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without the change in Script_Program.h I got "ERROR: Exceeded global memory size" from idProgram::ReserveMem() Now the scripts get a bit more memory (like in D3XP) and that seems to work. I also had to disable assertions. This means that Debug builds don't work and -DNDEBUG must be set. |
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.. | ||
Script_Compiler.cpp | ||
Script_Compiler.h | ||
Script_Interpreter.cpp | ||
Script_Interpreter.h | ||
Script_Program.cpp | ||
Script_Program.h | ||
Script_Thread.cpp | ||
Script_Thread.h |