2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
2011-12-06 18:20:15 +00:00
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __ASYNCNETWORK_H__
|
|
|
|
#define __ASYNCNETWORK_H__
|
|
|
|
|
2011-12-16 22:28:29 +00:00
|
|
|
#include "idlib/BitMsg.h"
|
|
|
|
#include "framework/async/MsgChannel.h"
|
|
|
|
#include "framework/async/AsyncClient.h"
|
|
|
|
#include "framework/async/AsyncServer.h"
|
|
|
|
#include "framework/Compressor.h"
|
|
|
|
#include "framework/Licensee.h"
|
|
|
|
#include "framework/CVarSystem.h"
|
|
|
|
#include "framework/UsercmdGen.h"
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
===============================================================================
|
|
|
|
|
|
|
|
Asynchronous Networking.
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
// unreliable server -> client messages
|
|
|
|
enum {
|
|
|
|
SERVER_UNRELIABLE_MESSAGE_EMPTY = 0,
|
|
|
|
SERVER_UNRELIABLE_MESSAGE_PING,
|
|
|
|
SERVER_UNRELIABLE_MESSAGE_GAMEINIT,
|
|
|
|
SERVER_UNRELIABLE_MESSAGE_SNAPSHOT
|
|
|
|
};
|
|
|
|
|
|
|
|
// reliable server -> client messages
|
|
|
|
enum {
|
|
|
|
SERVER_RELIABLE_MESSAGE_PURE = 0,
|
|
|
|
SERVER_RELIABLE_MESSAGE_RELOAD,
|
|
|
|
SERVER_RELIABLE_MESSAGE_CLIENTINFO,
|
|
|
|
SERVER_RELIABLE_MESSAGE_SYNCEDCVARS,
|
|
|
|
SERVER_RELIABLE_MESSAGE_PRINT,
|
|
|
|
SERVER_RELIABLE_MESSAGE_DISCONNECT,
|
|
|
|
SERVER_RELIABLE_MESSAGE_APPLYSNAPSHOT,
|
|
|
|
SERVER_RELIABLE_MESSAGE_GAME,
|
|
|
|
SERVER_RELIABLE_MESSAGE_ENTERGAME
|
|
|
|
};
|
|
|
|
|
|
|
|
// unreliable client -> server messages
|
|
|
|
enum {
|
|
|
|
CLIENT_UNRELIABLE_MESSAGE_EMPTY = 0,
|
|
|
|
CLIENT_UNRELIABLE_MESSAGE_PINGRESPONSE,
|
|
|
|
CLIENT_UNRELIABLE_MESSAGE_USERCMD
|
|
|
|
};
|
|
|
|
|
|
|
|
// reliable client -> server messages
|
|
|
|
enum {
|
|
|
|
CLIENT_RELIABLE_MESSAGE_PURE = 0,
|
|
|
|
CLIENT_RELIABLE_MESSAGE_CLIENTINFO,
|
|
|
|
CLIENT_RELIABLE_MESSAGE_PRINT,
|
|
|
|
CLIENT_RELIABLE_MESSAGE_DISCONNECT,
|
|
|
|
CLIENT_RELIABLE_MESSAGE_GAME
|
|
|
|
};
|
|
|
|
|
|
|
|
// server print messages
|
|
|
|
enum {
|
|
|
|
SERVER_PRINT_MISC = 0,
|
|
|
|
SERVER_PRINT_BADPROTOCOL,
|
|
|
|
SERVER_PRINT_RCON,
|
|
|
|
SERVER_PRINT_GAMEDENY,
|
|
|
|
SERVER_PRINT_BADCHALLENGE
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
SERVER_DL_REDIRECT = 1,
|
|
|
|
SERVER_DL_LIST,
|
|
|
|
SERVER_DL_NONE
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
SERVER_PAK_NO = 0,
|
|
|
|
SERVER_PAK_YES,
|
|
|
|
SERVER_PAK_END
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef struct master_s {
|
|
|
|
idCVar * var;
|
|
|
|
netadr_t address;
|
|
|
|
bool resolved;
|
|
|
|
} master_t;
|
|
|
|
|
|
|
|
|
|
|
|
class idAsyncNetwork {
|
|
|
|
public:
|
|
|
|
idAsyncNetwork();
|
|
|
|
|
|
|
|
static void Init( void );
|
|
|
|
static void Shutdown( void );
|
|
|
|
static bool IsActive( void ) { return ( server.IsActive() || client.IsActive() ); }
|
|
|
|
static void RunFrame( void );
|
|
|
|
|
|
|
|
static void WriteUserCmdDelta( idBitMsg &msg, const usercmd_t &cmd, const usercmd_t *base );
|
|
|
|
static void ReadUserCmdDelta( const idBitMsg &msg, usercmd_t &cmd, const usercmd_t *base );
|
|
|
|
|
|
|
|
static bool DuplicateUsercmd( const usercmd_t &previousUserCmd, usercmd_t ¤tUserCmd, int frame, int time );
|
|
|
|
static bool UsercmdInputChanged( const usercmd_t &previousUserCmd, const usercmd_t ¤tUserCmd );
|
|
|
|
|
|
|
|
// returns true if the corresponding master is set to something (and could be resolved)
|
|
|
|
static bool GetMasterAddress( int index, netadr_t &adr );
|
|
|
|
// get the hardcoded idnet master, equivalent to GetMasterAddress( 0, .. )
