project(doom3) cmake_minimum_required(VERSION 2.6) # TODO # osx: -weak_framework ? # how to name the game .so's? # maybe add these as options: # BUILD_GAMEPAK # TARGET_MONO # SETUP # SDK -D_D3SDK # don't add these as options, but document them? # TARGET_DEMO there are no demo pk4s compatible to this 1.3.1 codebase # IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST # DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE # LIBC_MALLOC -DUSE_LIBC_MALLOC=0 # ID_NOLANADDRESS -DID_NOLANADDRESS # ID_MCHECK -DID_MCHECK set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake") set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE) include(CheckCXXCompilerFlag) include(CheckFunctionExists) option(CORE "Build the core" ON) option(GAME "Build the base game code" ON) option(D3XP "Build the d3xp game code" OFF) option(DEDICATED "Build the dedicated server" OFF) option(X86 "Cross compile for x86 (only applicable on x86_64)" OFF) option(CURL "Enable usage of libcurl for http/ftp downloads" OFF) option(ONATIVE "Optimize for the host CPU" OFF) if (NOT CMAKE_SYSTEM_PROCESSOR) message(FATAL_ERROR "No target CPU architecture set") endif() if (NOT CMAKE_SYSTEM_NAME) message(FATAL_ERROR "No target OS set") endif() # target cpu set(cpu ${CMAKE_SYSTEM_PROCESSOR}) if (cpu STREQUAL "powerpc") set(cpu "ppc") elseif (cpu MATCHES "i.86") set(cpu "x86") endif() if (cpu STREQUAL "x86_64" AND X86) set(cpu "x86") endif() # game library suffix set(gamesuffix ${cpu}) # target os if (APPLE) set(os "macosx") else() string(TOLOWER "${CMAKE_SYSTEM_NAME}" os) endif() # build type if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "RelWithDebInfo") endif() # precompiled libraries from the doom3-libs repo if (DOOM3LIBS) if (CMAKE_CROSSCOMPILING) set(CMAKE_FIND_ROOT_PATH ${DOOM3LIBS}) else() set(ENV{CMAKE_PREFIX_PATH} ${DOOM3LIBS}) endif() # these are too stupid, give them a hint set(ENV{OPENALDIR} ${DOOM3LIBS}) set(ENV{SDLDIR} ${DOOM3LIBS}) endif() # libs find_package(JPEG REQUIRED) include_directories(${JPEG_INCLUDE_DIR}) set(CMAKE_REQUIRED_INCLUDES ${JPEG_INCLUDE_DIR}) set(CMAKE_REQUIRED_LIBRARIES ${JPEG_LIBRARY}) CHECK_FUNCTION_EXISTS("jpeg_mem_src" jpeg_has_mem_src) if (jpeg_has_mem_src) add_definitions(-DHAVE_JPEG_MEM_SRC) endif () find_package(OGG REQUIRED) include_directories(${OGG_INCLUDE_DIR}) find_package(Vorbis REQUIRED) include_directories(${VORBIS_INCLUDE_DIR}) find_package(VorbisFile REQUIRED) include_directories(${VORBISFILE_INCLUDE_DIR}) find_package(OpenAL REQUIRED) include_directories(${OPENAL_INCLUDE_DIR}) find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) find_package(SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) if (CURL) find_package(CURL REQUIRED) add_definitions(-DID_ENABLE_CURL=1) include_directories(${CURL_INCLUDE_DIR}) else() add_definitions(-DID_ENABLE_CURL=0) endif() # compiler specific flags if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang") add_definitions(-pipe) add_definitions(-Wall) if (NOT CMAKE_CROSSCOMPILING AND ONATIVE) add_definitions(-march=native) elseif (NOT APPLE AND cpu STREQUAL "x86") add_definitions(-march=pentium3) endif() set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1") set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG") set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_C_FLAGS_MINSIZEREL "-Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL}) add_definitions(-fno-strict-aliasing) CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility) if (NOT cxx_has_fvisibility) message(FATAL_ERROR "Compiler does not support -fvisibility") endif() add_definitions(-fvisibility=hidden) # TODO