mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2025-02-24 04:31:41 +00:00
An SDK to create Mods for dhewm3
idClipModel::axis is an idMat3 rotation matrix. Usually it's an identity matrix, but if the player is pushed around by an idPush entity it's modified and apparently can (wrongly) remain modified, possibly when saving while idPush is active. This seems to happen sometimes on the crashing elevator in game/delta1. The fix/workaround is to reset it to mat3_identity when loading a savegame. # Conflicts: # game/physics/Physics_Player.cpp |
||
---|---|---|
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools/compilers/aas | ||
ui | ||
.gitignore | ||
CMakeLists.txt | ||
config.h.in | ||
COPYING.txt | ||
README.txt |
This allows you to run the HardQore2 mod in dhewm3! A big thank you to Revility (and the rest of the HardQore2 team) for releasing the source under GPL, so I could port it to dhewm3! :-) (see https://github.com/dhewm/dhewm3/issues/198) You can get the game data at: https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch (yes, you need both)