dhewm3/neo/sys/glimp.cpp

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include <SDL.h>
#include "sys/platform.h"
#include "framework/Licensee.h"
#include "renderer/tr_local.h"
#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
#include "sys/win32/win_local.h"
#include <SDL_syswm.h>
#endif
idCVar in_nograb("in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing");
idCVar r_waylandcompat("r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer");
static bool grabbed = false;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
static SDL_Window *window = NULL;
static SDL_GLContext context = NULL;
#else
static SDL_Surface *window = NULL;
#define SDL_WINDOW_OPENGL SDL_OPENGL
#define SDL_WINDOW_FULLSCREEN SDL_FULLSCREEN
#endif
static void SetSDLIcon()
{
Uint32 rmask, gmask, bmask, amask;
// ok, the following is pretty stupid.. SDL_CreateRGBSurfaceFrom() pretends to use a void* for the data,
// but it's really treated as endian-specific Uint32* ...
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
#include "doom_icon.h" // contains the struct d3_icon
SDL_Surface* icon = SDL_CreateRGBSurfaceFrom((void*)d3_icon.pixel_data, d3_icon.width, d3_icon.height,
d3_icon.bytes_per_pixel*8, d3_icon.bytes_per_pixel*d3_icon.width,
rmask, gmask, bmask, amask);
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_SetWindowIcon(window, icon);
#else
SDL_WM_SetIcon(icon, NULL);
#endif
SDL_FreeSurface(icon);
}
/*
===================
GLimp_Init
===================
*/
bool GLimp_Init(glimpParms_t parms) {
common->Printf("Initializing OpenGL subsystem\n");
assert(SDL_WasInit(SDL_INIT_VIDEO));
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Uint32 flags = SDL_WINDOW_OPENGL;
if (parms.fullScreen == 1)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
if(r_fullscreenDesktop.GetBool())
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
else
#endif
flags |= SDL_WINDOW_FULLSCREEN;
}
int colorbits = 24;
int depthbits = 24;
int stencilbits = 8;
for (int i = 0; i < 16; i++) {
// 0 - default
// 1 - minus colorbits
// 2 - minus depthbits
// 3 - minus stencil
if ((i % 4) == 0 && i) {
// one pass, reduce
switch (i / 4) {
case 2 :
if (colorbits == 24)
colorbits = 16;
break;
case 1 :
if (depthbits == 24)
depthbits = 16;
else if (depthbits == 16)
depthbits = 8;
case 3 :
if (stencilbits == 24)
stencilbits = 16;
else if (stencilbits == 16)
stencilbits = 8;
}
}
int tcolorbits = colorbits;
int tdepthbits = depthbits;
int tstencilbits = stencilbits;
if ((i % 4) == 3) {
// reduce colorbits
if (tcolorbits == 24)
tcolorbits = 16;
}
if ((i % 4) == 2) {
// reduce depthbits
if (tdepthbits == 24)
tdepthbits = 16;
else if (tdepthbits == 16)
tdepthbits = 8;
}
if ((i % 4) == 1) {
// reduce stencilbits
if (tstencilbits == 24)
tstencilbits = 16;
else if (tstencilbits == 16)
tstencilbits = 8;
else
tstencilbits = 0;
}
int channelcolorbits = 4;
if (tcolorbits == 24)
channelcolorbits = 8;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, channelcolorbits);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, channelcolorbits);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, channelcolorbits);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits);
if (r_waylandcompat.GetBool())
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
else
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, channelcolorbits);
SDL_GL_SetAttribute(SDL_GL_STEREO, parms.stereo ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
int displayIndex = 0;
// try to put the window on the display the mousecursor currently is on
{
int x, y;
SDL_GetGlobalMouseState(&x, &y);
int numDisplays = SDL_GetNumVideoDisplays();
for (i=0; i<numDisplays; ++i) {
SDL_Rect rect;
if (SDL_GetDisplayBounds(i, &rect) == 0) {
if ( x >= rect.x && x < rect.x + rect.w
&& y >= rect.y && y < rect.y + rect.h )
{
displayIndex = i;
break;
}
}
}
}
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window = SDL_CreateWindow(ENGINE_VERSION,
SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),
SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),
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parms.width, parms.height, flags);
if (!window) {
common->DPrintf("Couldn't set GL mode %d/%d/%d: %s",
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError());
continue;
}
/* Check if we're really in the requested display mode. There is
(or was) an SDL bug were SDL switched into the wrong mode
without giving an error code. See the bug report for details:
https://bugzilla.libsdl.org/show_bug.cgi?id=4700 */
if ((flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) == SDL_WINDOW_FULLSCREEN)
{
SDL_DisplayMode real_mode;
if (SDL_GetWindowDisplayMode(window, &real_mode) != 0)
{
SDL_DestroyWindow(window);
window = NULL;
common->Warning("Can't get display mode: %s\n", SDL_GetError());
return false; // trying other color depth etc is unlikely to help with this issue
}
if ((real_mode.w != parms.width) || (real_mode.h != parms.height))
{
common->Warning("Current display mode isn't requested display mode\n");
common->Warning("Likely SDL bug #4700, trying to work around it\n");
/* Mkay, try to hack around that. */
SDL_DisplayMode wanted_mode = {};
wanted_mode.w = parms.width;
wanted_mode.h = parms.height;
if (SDL_SetWindowDisplayMode(window, &wanted_mode) != 0)
{
SDL_DestroyWindow(window);
window = NULL;
common->Warning("Can't force resolution to %ix%i: %s\n", parms.width, parms.height, SDL_GetError());
return false; // trying other color depth etc is unlikely to help with this issue
}
/* The SDL doku says, that SDL_SetWindowSize() shouldn't be
used on fullscreen windows. But at least in my test with
SDL 2.0.9 the subsequent SDL_GetWindowDisplayMode() fails
if I don't call it. */
SDL_SetWindowSize(window, wanted_mode.w, wanted_mode.h);
if (SDL_GetWindowDisplayMode(window, &real_mode) != 0)
{
SDL_DestroyWindow(window);
window = NULL;
common->Warning("Can't get display mode: %s\n", SDL_GetError());
return false; // trying other color depth etc is unlikely to help with this issue
}
if ((real_mode.w != parms.width) || (real_mode.h != parms.height))
{
SDL_DestroyWindow(window);
window = NULL;
common->Warning("Still in wrong display mode: %ix%i instead of %ix%i\n",
real_mode.w, real_mode.h, parms.width, parms.height);
return false; // trying other color depth etc is unlikely to help with this issue
}
}
}
context = SDL_GL_CreateContext(window);
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if (SDL_GL_SetSwapInterval(r_swapInterval.GetInteger()) < 0)
common->Warning("SDL_GL_SWAP_CONTROL not supported");
SDL_GetWindowSize(window, &glConfig.vidWidth, &glConfig.vidHeight);
SetSDLIcon(); // for SDL2 this must be done after creating the window
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glConfig.isFullscreen = (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN;
#else
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SDL_WM_SetCaption(ENGINE_VERSION, ENGINE_VERSION);
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SetSDLIcon(); // for SDL1.2 this must be done before creating the window
if (SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger()) < 0)
common->Warning("SDL_GL_SWAP_CONTROL not supported");
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window = SDL_SetVideoMode(parms.width, parms.height, colorbits, flags);
if (!window) {
common->DPrintf("Couldn't set GL mode %d/%d/%d: %s",
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError());
continue;
}
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glConfig.vidWidth = window->w;
glConfig.vidHeight = window->h;
glConfig.isFullscreen = (window->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN;
#endif
#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
#ifndef SDL_VERSION_ATLEAST(2, 0, 0)
#error "dhewm3 only supports the tools with SDL2, not SDL1!"
#endif
// The tools are Win32 specific. If building the tools
// then we know we are win32 and we have to include this
// config to get the editors to work.
// Get the HWND for later use.
