/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __GAMEBASE_H__ #define __GAMEBASE_H__ // default scripts #define SCRIPT_DEFAULTDEFS "script/doom_defs.script" #define SCRIPT_DEFAULT "script/doom_main.script" #define SCRIPT_DEFAULTFUNC "doom_main" #define TIME_GROUP1 0 #define TIME_GROUP2 1 #define LAGO_IMG_WIDTH 64 #define LAGO_IMG_HEIGHT 64 #define LAGO_WIDTH 64 #define LAGO_HEIGHT 44 #define LAGO_MATERIAL "textures/sfx/lagometer" #define LAGO_IMAGE "textures/sfx/lagometer.tga" // if set to 1 the server sends the client PVS with snapshots and the client compares against what it sees #ifndef ASYNC_WRITE_PVS #define ASYNC_WRITE_PVS 0 #endif // the "gameversion" client command will print this plus compile date #define GAME_VERSION "baseDOOM-1" #define MAX_CLIENTS 32 #define GENTITYNUM_BITS 12 #define MAX_GENTITIES (1<>5) // content masks #define MASK_ALL (-1) #define MASK_SOLID (CONTENTS_SOLID) #define MASK_MONSTERSOLID (CONTENTS_SOLID|CONTENTS_MONSTERCLIP|CONTENTS_BODY) #define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY) #define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP) #define MASK_WATER (CONTENTS_WATER) #define MASK_OPAQUE (CONTENTS_OPAQUE) #define MASK_SHOT_RENDERMODEL (CONTENTS_SOLID|CONTENTS_RENDERMODEL) #define MASK_SHOT_BOUNDINGBOX (CONTENTS_SOLID|CONTENTS_BODY) #define DEFAULT_GRAVITY_STRING "1066" extern void gameError( const char *fmt, ... ); #endif