dhewm3/neo/tools/materialeditor/ConsoleView.cpp

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
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#include "ConsoleView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
#define EDIT_HEIGHT 25
IMPLEMENT_DYNCREATE(ConsoleView, CFormView)
BEGIN_MESSAGE_MAP(ConsoleView, CFormView)
ON_WM_SIZE()
END_MESSAGE_MAP()
/**
* Constructor for ConsoleView.
*/
ConsoleView::ConsoleView()
: CFormView(ConsoleView::IDD) {
}
/**
* Destructor for ConsoleView.
*/
ConsoleView::~ConsoleView() {
}
/**
* Adds text to the end of the console output window.
* @param msg The text to append.
* \todo: BMatt Nerve: Fix scroll code so the output window will scroll as text
* is added if the cursor is at the end of the window.
*/
void ConsoleView::AddText( const char *msg ) {
if(!editConsole.GetSafeHwnd())
return;
idStr work;
CString work2;
work = msg;
work.RemoveColors();
work = TranslateString( work.c_str() );
editConsole.GetWindowText( work2 );
int len = work2.GetLength();
if ( len + work.Length() > (int)editConsole.GetLimitText() ) {
work2 = work2.Right( editConsole.GetLimitText() * .75f );
len = work2.GetLength();
editConsole.SetWindowText(work2);
}
editConsole.SetSel( len, len );
editConsole.ReplaceSel( work );
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//Hack: scrolls down a bit
editConsole.LineScroll(100);
}
/**
* Replaces the text in the console window with the specified text.
* @param text The text to place in the console window.
*/
void ConsoleView::SetConsoleText ( const idStr& text ) {
editInput.Clear ();
editInput.SetWindowText ( text.c_str() );
}
/**
* Executes the specified console command. If the command is passed
* as a parameter then it is executed otherwise the command in the
* input box is executed.
* @param cmd The text to execute. If this string is empty then the
* input edit box text is used.
*/
void ConsoleView::ExecuteCommand ( const idStr& cmd ) {
CString str;
if ( cmd.Length() > 0 ) {
str = cmd;
}
else {
editInput.GetWindowText(str);
}
if ( str != "" ) {
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editInput.SetWindowText("");
common->Printf("%s\n", str.GetBuffer(0));
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//avoid adding multiple identical commands in a row
int index = consoleHistory.Num ();
if ( index == 0 || str.GetBuffer(0) != consoleHistory[index-1]) {
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//keep the history to 16 commands, removing the oldest command
if ( consoleHistory.Num () > 16 ) {
consoleHistory.RemoveIndex ( 0 );
}
currentHistoryPosition = consoleHistory.Append ( str.GetBuffer (0) );
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}
else {
currentHistoryPosition = consoleHistory.Num () - 1;
}
currentCommand.Clear ();
bool propogateCommand = true;
//process some of our own special commands
if ( str.CompareNoCase ( "clear" ) == 0) {
editConsole.SetSel ( 0 , -1 );
editConsole.Clear ();
}
else if ( str.CompareNoCase ( "edit" ) == 0) {
propogateCommand = false;
}
if ( propogateCommand ) {
cmdSystem->BufferCommandText(CMD_EXEC_NOW, str);
}
}
}
/**
* Handles keyboard input to process the "Enter" key to execute
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* commands and command history.
*/
BOOL ConsoleView::PreTranslateMessage(MSG* pMsg) {
if (pMsg->hwnd == editInput.GetSafeHwnd()) {
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_RETURN ) {
this->ExecuteCommand();
return TRUE;
}
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_UP ) {
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//save off the current in-progress command so we can get back to it
if ( saveCurrentCommand == true ) {
CString str;
editInput.GetWindowText ( str );
currentCommand = str.GetBuffer ( 0 );
saveCurrentCommand = false;
}
if ( consoleHistory.Num () > 0 ) {
editInput.SetWindowText ( consoleHistory[currentHistoryPosition] );
int selLocation = consoleHistory[currentHistoryPosition].Length ();
editInput.SetSel ( selLocation , selLocation + 1);
}
if ( currentHistoryPosition > 0) {
--currentHistoryPosition;
}
return TRUE;
}
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_DOWN ) {
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int selLocation = 0;
if ( currentHistoryPosition < consoleHistory.Num () - 1 ) {
++currentHistoryPosition;
editInput.SetWindowText ( consoleHistory[currentHistoryPosition] );
selLocation = consoleHistory[currentHistoryPosition].Length ();
}
else {
editInput.SetWindowText ( currentCommand );
selLocation = currentCommand.Length ();
currentCommand.Clear ();
saveCurrentCommand = true;
}
editInput.SetSel ( selLocation , selLocation + 1);
return TRUE;
}
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_TAB ) {
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common->Printf ( "Command History\n----------------\n" );
for ( int i = 0 ; i < consoleHistory.Num ();i++ )
{
common->Printf ( "[cmd %d]: %s\n" , i , consoleHistory[i].c_str() );
}
common->Printf ( "----------------\n" );
}
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_NEXT) {
editConsole.LineScroll ( 10 );
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}
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_PRIOR ) {
editConsole.LineScroll ( -10 );
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}
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_HOME ) {
editConsole.LineScroll ( -editConsole.GetLineCount() );
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}
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_END ) {
editConsole.LineScroll ( editConsole.GetLineCount() );
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}
}
return CFormView::PreTranslateMessage(pMsg);
}
/**
* Transfers data to and from the controls in the console.
*/
void ConsoleView::DoDataExchange(CDataExchange* pDX) {
CFormView::DoDataExchange(pDX);
DDX_Control(pDX, IDC_CONSOLE_OUTPUT, editConsole);
DDX_Control(pDX, IDC_CONSOLE_EDIT, editInput);
}
/**
* Transfers data to and from the controls in the console.
*/
void ConsoleView::OnInitialUpdate() {
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CFormView::OnInitialUpdate();
CRect rect;
GetWindowRect(rect);
if(editConsole.m_hWnd)
editConsole.MoveWindow(0, 0, rect.Width(), rect.Height()-EDIT_HEIGHT);
if(editInput.m_hWnd)
editInput.MoveWindow(0, rect.Height()-EDIT_HEIGHT, rect.Width(), EDIT_HEIGHT);
}
/**
* Windows message called when the window is resized.
*/
void ConsoleView::OnSize(UINT nType, int cx, int cy) {
CFormView::OnSize(nType, cx, cy);
//Move the edit windows around
if(editConsole.GetSafeHwnd())
editConsole.MoveWindow(0, 0, cx, cy-EDIT_HEIGHT);
if(editInput.GetSafeHwnd())
editInput.MoveWindow(0, cy-EDIT_HEIGHT, cx, EDIT_HEIGHT);
}
/**
* Replaces \\n with \\r\\n for carriage returns in an edit control.
*/
const char *ConsoleView::TranslateString(const char *buf) {
static char buf2[32768];
int i, l;
char *out;
l = strlen(buf);
out = buf2;
for (i = 0; i < l; i++) {
if (buf[i] == '\n') {
*out++ = '\r';
*out++ = '\n';
}
else {
*out++ = buf[i];
}
}
*out++ = 0;
return buf2;
}