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4fc06760aa
* the OpenAL function definitions mustn't include __declspec(dllimport) => fixed by pretending to compile OpenAL statically * glimp.cpp shouldn't be used in dedicated-only mode (as it was already the case on Linux and OSX) => No special handling for ID_DEDICATED needed in glimp.cpp, as it's not used anyway * add APIENTRY to every gl function in stub_gl.cpp for compatibility with windows headers and MSVC * remove GL/gl.h #include from win_local.h as it's not needed * in qgl.h, when building dedicated server for windows, redefine WINGDIAPI to nothing for SDL_opengl.h #include to get rid off __declspec(dllimport) by using #pragma push_macro and pop_macro, because our stub is no dll. Fixes https://github.com/dhewm/dhewm3/issues/39 |
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Cinematic.h | ||
Material.h | ||
Model.h | ||
ModelManager.h | ||
qgl.h | ||
RenderSystem.h | ||
RenderWorld.h |