mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-12-11 05:11:19 +00:00
b96309c22b
New header GameBase.h with all the defines from Game_local.h and gameError() to reduce header dependencies.
78 lines
3.1 KiB
C
78 lines
3.1 KiB
C
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __GAMEBASE_H__
|
|
#define __GAMEBASE_H__
|
|
|
|
// default scripts
|
|
#define SCRIPT_DEFAULTDEFS "script/doom_defs.script"
|
|
#define SCRIPT_DEFAULT "script/doom_main.script"
|
|
#define SCRIPT_DEFAULTFUNC "doom_main"
|
|
|
|
#define LAGO_IMG_WIDTH 64
|
|
#define LAGO_IMG_HEIGHT 64
|
|
#define LAGO_WIDTH 64
|
|
#define LAGO_HEIGHT 44
|
|
#define LAGO_MATERIAL "textures/sfx/lagometer"
|
|
#define LAGO_IMAGE "textures/sfx/lagometer.tga"
|
|
|
|
// if set to 1 the server sends the client PVS with snapshots and the client compares against what it sees
|
|
#ifndef ASYNC_WRITE_PVS
|
|
#define ASYNC_WRITE_PVS 0
|
|
#endif
|
|
|
|
// the "gameversion" client command will print this plus compile date
|
|
#define GAME_VERSION "baseDOOM-1"
|
|
|
|
#define MAX_CLIENTS 32
|
|
#define GENTITYNUM_BITS 12
|
|
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
|
|
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
|
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
|
|
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
|
|
|
|
#define MAX_GAME_MESSAGE_SIZE 8192
|
|
#define MAX_ENTITY_STATE_SIZE 512
|
|
#define ENTITY_PVS_SIZE ((MAX_GENTITIES+31)>>5)
|
|
|
|
// content masks
|
|
#define MASK_ALL (-1)
|
|
#define MASK_SOLID (CONTENTS_SOLID)
|
|
#define MASK_MONSTERSOLID (CONTENTS_SOLID|CONTENTS_MONSTERCLIP|CONTENTS_BODY)
|
|
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
|
|
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
|
|
#define MASK_WATER (CONTENTS_WATER)
|
|
#define MASK_OPAQUE (CONTENTS_OPAQUE)
|
|
#define MASK_SHOT_RENDERMODEL (CONTENTS_SOLID|CONTENTS_RENDERMODEL)
|
|
#define MASK_SHOT_BOUNDINGBOX (CONTENTS_SOLID|CONTENTS_BODY)
|
|
|
|
#define DEFAULT_GRAVITY_STRING "1066"
|
|
|
|
extern void gameError( const char *fmt, ... );
|
|
|
|
#endif
|