dhewm3-sdk/d3xp
Daniel Gibson 2307f26577 StartSoundShader() event: special-case for soundName "", refs #494
Some level scripts in d3xp (erebus4, erebus4, phobos2) use
  $entity.startSoundShader( "", SND_CHANNEL_BODY );
(or whatever channel) to stop the sound currently playing there.
With s_playDefaultSound 1 that results in a beep..
Added a special case to that event implementation to call StopSound()
instead when the soundName is "" (or NULL)
2024-03-18 23:20:42 +01:00
..
ai Import changes from Doom3: The Lost Mission 2020-01-05 02:59:43 +01:00
anim 3c96e19610 for d3xp/ - fix miscompilation with gcc 4.5 2018-08-20 01:46:37 +02:00
gamesys From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code 2022-05-28 19:15:16 +02:00
physics Improve some messages in game code 2022-05-28 19:15:17 +02:00
script Improve some messages in game code 2022-05-28 19:15:17 +02:00
Actor.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Actor.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AFEntity.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AFEntity.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
BrittleFracture.cpp Fix "unreachable code" warnings 2018-08-20 01:46:32 +02:00
BrittleFracture.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Camera.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Camera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
EndLevel.cpp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
EndLevel.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Entity.cpp StartSoundShader() event: special-case for soundName "", refs #494 2024-03-18 23:20:42 +01:00
Entity.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Fx.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Fx.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Game_local.cpp Use idStr::Copynz() instead of strncpy() 2022-05-28 19:15:17 +02:00
Game_local.h Add information about dhewm3 build to savegames 2021-02-22 05:01:03 +01:00
Game_network.cpp Use idStr::Copynz() instead of strncpy() 2022-05-28 19:15:17 +02:00
GameBase.h Split Game_local.h 2018-08-20 01:46:27 +02:00
GameEdit.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
GameEdit.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Grabber.cpp Import changes from Doom3: The Lost Mission 2020-01-05 02:59:43 +01:00
Grabber.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Item.cpp Fix "unreachable code" warnings 2018-08-20 01:46:32 +02:00
Item.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Light.h Fix -Woverloaded-virtual warnings 2018-08-20 01:46:29 +02:00
Misc.cpp Fix argument type of idFuncShootProjectile::*Snapshot() 2020-01-05 03:20:21 +01:00
Misc.h Fix argument type of idFuncShootProjectile::*Snapshot() 2020-01-05 03:20:21 +01:00
Moveable.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Moveable.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Mover.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Mover.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Player.cpp Handle moveable_powerup_adrenaline entity, fix #28 2022-11-13 02:16:12 +01:00
Player.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerIcon.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
PlayerView.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerView.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Projectile.cpp Import changes from Doom3: The Lost Mission 2020-01-05 02:59:43 +01:00
Projectile.h Import changes from Doom3: The Lost Mission 2020-01-05 02:59:43 +01:00
Pvs.cpp Fix new[]/delete missmatches and memory leaks found by clang's ASAN 2018-08-20 01:46:39 +02:00
Pvs.h Rename PVS vars to match their type 2018-08-20 01:46:33 +02:00
SecurityCamera.cpp make d3xp build with Visual Studio 14 2018-08-20 01:46:39 +02:00
SecurityCamera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Target.cpp Get rid of ID_DEMO_BUILD 2018-08-20 01:46:34 +02:00
Target.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Trigger.cpp Import changes from Doom3: The Lost Mission 2020-01-05 02:59:43 +01:00
Trigger.h Import changes from Doom3: The Lost Mission 2020-01-05 02:59:43 +01:00
Weapon.cpp Fix crash by assert in last RoE level (and maybe elsewhere) 2018-08-20 01:46:39 +02:00
Weapon.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
WorldSpawn.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00