dhewm3-sdk/game/gamesys
revility 825f5f8372 pm_modelview enabled by default
Enabling the pm_modelview and setting the correct joint in the player.cpp file corrects issues with the trace line used for creating thirdperson crosshair getting cut off early due to objects being to close.  Most mostly noticeable shooting around corners.
2018-10-21 04:31:15 +02:00
..
Callbacks.cpp Fix event callbacks for x86_64 2018-08-20 01:46:24 +02:00
Class.cpp Remove longs from game/ and d3xp/ 2018-08-20 01:46:33 +02:00
Class.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DebugGraph.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DebugGraph.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Event.cpp Get rid of Sys_FPU_StackIsEmpty() 2018-08-20 01:46:35 +02:00
Event.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
NoGameTypeInfo.h Fix -Wunused-variable warnings 2018-08-20 01:46:23 +02:00
SaveGame.cpp Make it build as SDK 2018-08-26 01:43:10 +02:00
SaveGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SysCmds.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
SysCmds.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
SysCvar.cpp pm_modelview enabled by default 2018-10-21 04:31:15 +02:00
SysCvar.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
TypeInfo.cpp Remove longs from game/ and d3xp/ 2018-08-20 01:46:33 +02:00
TypeInfo.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00