fix these warnings add_definitions(-Wno-sign-compare) add_definitions(-Wno-switch) add_definitions(-Wno-format-security) CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual) if (cxx_has_Woverload_virtual) add_definitions(-Woverloaded-virtual) endif() if (APPLE) # no suffix for .dylib set(gamesuffix "") add_definitions(-DMACOS_X=1) if (cpu STREQUAL "x86_64") add_definitions(-arch x86_64 -mmacosx-version-min=10.6) set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.6") elseif (cpu STREQUAL "x86") CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386) if (cxx_has_arch_i386) add_definitions(-arch i386) set(ldflags "${ldflags} -arch i386") endif() add_definitions(-mmacosx-version-min=10.4) set(ldflags "${ldflags} -mmacosx-version-min=10.4") elseif (cpu STREQUAL "ppc") CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc) if (cxx_has_arch_ppc) add_definitions(-arch ppc) set(ldflags "${ldflags} -arch ppc") endif() add_definitions(-mmacosx-version-min=10.4) set(ldflags "${ldflags} -mmacosx-version-min=10.4") else() message(FATAL_ERROR "Unsupported CPU architecture for OSX") endif() set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL -framework IOKit") else() if (cpu STREQUAL "x86" AND X86) add_definitions(-m32) set(ldflags "${ldflags} -m32") endif() if (os STREQUAL "linux") set(sys_libs ${sys_libs} dl) endif() endif() elseif (MSVC) add_definitions(/W4) add_definitions(/wd4100) # unreferenced formal parameter add_definitions(/wd4127) # conditional expression is constant add_definitions(/wd4244) # possible loss of data add_definitions(/wd4245) # signed/unsigned mismatch add_definitions(/wd4714) # 'function' marked as __forceinline not inlined add_definitions(/wd4996) # 'function': was declared deprecated set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd") set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD") set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD") set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD") else() message(FATAL_ERROR "Unsupported compiler") endif() set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE}) set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO}) set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL}) # mingw and msvc if (WIN32) add_definitions(-DWINVER=0x0501) add_definitions(-D_WIN32_WINNT=0x0501) set(sys_libs ${sys_libs} winmm iphlpapi wsock32 ) endif() message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}.${cpu}") set(src_renderer renderer/Cinematic.cpp renderer/GuiModel.cpp renderer/Image_files.cpp renderer/Image_init.cpp renderer/Image_load.cpp renderer/Image_process.cpp renderer/Image_program.cpp renderer/Interaction.cpp renderer/Material.cpp renderer/MegaTexture.cpp renderer/Model.cpp renderer/ModelDecal.cpp renderer/ModelManager.cpp renderer/ModelOverlay.cpp renderer/Model_beam.cpp renderer/Model_ase.cpp renderer/Model_liquid.cpp renderer/Model_lwo.cpp renderer/Model_ma.cpp renderer/Model_md3.cpp renderer/Model_md5.cpp renderer/Model_prt.cpp renderer/Model_sprite.cpp renderer/RenderEntity.cpp renderer/RenderSystem.cpp renderer/RenderSystem_init.cpp renderer/RenderWorld.cpp renderer/RenderWorld_demo.cpp renderer/RenderWorld_load.cpp renderer/RenderWorld_portals.cpp renderer/VertexCache.cpp renderer/draw_arb.cpp renderer/draw_arb2.cpp renderer/draw_common.cpp renderer/draw_nv10.cpp renderer/draw_nv20.cpp renderer/draw_r200.cpp renderer/tr_backend.cpp renderer/tr_deform.cpp renderer/tr_font.cpp renderer/tr_guisurf.cpp renderer/tr_light.cpp renderer/tr_lightrun.cpp renderer/tr_main.cpp renderer/tr_orderIndexes.cpp renderer/tr_polytope.cpp