2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
2011-12-06 18:20:15 +00:00
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "MaterialView.h"
|
|
|
|
#include "../radiant/GLWidget.h"
|
|
|
|
|
|
|
|
|
|
|
|
class idGLDrawableView : public idGLDrawable {
|
|
|
|
|
|
|
|
public:
|
|
|
|
idGLDrawableView();
|
|
|
|
~idGLDrawableView();
|
|
|
|
|
|
|
|
virtual void setMedia(const char *name);
|
|
|
|
virtual void draw(int x, int y, int w, int h);
|
|
|
|
virtual void buttonUp(int button){}
|
|
|
|
virtual void buttonDown(int _button, float x, float y);
|
|
|
|
virtual void mouseMove(float x, float y);
|
|
|
|
virtual void Update() {};
|
|
|
|
|
|
|
|
void UpdateCamera( renderView_t *refdef );
|
|
|
|
void UpdateModel( void );
|
|
|
|
void UpdateLights( void );
|
|
|
|
|
|
|
|
void addLight( void );
|
|
|
|
void deleteLight( const int lightId );
|
|
|
|
void drawLights( renderView_t *refdef );
|
|
|
|
|
|
|
|
void InitWorld();
|
|
|
|
void ResetView( void );
|
|
|
|
|
|
|
|
void setLightShader( const int lightId, const idStr shaderName );
|
|
|
|
void setLightColor( const int lightId, const idVec3 &value );
|
|
|
|
void setLightRadius( const int lightId, const float radius );
|
|
|
|
void setLightAllowMove( const int lightId, const bool move );
|
|
|
|
void setObject( int Id );
|
|
|
|
void setCustomModel( const idStr modelName );
|
|
|
|
void setShowLights( bool _showLights );
|
|
|
|
void setLocalParm( int parmNum, float value );
|
|
|
|
void setGlobalParm( int parmNum, float value );
|
|
|
|
|
|
|
|
protected:
|
|
|
|
idRenderWorld *world;
|
|
|
|
idRenderModel *worldModel;
|
|
|
|
const idMaterial *material;
|
|
|
|
|
|
|
|
bool showLights;
|
|
|
|
|
|
|
|
idVec3 viewOrigin;
|
|
|
|
idAngles viewRotation;
|
|
|
|
float viewDistance;
|
|
|
|
|
|
|
|
renderEntity_t worldEntity;
|
|
|
|
qhandle_t modelDefHandle;
|
|
|
|
|
|
|
|
int objectId;
|
|
|
|
idStr customModelName;
|
|
|
|
|
|
|
|
float globalParms[MAX_GLOBAL_SHADER_PARMS];
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
renderLight_t renderLight;
|
|
|
|
qhandle_t lightDefHandle;
|
|
|
|
idVec3 origin;
|
|
|
|
const idMaterial *shader;
|
|
|
|
float radius;
|
|
|
|
idVec3 color;
|
|
|
|
bool allowMove;
|
|
|
|
} lightInfo_t;
|
|
|
|
|
|
|
|
idList<lightInfo_t> viewLights;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// ==================================================================
|
|
|
|
// ==================================================================
|
|
|
|
|
|
|
|
class MaterialPreviewView : public CView, public MaterialView
|
|
|
|
{
|
|
|
|
DECLARE_DYNCREATE(MaterialPreviewView)
|
|
|
|
|
|
|
|
protected:
|
|
|
|
MaterialPreviewView();
|
|
|
|
virtual ~MaterialPreviewView();
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual void OnDraw(CDC* pDC); // overridden to draw this view
|
|
|
|
|
|
|
|
void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial);
|
|
|
|
|
|
|
|
void OnModelChange( int modelId );
|
|
|
|
void OnCustomModelChange( idStr modelName );
|
|
|
|
void OnShowLightsChange( bool showLights );
|
|
|
|
|
|
|
|
void OnLocalParmChange( int parmNum, float value );
|
|
|
|
void OnGlobalParmChange( int parmNum, float value );
|
|
|
|
|
|
|
|
void OnLightShaderChange( int lightId, idStr shaderName );
|
|
|
|
void OnLightRadiusChange( int lightId, float radius );
|
|
|
|
void OnLightColorChange( int lightId, idVec3 &color );
|
|
|
|
void OnLightAllowMoveChange( int lightId, bool move );
|
|
|
|
|
|
|
|
void OnAddLight( void );
|
|
|
|
void OnDeleteLight( int lightId );
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
virtual void AssertValid() const;
|
|
|
|
virtual void Dump(CDumpContext& dc) const;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
protected:
|
|
|
|
idGLWidget renderWindow;
|
|
|
|
idGLDrawableView renderedView;
|
|
|
|
|
|
|
|
idStr currentMaterial;
|
|
|
|
|
|
|
|
DECLARE_MESSAGE_MAP()
|
|
|
|
|
|
|
|
public:
|
|
|
|
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
|
|
|
|
afx_msg void OnSize(UINT nType, int cx, int cy);
|
|
|
|
};
|