2011-12-20 17:46:08 +00:00
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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2012-07-19 18:08:02 +00:00
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#include <SDL_version.h>
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2011-12-20 17:46:08 +00:00
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#include <SDL_mutex.h>
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2011-12-20 21:03:26 +00:00
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#include <SDL_thread.h>
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2011-12-21 12:08:44 +00:00
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#include <SDL_timer.h>
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2011-12-20 17:46:08 +00:00
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#include "sys/platform.h"
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#include "framework/Common.h"
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#include "sys/sys_public.h"
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2023-01-16 02:22:01 +00:00
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#if SDL_MAJOR_VERSION < 2
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// SDL1.2 doesn't have SDL_threadID but uses Uint32.
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// this typedef helps using the same code for SDL1.2 and SDL2
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typedef Uint32 SDL_threadID;
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#endif
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#if __cplusplus >= 201103
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// xthreadinfo::threadId doesn't use SDL_threadID directly so we don't drag SDL headers into sys_public.h
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// but we should still make sure that the type fits (in SDL1.2 it's Uint32, in SDL2 it's unsigned long)
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static_assert( sizeof(SDL_threadID) <= sizeof(xthreadInfo::threadId), "xthreadInfo::threadId has unsuitable type!" );
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#endif
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2011-12-20 17:46:08 +00:00
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static SDL_mutex *mutex[MAX_CRITICAL_SECTIONS] = { };
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static SDL_cond *cond[MAX_TRIGGER_EVENTS] = { };
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static bool signaled[MAX_TRIGGER_EVENTS] = { };
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static bool waiting[MAX_TRIGGER_EVENTS] = { };
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2011-12-20 21:03:26 +00:00
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static xthreadInfo *thread[MAX_THREADS] = { };
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static size_t thread_count = 0;
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2021-06-17 02:04:03 +00:00
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static bool mainThreadIDset = false;
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static SDL_threadID mainThreadID = -1;
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2011-12-21 13:13:16 +00:00
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/*
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==============
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Sys_Sleep
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==============
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*/
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void Sys_Sleep(int msec) {
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SDL_Delay(msec);
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}
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2011-12-21 12:08:44 +00:00
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/*
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================
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Sys_Milliseconds
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================
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*/
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unsigned int Sys_Milliseconds() {
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return SDL_GetTicks();
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}
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2011-12-20 17:46:08 +00:00
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/*
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==================
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Sys_InitThreads
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==================
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*/
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void Sys_InitThreads() {
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2021-06-17 02:04:03 +00:00
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mainThreadID = SDL_ThreadID();
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mainThreadIDset = true;
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2011-12-20 17:46:08 +00:00
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// critical sections
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for (int i = 0; i < MAX_CRITICAL_SECTIONS; i++) {
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mutex[i] = SDL_CreateMutex();
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if (!mutex[i]) {
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Sys_Printf("ERROR: SDL_CreateMutex failed\n");
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return;
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}
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}
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// events
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for (int i = 0; i < MAX_TRIGGER_EVENTS; i++) {
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cond[i] = SDL_CreateCond();
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if (!cond[i]) {
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Sys_Printf("ERROR: SDL_CreateCond failed\n");
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return;
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}
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signaled[i] = false;
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waiting[i] = false;
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}
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2011-12-20 21:03:26 +00:00
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// threads
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for (int i = 0; i < MAX_THREADS; i++)
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thread[i] = NULL;
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thread_count = 0;
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2011-12-20 17:46:08 +00:00
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}
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/*
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==================
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Sys_ShutdownThreads
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==================
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*/
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void Sys_ShutdownThreads() {
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2011-12-20 21:03:26 +00:00
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// threads
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for (int i = 0; i < MAX_THREADS; i++) {
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if (!thread[i])
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continue;
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Sys_Printf("WARNING: Thread '%s' still running\n", thread[i]->name);
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2012-07-19 18:08:02 +00:00
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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// TODO no equivalent in SDL2
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#else
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2011-12-20 21:03:26 +00:00
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SDL_KillThread(thread[i]->threadHandle);
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2012-07-19 18:08:02 +00:00
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#endif
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2011-12-20 21:03:26 +00:00
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thread[i] = NULL;
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}
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2011-12-20 17:46:08 +00:00
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// events
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for (int i = 0; i < MAX_TRIGGER_EVENTS; i++) {
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SDL_DestroyCond(cond[i]);
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cond[i] = NULL;
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signaled[i] = false;
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waiting[i] = false;
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}
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// critical sections
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for (int i = 0; i < MAX_CRITICAL_SECTIONS; i++) {
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SDL_DestroyMutex(mutex[i]);
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mutex[i] = NULL;
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}
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}
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/*
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==================
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Sys_EnterCriticalSection
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==================
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*/
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void Sys_EnterCriticalSection(int index) {
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assert(index >= 0 && index < MAX_CRITICAL_SECTIONS);
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if (SDL_LockMutex(mutex[index]) != 0)
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common->Error("ERROR: SDL_LockMutex failed\n");
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}
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/*
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==================
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Sys_LeaveCriticalSection
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==================
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*/
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void Sys_LeaveCriticalSection(int index) {
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assert(index >= 0 && index < MAX_CRITICAL_SECTIONS);
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if (SDL_UnlockMutex(mutex[index]) != 0)
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common->Error("ERROR: SDL_UnlockMutex failed\n");
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}
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/*