renderer/tr_render.cpp renderer/tr_rendertools.cpp renderer/tr_shadowbounds.cpp renderer/tr_stencilshadow.cpp renderer/tr_subview.cpp renderer/tr_trace.cpp renderer/tr_trisurf.cpp renderer/tr_turboshadow.cpp ) set(src_framework framework/CVarSystem.cpp framework/CmdSystem.cpp framework/Common.cpp framework/Compressor.cpp framework/Console.cpp framework/DemoFile.cpp framework/DeclAF.cpp framework/DeclEntityDef.cpp framework/DeclFX.cpp framework/DeclManager.cpp framework/DeclParticle.cpp framework/DeclPDA.cpp framework/DeclSkin.cpp framework/DeclTable.cpp framework/EditField.cpp framework/EventLoop.cpp framework/File.cpp framework/FileSystem.cpp framework/KeyInput.cpp framework/Unzip.cpp framework/UsercmdGen.cpp framework/Session_menu.cpp framework/Session.cpp framework/async/AsyncClient.cpp framework/async/AsyncNetwork.cpp framework/async/AsyncServer.cpp framework/async/MsgChannel.cpp framework/async/NetworkSystem.cpp framework/async/ServerScan.cpp ) set(src_cm cm/CollisionModel_contacts.cpp cm/CollisionModel_contents.cpp cm/CollisionModel_debug.cpp cm/CollisionModel_files.cpp cm/CollisionModel_load.cpp cm/CollisionModel_rotate.cpp cm/CollisionModel_trace.cpp cm/CollisionModel_translate.cpp ) set(src_dmap tools/compilers/dmap/dmap.cpp tools/compilers/dmap/facebsp.cpp tools/compilers/dmap/gldraw.cpp tools/compilers/dmap/glfile.cpp tools/compilers/dmap/leakfile.cpp tools/compilers/dmap/map.cpp tools/compilers/dmap/optimize.cpp tools/compilers/dmap/output.cpp tools/compilers/dmap/portals.cpp tools/compilers/dmap/shadowopt3.cpp tools/compilers/dmap/tritjunction.cpp tools/compilers/dmap/tritools.cpp tools/compilers/dmap/ubrush.cpp tools/compilers/dmap/usurface.cpp ) set(src_aas tools/compilers/aas/AASBuild.cpp tools/compilers/aas/AASBuild_file.cpp tools/compilers/aas/AASBuild_gravity.cpp tools/compilers/aas/AASBuild_ledge.cpp tools/compilers/aas/AASBuild_merge.cpp tools/compilers/aas/AASCluster.cpp tools/compilers/aas/AASFile.cpp tools/compilers/aas/AASFile_optimize.cpp tools/compilers/aas/AASFile_sample.cpp tools/compilers/aas/AASReach.cpp tools/compilers/aas/AASFileManager.cpp tools/compilers/aas/Brush.cpp tools/compilers/aas/BrushBSP.cpp ) set(src_roq tools/compilers/roqvq/NSBitmapImageRep.cpp tools/compilers/roqvq/codec.cpp tools/compilers/roqvq/roq.cpp tools/compilers/roqvq/roqParam.cpp ) set(src_renderbump tools/compilers/renderbump/renderbump.cpp ) set(src_snd sound/snd_cache.cpp sound/snd_decoder.cpp sound/snd_efxfile.cpp sound/snd_emitter.cpp sound/snd_shader.cpp sound/snd_system.cpp sound/snd_wavefile.cpp sound/snd_world.cpp ) set(src_ui ui/BindWindow.cpp ui/ChoiceWindow.cpp ui/DeviceContext.cpp ui/EditWindow.cpp ui/FieldWindow.cpp ui/GameBearShootWindow.cpp ui/GameBustOutWindow.cpp ui/GameSSDWindow.cpp ui/GuiScript.cpp ui/ListGUI.cpp ui/ListWindow.cpp ui/MarkerWindow.cpp ui/RegExp.cpp ui/RenderWindow.cpp ui/SimpleWindow.cpp ui/SliderWindow.cpp ui/UserInterface.cpp ui/Window.cpp ui/Winvar.cpp ) set(src_tools tools/guied/GEWindowWrapper_stub.cpp ) set(src_idlib idlib/bv/Bounds.cpp idlib/bv/Frustum.cpp idlib/bv/Sphere.cpp idlib/bv/Box.cpp idlib/geometry/DrawVert.cpp idlib/geometry/Winding2D.cpp idlib/geometry/Surface_SweptSpline.cpp idlib/geometry/Winding.cpp idlib/geometry/Surface.cpp idlib/geometry/Surface_Patch.cpp idlib/geometry/TraceModel.cpp idlib/geometry/JointTransform.cpp idlib/hashing/CRC32.cpp idlib/hashing/MD4.cpp idlib/hashing/MD5.cpp idlib/math/Angles.cpp idlib/math/Lcp.cpp idlib/math/Math.cpp idlib/math/Matrix.cpp idlib/math/Ode.cpp idlib/math/Plane.cpp idlib/math/Pluecker.cpp idlib/math/Polynomial.cpp idlib/math/Quat.cpp idlib/math/Rotation.cpp