dhewm3/neo/tools/guied/guied.cpp

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
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#include "../../renderer/tr_local.h"
#include "../../sys/win32/win_local.h"
#include <io.h>
#include "../../ui/DeviceContext.h"
#include "../../sys/win32/rc/guied_resource.h"
#include "GEApp.h"
rvGEApp gApp;
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/*
================
GUIEditorInit
Start the gui editor
================
*/
void GUIEditorInit( void )
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{
gApp.Initialize();
}
/*
================
GUIEditorShutdown
================
*/
void GUIEditorShutdown( void ) {
}
/*
================
GUIEditorHandleMessage
Handle translator messages
================
*/
bool GUIEditorHandleMessage ( void *msg )
{
if ( !gApp.IsActive ( ) )
{
return false;
}
return gApp.TranslateAccelerator( reinterpret_cast<LPMSG>(msg) );
}
/*
================
GUIEditorRun
Run a frame
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================
*/
static int sysMsgTime = 0; // DG: only used by GUIEditorRun(); no reason to put this into Win32Vars_t
void GUIEditorRun()
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{
MSG msg;
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// pump the message loop
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
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{
if ( !GetMessage (&msg, NULL, 0, 0) )
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{
common->Quit();
}
// save the msg time, because wndprocs don't have access to the timestamp
if ( sysMsgTime && sysMsgTime > (int)msg.time )
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{
}
else
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{
sysMsgTime = msg.time;
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}
if ( gApp.TranslateAccelerator ( &msg ) )
{
continue;
}
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TranslateMessage (&msg);
DispatchMessage (&msg);
}
gApp.RunFrame ( );
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// The GUI editor runs too hot so we need to slow it down a bit.
Sleep ( 1 );
}
/*
================
StringFromVec4
Returns a clean string version of the given vec4
================
*/
const char *StringFromVec4 ( idVec4& v )
{
return va( "%s,%s,%s,%s",
idStr::FloatArrayToString( &v[0], 1, 8 ),
idStr::FloatArrayToString( &v[1], 1, 8 ),
idStr::FloatArrayToString( &v[2], 1, 8 ),
idStr::FloatArrayToString( &v[3], 1, 8 ) );
}
/*
================
IsExpression
Returns true if the given string is an expression
================
*/
bool IsExpression ( const char* s )
{
idParser src( s, strlen ( s ), "",
LEXFL_ALLOWMULTICHARLITERALS |
LEXFL_NOSTRINGCONCAT |
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LEXFL_ALLOWBACKSLASHSTRINGCONCAT |
LEXFL_NOFATALERRORS );
idToken token;
bool needComma = false;
bool needNumber = false;
while ( src.ReadToken ( &token ) )
{
switch ( token.type )
{
case TT_NUMBER:
needComma = true;
needNumber = false;
break;
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case TT_PUNCTUATION:
if ( needNumber )
{
return true;
}
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if ( token[0] == ',' )
{
if ( !needComma )
{
return true;
}
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needComma = false;
break;
}
if ( needComma )
{
return true;
}
if ( token[0] == '-' )
{
needNumber = true;
}
break;
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default:
return true;
}
}
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return false;
}