|
|
|
|
static netadr_t GetMasterAddress( void );
|
2011-12-06 18:20:15 +00:00
|
|
|
|
2011-11-22 21:28:15 +00:00
|
|
|
static void GetNETServers( );
|
2011-12-06 18:20:15 +00:00
|
|
|
|
2011-11-22 21:28:15 +00:00
|
|
|
static void ExecuteSessionCommand( const char *sessCmd );
|
|
|
|
|
|
|
|
static idAsyncServer server;
|
|
|
|
static idAsyncClient client;
|
2011-12-06 18:20:15 +00:00
|
|
|
|
2011-11-22 21:28:15 +00:00
|
|
|
static idCVar verbose; // verbose output
|
|
|
|
static idCVar allowCheats; // allow cheats
|
|
|
|
static idCVar serverDedicated; // if set run a dedicated server
|
|
|
|
static idCVar serverSnapshotDelay; // number of milliseconds between snapshots
|
|
|
|
static idCVar serverMaxClientRate; // maximum outgoing rate to clients
|
|
|
|
static idCVar clientMaxRate; // maximum rate from server requested by client
|
|
|
|
static idCVar serverMaxUsercmdRelay; // maximum number of usercmds relayed to other clients
|
|
|
|
static idCVar serverZombieTimeout; // time out in seconds for zombie clients
|
|
|
|
static idCVar serverClientTimeout; // time out in seconds for connected clients
|
|
|
|
static idCVar clientServerTimeout; // time out in seconds for server
|
|
|
|
static idCVar serverDrawClient; // the server draws the view of this client
|
|
|
|
static idCVar serverRemoteConsolePassword; // remote console password
|
|
|
|
static idCVar clientPrediction; // how many additional milliseconds the clients runs ahead
|
|
|
|
static idCVar clientMaxPrediction; // max milliseconds into the future a client can run prediction
|
|
|
|
static idCVar clientUsercmdBackup; // how many usercmds the client sends from previous frames
|
|
|
|
static idCVar clientRemoteConsoleAddress; // remote console address
|
|
|
|
static idCVar clientRemoteConsolePassword; // remote console password
|
|
|
|
static idCVar master0; // idnet master server
|
|
|
|
static idCVar master1; // 1st master server
|
|
|
|
static idCVar master2; // 2nd master server
|
|
|
|
static idCVar master3; // 3rd master server
|
|
|
|
static idCVar master4; // 4th master server
|
|
|
|
static idCVar LANServer; // LAN mode
|
|
|
|
static idCVar serverReloadEngine; // reload engine on map change instead of growing the referenced paks
|
|
|
|
static idCVar serverAllowServerMod; // let a pure server start with a different game code than what is referenced in game code
|
|
|
|
static idCVar idleServer; // serverinfo reply, indicates all clients are idle
|
|
|
|
static idCVar clientDownload; // preferred download policy
|
|
|
|
|
|
|
|
// same message used for offline check and network reply
|
|
|
|
static void BuildInvalidKeyMsg( idStr &msg, bool valid[ 2 ] );
|
|
|
|
|
|
|
|
private:
|
|
|
|
static int realTime;
|
|
|
|
static master_t masters[ MAX_MASTER_SERVERS]; // master1 etc.
|
|
|
|
|
|
|
|
static void SpawnServer_f( const idCmdArgs &args );
|
|
|
|
static void NextMap_f( const idCmdArgs &args );
|
|
|
|
static void Connect_f( const idCmdArgs &args );
|
|
|
|
static void Reconnect_f( const idCmdArgs &args );
|
|
|
|
static void GetServerInfo_f( const idCmdArgs &args );
|
|
|
|
static void GetLANServers_f( const idCmdArgs &args );
|
|
|
|
static void ListServers_f( const idCmdArgs &args );
|
|
|
|
static void RemoteConsole_f( const idCmdArgs &args );
|
|
|
|
static void Heartbeat_f( const idCmdArgs &args );
|
|
|
|
static void Kick_f( const idCmdArgs &args );
|
|
|
|
static void CheckNewVersion_f( const idCmdArgs &args );
|
|
|
|
static void UpdateUI_f( const idCmdArgs &args );
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* !__ASYNCNETWORK_H__ */
|