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======================================================
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wait and trigger events
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we use a single lock to manipulate the conditions, CRITICAL_SECTION_SYS
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the semantics match the win32 version. signals raised while no one is waiting stay raised until a wait happens (which then does a simple pass-through)
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NOTE: we use the same mutex for all the events. I don't think this would become much of a problem
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cond_wait unlocks atomically with setting the wait condition, and locks it back before exiting the function
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the potential for time wasting lock waits is very low
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======================================================
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*/
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/*
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==================
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Sys_WaitForEvent
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==================
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*/
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void Sys_WaitForEvent(int index) {
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assert(index >= 0 && index < MAX_TRIGGER_EVENTS);
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Sys_EnterCriticalSection(CRITICAL_SECTION_SYS);
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assert(!waiting[index]); // WaitForEvent from multiple threads? that wouldn't be good
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if (signaled[index]) {
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// emulate windows behaviour: signal has been raised already. clear and keep going
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signaled[index] = false;
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} else {
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waiting[index] = true;
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if (SDL_CondWait(cond[index], mutex[CRITICAL_SECTION_SYS]) != 0)
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common->Error("ERROR: SDL_CondWait failed\n");
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waiting[index] = false;
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}
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Sys_LeaveCriticalSection(CRITICAL_SECTION_SYS);
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}
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/*
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==================
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Sys_TriggerEvent
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==================
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*/
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void Sys_TriggerEvent(int index) {
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assert(index >= 0 && index < MAX_TRIGGER_EVENTS);
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Sys_EnterCriticalSection(CRITICAL_SECTION_SYS);
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if (waiting[index]) {
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if (SDL_CondSignal(cond[index]) != 0)
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common->Error("ERROR: SDL_CondSignal failed\n");
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} else {
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// emulate windows behaviour: if no thread is waiting, leave the signal on so next wait keeps going
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signaled[index] = true;
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}
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Sys_LeaveCriticalSection(CRITICAL_SECTION_SYS);
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}
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2011-12-20 21:03:26 +00:00
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/*
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==================
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Sys_CreateThread
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==================
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*/
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void Sys_CreateThread(xthread_t function, void *parms, xthreadInfo& info, const char *name) {
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Sys_EnterCriticalSection();
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2012-07-19 18:08:02 +00:00
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Thread *t = SDL_CreateThread(function, name, parms);
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#else
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2011-12-20 21:03:26 +00:00
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SDL_Thread *t = SDL_CreateThread(function, parms);
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2012-07-19 18:08:02 +00:00
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#endif
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2011-12-20 21:03:26 +00:00
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if (!t) {
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common->Error("ERROR: SDL_thread for '%s' failed\n", name);
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Sys_LeaveCriticalSection();
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return;
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}
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info.name = name;
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info.threadHandle = t;
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info.threadId = SDL_GetThreadID(t);
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if (thread_count < MAX_THREADS)
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thread[thread_count++] = &info;
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else
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common->DPrintf("WARNING: MAX_THREADS reached\n");
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Sys_LeaveCriticalSection();
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}
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/*
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==================
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Sys_DestroyThread
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==================
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*/
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void Sys_DestroyThread(xthreadInfo& info) {
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assert(info.threadHandle);
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SDL_WaitThread(info.threadHandle, NULL);
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info.name = NULL;
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info.threadHandle = NULL;
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info.threadId = 0;
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Sys_EnterCriticalSection();
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for (int i = 0; i < thread_count; i++) {
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if (&info == thread[i]) {
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thread[i] = NULL;
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int j;
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for (j = i + 1; j < thread_count; j++)
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thread[j - 1] = thread[j];
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thread[j - 1] = NULL;
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thread_count--;
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break;
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}
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}
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Sys_LeaveCriticalSection( );
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}
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/*
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==================
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Sys_GetThreadName
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find the name of the calling thread
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==================
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*/
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const char *Sys_GetThreadName(int *index) {
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const char *name;
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Sys_EnterCriticalSection();
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2023-01-16 02:22:01 +00:00
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SDL_threadID id = SDL_ThreadID();
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2011-12-20 21:03:26 +00:00
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for (int i = 0; i < thread_count; i++) {
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if (id == thread[i]->threadId) {
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if (index)
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*index = i;
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name = thread[i]->name;
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Sys_LeaveCriticalSection();
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return name;
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}
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}
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if (index)
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*index = -1;
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Sys_LeaveCriticalSection();
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return "main";
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}
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2021-06-17 02:04:03 +00:00
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/*
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==================
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Sys_IsMainThread
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returns true if the current thread is the main thread
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==================
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*/
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bool Sys_IsMainThread() {
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if ( mainThreadIDset )
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return SDL_ThreadID() == mainThreadID;
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// if this is called before mainThreadID is set, we haven't created
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// any threads yet so it should be the main thread
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return true;
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}
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