An SDK to create Mods for dhewm3
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Daniel Gibson be607a43b9 Fix savegame-compatibility of scripts, increase BUILD_NUMBER
"Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303"
had broken old savegames because the script checksum
(idProgram::CalculateChecksum()) changed, see #344.
This is fixed now, also the BUILD_NUMBER is increased so old savegames
can be identified for a workaround.

Don't use this commit without the next one which will further modify the
savegame format (for the new BUILD_NUMBER 1305)
2021-02-22 05:32:38 +01:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 05:32:38 +01:00
framework Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 05:32:38 +01:00
game Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 05:32:38 +01:00
idlib Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() 2021-01-18 02:59:03 +01:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys ID_MAYBE_INLINE for not-forced inlining 2021-01-18 02:59:03 +01:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Enable building on Apple Silicon 2021-01-18 02:59:03 +01:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00
README.md Changes to CMakeLists.txt and README for Fitz Packerton 2018-12-09 04:57:50 +01:00

Fitz Packerton

This is the source of the "Fitz Packerton" game by Brendon Chung, Teddy Dief, Ryan Cousins and Sarah Elmaleh, ported to the dhewm3 SDK.

The original source can be downloaded at http://blendogames.com/older.htm

Fitz Packerton is "A theatrical game about a man and the things he carries. Pack what you must. Pray you won't need it."

You can get the game at https://teddydief.itch.io/fitz

Fitz Packerton is actually an (experimental, short) standalone game, so you don't even need the Doom3 gamedata to run it, only the Fitz data linked above.

you could start it with ./dhewm3 +set fs_basepath /path/to/fitzpackerton/ +set fs_game fitz

How to build

(I should eventually expand this, especially for Windows)

On Linux and similar the following should work (if you have cmake, make and GCC/g++ installed):

  1. Clone the dhewm3-sdk git repo
  2. switch to your git clone's directory: cd dhewm3-sdk
  3. (optional: switch to an existing mods branch: git checkout dentonmod)
  4. create a build directory: mkdir build
  5. switch to build directory: cd build
  6. create Makefile with CMake: cmake ..
  7. compile the mod .so: make -j4
  8. it (e.g. fitz.so) should now be in the build/ directory, copy it to your dhewm3 install, where base.so and d3xp.so are
  9. start the game with that mod, like dhewm3 +set fs_game fitz

(Make sure to actually have the mods game data in the right directory as well; the directory name should be the same as the game lib name, but without .so/.dylib/.dll, for example dentonmod/ for dentonmod.so)

On Windows it should be kinda similar, but you have to tell CMake to create a Visual Studio solution for the VS version you're using, or Makefiles for MinGW-w64 or whatever.