dhewm3-sdk/game/script
Daniel Gibson 0362794f2c Make Hardqore2 work
without the change in Script_Program.h I got
"ERROR: Exceeded global memory size" from idProgram::ReserveMem()
Now the scripts get a bit more memory (like in D3XP) and that seems to
work.

I also had to disable assertions. This means that Debug builds don't
work and -DNDEBUG must be set.
2018-08-27 02:02:13 +02:00
..
Script_Compiler.cpp Use idSys::GetMilliseconds() for idTimer 2018-08-20 01:46:29 +02:00
Script_Compiler.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Script_Interpreter.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Script_Interpreter.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Script_Program.cpp More logging cleanup 2018-08-20 01:46:36 +02:00
Script_Program.h Make Hardqore2 work 2018-08-27 02:02:13 +02:00
Script_Thread.cpp Import Hardqore2 (doesn't build yet) 2018-08-26 23:52:13 +02:00
Script_Thread.h Import Hardqore2 (doesn't build yet) 2018-08-26 23:52:13 +02:00