..
Clip.cpp
Untangle the epic precompiled.h mess
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Clip.h
Untangle the epic precompiled.h mess
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Force.cpp
Untangle the epic precompiled.h mess
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Force.h
Untangle the epic precompiled.h mess
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Force_Constant.cpp
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Force_Constant.h
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Force_Drag.cpp
Untangle the epic precompiled.h mess
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Force_Drag.h
Untangle the epic precompiled.h mess
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Force_Field.cpp
Import Hardqore2 (doesn't build yet)
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Force_Field.h
Import Hardqore2 (doesn't build yet)
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Force_Spring.cpp
Make Hardqore2 build
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Force_Spring.h
Import Hardqore2 (doesn't build yet)
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Physics.cpp
Untangle the epic precompiled.h mess
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Physics.h
Import Hardqore2 (doesn't build yet)
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Physics_Actor.cpp
Import Hardqore2 (doesn't build yet)
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Physics_Actor.h
Import Hardqore2 (doesn't build yet)
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Physics_AF.cpp
Make Hardqore2 build
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Physics_AF.h
Import Hardqore2 (doesn't build yet)
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Physics_Base.cpp
Make Hardqore2 build
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Physics_Base.h
Import Hardqore2 (doesn't build yet)
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Physics_Liquid.cpp
Make Hardqore2 build
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Physics_Liquid.h
Make Hardqore2 build
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Physics_Monster.cpp
Import Hardqore2 (doesn't build yet)
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Physics_Monster.h
Untangle the epic precompiled.h mess
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Physics_Parametric.cpp
s/ReadLong/ReadInt/ to match the return type
2018-08-20 01:46:33 +02:00
Physics_Parametric.h
Untangle the epic precompiled.h mess
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Physics_Player.cpp
Fix player's clipModel->axis when loading savegame, fixes #328
2021-02-23 03:29:30 +01:00
Physics_Player.h
Make Hardqore2 build
2018-08-26 23:55:54 +02:00
Physics_RigidBody.cpp
Make Hardqore2 build
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Physics_RigidBody.h
Import Hardqore2 (doesn't build yet)
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Physics_Static.cpp
Untangle the epic precompiled.h mess
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Physics_Static.h
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Physics_StaticMulti.cpp
Untangle the epic precompiled.h mess
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Physics_StaticMulti.h
Untangle the epic precompiled.h mess
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Push.cpp
Untangle the epic precompiled.h mess
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Push.h
Untangle the epic precompiled.h mess
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