idlib/math/Simd.cpp idlib/math/Simd_Generic.cpp idlib/math/Simd_AltiVec.cpp idlib/math/Simd_MMX.cpp idlib/math/Simd_3DNow.cpp idlib/math/Simd_SSE.cpp idlib/math/Simd_SSE2.cpp idlib/math/Simd_SSE3.cpp idlib/math/Vector.cpp idlib/BitMsg.cpp idlib/LangDict.cpp idlib/Lexer.cpp idlib/Lib.cpp idlib/containers/HashIndex.cpp idlib/Dict.cpp idlib/Str.cpp idlib/Parser.cpp idlib/MapFile.cpp idlib/CmdArgs.cpp idlib/Token.cpp idlib/Base64.cpp idlib/Timer.cpp idlib/Heap.cpp ) set(src_game game/AF.cpp game/AFEntity.cpp game/Actor.cpp game/Camera.cpp game/Entity.cpp game/BrittleFracture.cpp game/Fx.cpp game/GameEdit.cpp game/Game_local.cpp game/Game_network.cpp game/Item.cpp game/IK.cpp game/Light.cpp game/Misc.cpp game/Mover.cpp game/Moveable.cpp game/MultiplayerGame.cpp game/Player.cpp game/PlayerIcon.cpp game/PlayerView.cpp game/Projectile.cpp game/Pvs.cpp game/SecurityCamera.cpp game/SmokeParticles.cpp game/Sound.cpp game/Target.cpp game/Trigger.cpp game/Weapon.cpp game/WorldSpawn.cpp game/ai/AAS.cpp game/ai/AAS_debug.cpp game/ai/AAS_pathing.cpp game/ai/AAS_routing.cpp game/ai/AI.cpp game/ai/AI_events.cpp game/ai/AI_pathing.cpp game/ai/AI_Vagary.cpp game/gamesys/DebugGraph.cpp game/gamesys/Class.cpp game/gamesys/Event.cpp game/gamesys/SaveGame.cpp game/gamesys/SysCmds.cpp game/gamesys/SysCvar.cpp game/gamesys/TypeInfo.cpp game/anim/Anim.cpp game/anim/Anim_Blend.cpp game/anim/Anim_Import.cpp game/anim/Anim_Testmodel.cpp game/script/Script_Compiler.cpp game/script/Script_Interpreter.cpp game/script/Script_Program.cpp game/script/Script_Thread.cpp game/physics/Clip.cpp game/physics/Force.cpp game/physics/Force_Constant.cpp game/physics/Force_Drag.cpp game/physics/Force_Field.cpp game/physics/Force_Spring.cpp game/physics/Physics.cpp game/physics/Physics_AF.cpp game/physics/Physics_Actor.cpp game/physics/Physics_Base.cpp game/physics/Physics_Monster.cpp game/physics/Physics_Parametric.cpp game/physics/Physics_Player.cpp game/physics/Physics_RigidBody.cpp game/physics/Physics_Static.cpp game/physics/Physics_StaticMulti.cpp game/physics/Push.cpp ) set(src_d3xp d3xp/AF.cpp d3xp/AFEntity.cpp d3xp/Actor.cpp d3xp/Camera.cpp d3xp/Entity.cpp d3xp/BrittleFracture.cpp d3xp/Fx.cpp d3xp/GameEdit.cpp d3xp/Game_local.cpp d3xp/Game_network.cpp d3xp/Item.cpp d3xp/IK.cpp d3xp/Light.cpp d3xp/Misc.cpp d3xp/Mover.cpp d3xp/Moveable.cpp d3xp/MultiplayerGame.cpp d3xp/Player.cpp d3xp/PlayerIcon.cpp d3xp/PlayerView.cpp d3xp/Projectile.cpp d3xp/Pvs.cpp d3xp/SecurityCamera.cpp d3xp/SmokeParticles.cpp d3xp/Sound.cpp d3xp/Target.cpp d3xp/Trigger.cpp d3xp/Weapon.cpp d3xp/WorldSpawn.cpp d3xp/ai/AAS.cpp d3xp/ai/AAS_debug.cpp d3xp/ai/AAS_pathing.cpp d3xp/ai/AAS_routing.cpp d3xp/ai/AI.cpp d3xp/ai/AI_events.cpp d3xp/ai/AI_pathing.cpp d3xp/ai/AI_Vagary.cpp d3xp/gamesys/DebugGraph.cpp d3xp/gamesys/Class.cpp d3xp/gamesys/Event.cpp d3xp/gamesys/SaveGame.cpp d3xp/gamesys/SysCmds.cpp d3xp/gamesys/SysCvar.cpp d3xp/gamesys/TypeInfo.cpp d3xp/anim/Anim.cpp d3xp/anim/Anim_Blend.cpp d3xp/anim/Anim_Import.cpp d3xp/anim/Anim_Testmodel.cpp d3xp/script/Script_Compiler.cpp d3xp/script/Script_Interpreter.cpp d3xp/script/Script_Program.cpp d3xp/script/Script_Thread.cpp d3xp/physics/Clip.cpp d3xp/physics/Force.cpp d3xp/physics/Force_Constant.cpp d3xp/physics/Force_Drag.cpp d3xp/physics/Force_Field.cpp d3xp/physics/Force_Spring.cpp d3xp/physics/Physics.cpp d3xp/physics/Physics_AF.cpp d3xp/physics/Physics_Actor.cpp d3xp/physics/Physics_Base.cpp d3xp/physics/Physics_Monster.cpp d3xp/physics/Physics_Parametric.cpp d3xp/physics/Physics_Player.cpp d3xp/physics/Physics_RigidBody.cpp d3xp/physics/Physics_Static.cpp