#include "idlib/containers/Stack.h"
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#include "idlib/containers/StrList.h"
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#include "idlib/containers/StrPool.h"
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#include "idlib/containers/VectorSet.h"
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#include "idlib/containers/PlaneSet.h"
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// hashing
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#include "idlib/hashing/CRC32.h"
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#include "idlib/hashing/MD4.h"
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#include "idlib/hashing/MD5.h"
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// misc
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#include "idlib/Dict.h"
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#include "idlib/LangDict.h"
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#include "idlib/BitMsg.h"
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#include "idlib/MapFile.h"
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#include "idlib/Timer.h"
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// framework
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#include "framework/BuildVersion.h"
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#include "framework/Licensee.h"
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#include "framework/CmdSystem.h"
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#include "framework/CVarSystem.h"
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#include "framework/Common.h"
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#include "framework/File.h"
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#include "framework/FileSystem.h"
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#include "framework/UsercmdGen.h"
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// decls
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#include "framework/DeclManager.h"
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#include "framework/DeclTable.h"
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#include "framework/DeclSkin.h"
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#include "framework/DeclEntityDef.h"
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#include "framework/DeclFX.h"
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#include "framework/DeclParticle.h"
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#include "framework/DeclAF.h"
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#include "framework/DeclPDA.h"
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// We have expression parsing and evaluation code in multiple places:
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// materials, sound shaders, and guis. We should unify them.
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// renderer
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#include "renderer/qgl.h"
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#include "renderer/Cinematic.h"
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#include "renderer/Material.h"
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#include "renderer/Model.h"
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#include "renderer/ModelManager.h"
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#include "renderer/RenderSystem.h"
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#include "renderer/RenderWorld.h"
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// sound engine
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#include "sound/sound.h"
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// asynchronous networking
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#include "framework/async/NetworkSystem.h"
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// user interfaces
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#include "ui/ListGUI.h"
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#include "ui/UserInterface.h"
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// collision detection system
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#include "cm/CollisionModel.h"
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// AAS files and manager
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#include "tools/compilers/aas/AASFile.h"
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#include "tools/compilers/aas/AASFileManager.h"
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// game interface
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#include "framework/Game.h"
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//-----------------------------------------------------
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#include "framework/DemoChecksum.h"
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// framework
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#include "framework/Compressor.h"
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#include "framework/EventLoop.h"
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#include "framework/KeyInput.h"
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#include "framework/EditField.h"
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#include "framework/Console.h"
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#include "framework/DemoFile.h"
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#include "framework/Session.h"
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// asynchronous networking
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#include "framework/async/AsyncNetwork.h"
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// Compilers for map, model, video etc. processing.
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#include "tools/compilers/compiler_public.h"
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#endif // DEBUGGER_COMMON_H
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