An SDK to create Mods for dhewm3
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Daniel Gibson 277a7192c3 ID_MAYBE_INLINE for not-forced inlining
On Windows, ID_INLINE does __forceinline, which is bad if the function
calls alloca() and is called in a loop..
So use just __inline there so the compiler can choose not to inline
(if called in a loop).
This didn't cause actual stack overflows as far as I know, but it could
(and MSVC warns about it).

(This includes "Fix ID_MAYBE_INLINE on non-Windows platforms")
2021-02-23 03:23:03 +01:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
framework change engine version to "dhewm3 SDK 1.5.x"; no -ffast-math 2018-11-12 00:32:21 +01:00
game Make Hardqore2 work 2018-08-27 02:02:13 +02:00
idlib ID_MAYBE_INLINE for not-forced inlining 2021-02-23 03:23:03 +01:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys ID_MAYBE_INLINE for not-forced inlining 2021-02-23 03:23:03 +01:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Port CMake-changes that were added to dhewm3 since the SDK was created 2021-02-23 03:22:12 +01:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00
README.txt fixed download links 2018-11-21 02:26:25 +01:00

This allows you to run the HardQore2 mod in dhewm3!
A big thank you to Revility (and the rest of the HardQore2 team) for releasing
the source under GPL, so I could port it to dhewm3! :-)
(see https://github.com/dhewm/dhewm3/issues/198)

You can  get the game data at:
https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo
https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch
(yes, you need both)