SDL_SysWMinfo sdlinfo;
SDL_version sdlver;
SDL_VERSION(&sdlver);
sdlinfo.version = sdlver;
if (SDL_GetWindowWMInfo(window, &sdlinfo) && sdlinfo.subsystem == SDL_SYSWM_WINDOWS) {
win32.hWnd = sdlinfo.info.win.window;
win32.hDC = sdlinfo.info.win.hdc;
// NOTE: hInstance is set in main()
win32.hGLRC = qwglGetCurrentContext();
PIXELFORMATDESCRIPTOR src =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
32, // 32-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
8, // 8 bit destination alpha
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
24, // 24-bit z-buffer
8, // 8-bit stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
memcpy(&win32.pfd, &src, sizeof(PIXELFORMATDESCRIPTOR));
} else {
// TODO: can we just disable them?
common->Error("SDL_GetWindowWMInfo(), which is needed for Tools to work, failed!");
}
#endif // defined(_WIN32) && defined(ID_ALLOW_TOOLS)
common->Printf("Using %d color bits, %d depth, %d stencil display\n",
channelcolorbits, tdepthbits, tstencilbits);
glConfig.colorBits = tcolorbits;
glConfig.depthBits = tdepthbits;
glConfig.stencilBits = tstencilbits;
glConfig.displayFrequency = 0;
break;
}
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if (!window) {
common->Warning("No usable GL mode found: %s", SDL_GetError());
return false;
}
return true;
}
/*
===================
GLimp_SetScreenParms
===================
*/
bool GLimp_SetScreenParms(glimpParms_t parms) {
common->DPrintf("TODO: GLimp_ActivateContext\n");
return true;
}
/*
===================
GLimp_Shutdown
===================
*/
void GLimp_Shutdown() {
common->Printf("Shutting down OpenGL subsystem\n");
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#if SDL_VERSION_ATLEAST(2, 0, 0)
if (context) {
SDL_GL_DeleteContext(context);
context = NULL;
}
if (window) {
SDL_DestroyWindow(window);
window = NULL;
}
#endif
}
/*
===================
GLimp_SwapBuffers
===================
*/
void GLimp_SwapBuffers() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_GL_SwapWindow(window);
#else
SDL_GL_SwapBuffers();
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#endif
}
/*
=================
GLimp_SetGamma
=================
*/
void GLimp_SetGamma(unsigned short red[256], unsigned short green[256], unsigned short blue[256]) {
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if (!window) {
common->Warning("GLimp_SetGamma called without window");
return;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (SDL_SetWindowGammaRamp(window, red, green, blue))
#else
if (SDL_SetGammaRamp(red, green, blue))
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#endif
common->Warning("Couldn't set gamma ramp: %s", SDL_GetError());
}
/*
=================
GLimp_ActivateContext
=================
*/
void GLimp_ActivateContext() {
common->DPrintf("TODO: GLimp_ActivateContext\n");
}
/*
=================
GLimp_DeactivateContext
=================
*/
void GLimp_DeactivateContext() {
common->DPrintf("TODO: GLimp_DeactivateContext\n");
}
/*
===================
GLimp_ExtensionPointer
===================
*/
GLExtension_t GLimp_ExtensionPointer(const char *name) {
assert(SDL_WasInit(SDL_INIT_VIDEO));
return (GLExtension_t)SDL_GL_GetProcAddress(name);
}
void GLimp_GrabInput(int flags) {
bool grab = flags & GRAB_ENABLE;
if (grab && (flags & GRAB_REENABLE))
grab = false;
if (flags & GRAB_SETSTATE)
grabbed = grab;
if (in_nograb.GetBool())
grab = false;
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if (!window) {
common->Warning("GLimp_GrabInput called without window");
return;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_ShowCursor(flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE);
SDL_SetRelativeMouseMode((grab && (flags & GRAB_HIDECURSOR)) ? SDL_TRUE : SDL_FALSE);
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SDL_SetWindowGrab(window, grab ? SDL_TRUE : SDL_FALSE);
#else
SDL_ShowCursor(flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE);
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
#endif
}