d3xp/physics/Physics_StaticMulti.cpp d3xp/physics/Push.cpp d3xp/Grabber.cpp d3xp/physics/Force_Grab.cpp ) set(src_core ${src_renderer} ${src_framework} ${src_cm} ${src_dmap} ${src_aas} ${src_roq} ${src_renderbump} ${src_snd} ${src_ui} ${src_tools} ) set(src_stub_openal sys/stub/openal_stub.cpp) set(src_stub_gl sys/stub/stub_gl.cpp) set(src_stub_sys sys/stub/sys_stub.cpp) set(src_stub_util sys/stub/util_stub.cpp) set(src_sys_dedicated sys/linux/dedicated.cpp) if (APPLE) set(OSX_RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/sys/osx/Doom3.icns" "${CMAKE_CURRENT_SOURCE_DIR}/sys/osx/Doom 3.rsrc" ) set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/posix/posix_net.cpp sys/posix/posix_signal.cpp sys/posix/posix_main.cpp ) set(src_sys_core sys/glimp.cpp sys/glimp_ati_fragment_shader.cpp sys/osx/DOOMController.mm sys/osx/macosx_misc.mm sys/osx/SDLMain.m ${OSX_RESOURCE_FILES} ) elseif (WIN32) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/glimp.cpp sys/events.cpp sys/sys_local.cpp sys/win32/win_cpu.cpp sys/win32/win_input.cpp sys/win32/win_main.cpp sys/win32/win_net.cpp sys/win32/win_shared.cpp sys/win32/win_syscon.cpp sys/win32/SDL_win32_main.c ) set(src_sys_core ${src_stub_util} ) else() set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/posix/posix_net.cpp sys/posix/posix_signal.cpp sys/posix/posix_main.cpp sys/linux/main.cpp ) set(src_sys_core ${src_stub_util} sys/glimp.cpp ) endif() include_directories(${CMAKE_CURRENT_SOURCE_DIR}) add_library(idlib STATIC ${src_idlib}) if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW) set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC") endif() if (CORE) add_executable(doom3 WIN32 MACOSX_BUNDLE ${src_core} ${src_sys_base} ${src_sys_core} ) set_target_properties(doom3 PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__") set_target_properties(doom3 PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(doom3 PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/sys/osx/Info.plist) target_link_libraries(doom3 idlib ${OPENGL_gl_LIBRARY} ${OPENAL_LIBRARY} ${OGG_LIBRARIES} ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} ${CURL_LIBRARY} ${JPEG_LIBRARY} ${SDL_LIBRARY} ${sys_libs} ) endif() if (DEDICATED) add_executable(doom3ded WIN32 MACOSX_BUNDLE ${src_core} ${src_stub_openal} ${src_stub_gl} ${src_stub_util} ${src_sys_base} ${src_sys_dedicated} ) set_target_properties(doom3ded PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__") set_target_properties(doom3ded PROPERTIES LINK_FLAGS "${ldflags}") target_link_libraries(doom3ded idlib ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} ${CURL_LIBRARY} ${JPEG_LIBRARY} ${SDL_LIBRARY} ${sys_libs} ) endif() if (GAME) add_library(game${gamesuffix} SHARED ${src_game}) set_target_properties(game${gamesuffix} PROPERTIES PREFIX "") set_target_properties(game${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL") set_target_properties(game${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/game") set_target_properties(game${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(game${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path") target_link_libraries(game${gamesuffix} idlib) endif() if (D3XP) add_library(d3xp${gamesuffix} SHARED ${src_d3xp}) set_target_properties(d3xp${gamesuffix} PROPERTIES PREFIX "") set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF") set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/d3xp") set_target_properties(d3xp${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(d3xp${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path") target_link_libraries(d3xp${gamesuffix} idlib) endif()