An SDK to create Mods for dhewm3
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Daniel Gibson f548573c8d Fix lingering messages in HUD after loading savegame
If you save, you get a message like "Game Saved..." which goes away
after a few seconds. This happens at the very end of idPlayer::Save():
    if ( hud ) {
        hud->SetStateString( "message", /* .. left out .. */ );
        hud->HandleNamedEvent( "Message" );
    }
And handled in hud.gui, "onNamedEvent Message { ..."

However, if you save again before it's gone, it'll be shown after
loading the savegame and not go away until you save again..
This works around that issue by setting an empty message after loading
a savegame.

The underlying problem (which is not fixed!) seems to be that the
transition GUI command (that's executed when hud.gui handles the
"Message" event that's used to show this message) is probably not
properly saved/restored so fading out the message isn't continued
after loading.
2021-01-18 02:53:35 +01:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Fix lingering messages in HUD after loading savegame 2021-01-18 02:53:35 +01:00
framework Add first element (FT_IsDemo) to enum idCommon::FunctionType 2019-01-04 20:29:38 +01:00
game Fix lingering messages in HUD after loading savegame 2021-01-18 02:53:35 +01:00
idlib Fix handling of paths with dots in dir names, fix #299, #301 2021-01-18 02:53:35 +01:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys ID_MAYBE_INLINE for not-forced inlining 2021-01-18 02:52:03 +01:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Port CMake-changes that were added to dhewm3 since the SDK was created 2021-01-18 02:53:35 +01:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00
README.md CMake and README adjustments for Doom3: The Lost Mission 2020-01-05 02:59:54 +01:00

dhewm3 port of the Doom3: The Lost Mission mod.

You can get the game data at https://www.moddb.com/mods/the-lost-mission

You can start the game with:
./dhewm3 +set fs_game d3le +set fs_game_base d3xp
It needs both the full version of Doom3 and the official "Resurection of Evil" addon installed!

A big THANK YOU to "Arl90" for releasing this mod under GPL!

Original Read Me:

=====================================
Doom 3 The Lost Mission
Version: 1.1
Release date: 19/08/2019
=====================================
DESCRIPTION:
=====================================

The Lost Mission campaing for 2004 Doom 3 version.


=====================================
REQUIREMENTS:
=====================================

-Doom 3 and Resurrection of Evil expansion pack.

-1.3.1 patch applied.


=====================================
INSTALLATION:
=====================================

Extract the folder 'd3le' and the .bat file 'The Lost Mission.bat' into your Doom 3 instalation folder.

Run the .bat file, enjoy.


(The folder named 'Extra' has the mod source code and an icon file).


=====================================
CREDITS:
=====================================

All Doom 3 community on discord: Several assists, testing, support and very good will.

id Software: For Doom 3.

Nerve Software: For Resurrection of Evil.

id software and Bethesda: for Doom 3 BFG Edition and The Lost Mission campaing.