dhewm3-sdk/game
Daniel Gibson 8ff66b7eab Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303
If a "class" (object) in a Script has multiple member function
prototypes, and one function implementation later calls another before
that is implemented, there was an assertion when the script was parsed
(at map start), because the size of function arguments at the call-site
didn't match what the function expected - because the function hadn't
calculated that size yet, that only happened once its own
implementation was parsed.
Now it's calculated (and stored) when the prototype/declaration is
parsed to prevent this issue, which seems to be kinda common with Mods,
esp. Script-only mods, as the release game DLLs had Assertions disabled.
2021-01-18 03:42:58 +01:00
..
ai import AROS changes 2018-08-20 01:46:39 +02:00
anim More logging cleanup 2018-08-20 01:46:36 +02:00
gamesys Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
physics Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107) 2018-08-20 01:46:38 +02:00
script Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 2021-01-18 03:42:58 +01:00
Actor.cpp Bugfix from Rivensin: idAnimState::Save() checks if(animator != NULL) 2021-01-18 03:42:58 +01:00
Actor.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AFEntity.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
AFEntity.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
BrittleFracture.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
BrittleFracture.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Camera.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Camera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
EndLevel.cpp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
EndLevel.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Entity.cpp Hopefully fix "shooting arrows at Dead Souls" freezing game (Rivensin) 2021-01-18 03:42:58 +01:00
Entity.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Fx.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Fx.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Game_local.cpp Fix another arrow-shooting Assertion (from Rivensin) 2021-01-18 03:43:40 +01:00
Game_local.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Game_network.cpp s/ReadDeltaLong/ReadDeltaInt/ 2018-08-20 01:46:33 +02:00
GameBase.h Split Game_local.h 2018-08-20 01:46:27 +02:00
GameEdit.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
GameEdit.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Item.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Item.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Light.h Fix -Woverloaded-virtual warnings 2018-08-20 01:46:29 +02:00
Misc.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Misc.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Moveable.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Moveable.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Mover.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Mover.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Player.cpp Fix lingering messages in HUD after loading savegame 2021-01-18 03:42:58 +01:00
Player.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerIcon.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
PlayerView.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
PlayerView.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Projectile.cpp idProjectile::Launch() warns about missing snd_tracer 2021-01-18 03:42:58 +01:00
Projectile.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Pvs.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Pvs.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
SecurityCamera.cpp make base build with Visual Studio 14 2018-08-20 01:46:39 +02:00
SecurityCamera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Target.cpp Get rid of ID_DEMO_BUILD 2018-08-20 01:46:34 +02:00
Target.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
tracer.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
tracer.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Trigger.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Trigger.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Weapon.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Weapon.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
WorldSpawn.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00