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This kills the funky GL logging stubs, which unnecessarily complicates the build process (think future cmake). As for logging GL calls: Use apitrace for that https://github.com/apitrace/apitrace |
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.. | ||
Cinematic.h | ||
glext.h | ||
Material.h | ||
Model.h | ||
ModelManager.h | ||
qgl.h | ||
qgl_linked.h | ||
RenderSystem.h | ||
RenderWorld.h |