An SDK to create Mods for dhewm3
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Daniel Gibson 4dd278d6fb Make game dll names and compiler defines for mods configurable
so mod authors can tell cmake to call it mymod.dll instead of base.dll
or d3xp.dll

and the compiler defines are also easily configurable now

I also added a comment to EndLevel.cpp, which was released with the GPL
source (and in d3xp/ it already existed in the SDK), but has not been
used to build the dlls.
2018-08-26 04:47:00 +02:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
framework Make it build as SDK 2018-08-26 01:43:10 +02:00
game Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
idlib Make it build as SDK 2018-08-26 01:43:10 +02:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys Make it build as SDK 2018-08-26 01:43:10 +02:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00