An SDK to create Mods for dhewm3
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dhewg 92023f44ca Implement saving and restoring of event strings
Required for events with string arguments. On debug builds
an assert() is triggered when trying to save such an event,
while events could not be properly restored in any build.

This happens when going from map delta4 to hell1 and the
autosave feature kicks in. The trigger event 'selectWeapon'
with the string argument 'weapon_fists' is in the event queue.

With the binary from id a warning is issued:
WARNING: player1 is not carrying weapon ''
so the bug exists in there too, just that its a release build
and doesn't abort().

I also managed to trigger this while saving shortly after
activating an elevator switch.
2018-08-20 01:46:30 +02:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Implement saving and restoring of event strings 2018-08-20 01:46:30 +02:00
framework Move MAX_THREADS as define to BuildDefines.h 2018-08-20 01:46:29 +02:00
game Implement saving and restoring of event strings 2018-08-20 01:46:30 +02:00
idlib Remove MWERKS stuff 2018-08-20 01:46:29 +02:00
renderer Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
sound Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
sys Add ID_GAME_API for dllexport/attribute(visibility) 2018-08-20 01:46:30 +02:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
CMakeLists.txt Add ID_GAME_API for dllexport/attribute(visibility) 2018-08-20 01:46:30 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00