dhewm3-sdk/game
Daniel Gibson 477f87ba8c Use idStr::Copynz() instead of strncpy()
to guarantee \0-termination
(only the applicable parts of that dhewm3 commit)
2022-05-28 20:59:21 +02:00
..
ai import AROS changes 2018-08-20 01:46:39 +02:00
anim More logging cleanup 2018-08-20 01:46:36 +02:00
gamesys From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code 2022-05-28 20:59:21 +02:00
physics Remove usage of C++11 nullptr 2022-05-28 20:59:21 +02:00
script Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 05:22:36 +01:00
Actor.cpp Bugfix from Rivensin: idAnimState::Save() checks if(animator != NULL) 2021-01-18 03:42:58 +01:00
Actor.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AFEntity.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
AFEntity.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
BrittleFracture.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
BrittleFracture.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Camera.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Camera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
EndLevel.cpp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
EndLevel.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Entity.cpp Hopefully fix "shooting arrows at Dead Souls" freezing game (Rivensin) 2021-01-18 03:42:58 +01:00
Entity.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Fx.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Fx.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Game_local.cpp Use idStr::Copynz() instead of strncpy() 2022-05-28 20:59:21 +02:00
Game_local.h Add information about dhewm3 build to savegames 2021-02-22 05:22:36 +01:00
Game_network.cpp Use idStr::Copynz() instead of strncpy() 2022-05-28 20:59:21 +02:00
GameBase.h Split Game_local.h 2018-08-20 01:46:27 +02:00
GameEdit.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
GameEdit.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Item.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Item.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Light.h Fix -Woverloaded-virtual warnings 2018-08-20 01:46:29 +02:00
Misc.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Misc.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Moveable.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Moveable.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Mover.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Mover.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Player.cpp Fix lingering messages in HUD after loading savegame 2021-01-18 03:42:58 +01:00
Player.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerIcon.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
PlayerView.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
PlayerView.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Projectile.cpp idProjectile::Launch() warns about missing snd_tracer 2021-01-18 03:42:58 +01:00
Projectile.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Pvs.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Pvs.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
SecurityCamera.cpp make base build with Visual Studio 14 2018-08-20 01:46:39 +02:00
SecurityCamera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Target.cpp Get rid of ID_DEMO_BUILD 2018-08-20 01:46:34 +02:00
Target.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
tracer.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
tracer.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Trigger.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Trigger.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Weapon.cpp Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
Weapon.h Import Denton's Enhanced Doom3 Mod 2018-08-26 05:41:08 +02:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
WorldSpawn.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00