An SDK to create Mods for dhewm3
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dhewg b8f1a3e38c Port EAX to EFX
First attempt at porting the EAX reverb code to EFX.
This only works when the ALC_EXT_EFX extension is supported by
the OpenAL vendor (which is not the case for the OSX supplied
framework, use OpenAL soft instead).

The current stable version of OpenAL Soft (v1.13 as of this
writing) can barely handle this additional workload, current
master is highly recommended when using this feature.
2018-08-20 01:46:32 +02:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Use correct idStr::Append() while saving event strings 2018-08-20 01:46:30 +02:00
framework Port EAX to EFX 2018-08-20 01:46:32 +02:00
game Fix miscompilation with gcc 4.5 2018-08-20 01:46:31 +02:00
idlib Use SDL GLimp and input implementations on Windows 2018-08-20 01:46:30 +02:00
renderer Use SDL_opengl.h 2018-08-20 01:46:30 +02:00
sound Port EAX to EFX 2018-08-20 01:46:32 +02:00
sys Get rid of memory status functions 2018-08-20 01:46:32 +02:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
CMakeLists.txt Get rid of ID_MCHECK 2018-08-20 01:46:31 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00