/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __STRPOOL_H__
#define __STRPOOL_H__
/*
===============================================================================
idStrPool
===============================================================================
*/
class idStrPool;
class idPoolStr : public idStr {
friend class idStrPool;
public:
idPoolStr() { numUsers = 0; }
~idPoolStr() { assert( numUsers == 0 ); }
// returns total size of allocated memory
size_t Allocated( void ) const { return idStr::Allocated(); }
// returns total size of allocated memory including size of string pool type
size_t Size( void ) const { return sizeof( *this ) + Allocated(); }
// returns a pointer to the pool this string was allocated from
const idStrPool * GetPool( void ) const { return pool; }
private:
idStrPool * pool;
mutable int numUsers;
};
class idStrPool {
public:
idStrPool() { caseSensitive = true; }
void SetCaseSensitive( bool caseSensitive );
int Num( void ) const { return pool.Num(); }
size_t Allocated( void ) const;
size_t Size( void ) const;
const idPoolStr * operator[]( int index ) const { return pool[index]; }
const idPoolStr * AllocString( const char *string );
void FreeString( const idPoolStr *poolStr );
const idPoolStr * CopyString( const idPoolStr *poolStr );
void Clear( void );
private:
bool caseSensitive;
idList pool;
idHashIndex poolHash;
};
/*
================
idStrPool::SetCaseSensitive
================
*/
ID_INLINE void idStrPool::SetCaseSensitive( bool caseSensitive ) {
this->caseSensitive = caseSensitive;
}
/*
================
idStrPool::AllocString
================
*/
ID_INLINE const idPoolStr *idStrPool::AllocString( const char *string ) {
int i, hash;
idPoolStr *poolStr;
hash = poolHash.GenerateKey( string, caseSensitive );
if ( caseSensitive ) {
for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
if ( pool[i]->Cmp( string ) == 0 ) {
pool[i]->numUsers++;
return pool[i];
}
}
} else {
for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
if ( pool[i]->Icmp( string ) == 0 ) {
pool[i]->numUsers++;
return pool[i];
}
}
}
poolStr = new idPoolStr;
*static_cast(poolStr) = string;
poolStr->pool = this;
poolStr->numUsers = 1;
poolHash.Add( hash, pool.Append( poolStr ) );
return poolStr;
}
/*
================
idStrPool::FreeString
================
*/
ID_INLINE void idStrPool::FreeString( const idPoolStr *poolStr ) {
int i, hash;
assert( poolStr->numUsers >= 1 );
assert( poolStr->pool == this );
poolStr->numUsers--;
if ( poolStr->numUsers <= 0 ) {
hash = poolHash.GenerateKey( poolStr->c_str(), caseSensitive );
if ( caseSensitive ) {
for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
if ( pool[i]->Cmp( poolStr->c_str() ) == 0 ) {
break;
}
}
} else {
for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
if ( pool[i]->Icmp( poolStr->c_str() ) == 0 ) {
break;
}
}
}
assert( i != -1 );
assert( pool[i] == poolStr );
delete pool[i];
pool.RemoveIndex( i );
poolHash.RemoveIndex( hash, i );
}
}
/*
================
idStrPool::CopyString
================
*/
ID_INLINE const idPoolStr *idStrPool::CopyString( const idPoolStr *poolStr ) {
assert( poolStr->numUsers >= 1 );
if ( poolStr->pool == this ) {
// the string is from this pool so just increase the user count
poolStr->numUsers++;
return poolStr;
} else {
// the string is from another pool so it needs to be re-allocated from this pool.
return AllocString( poolStr->c_str() );
}
}
/*
================
idStrPool::Clear
================
*/
ID_INLINE void idStrPool::Clear( void ) {
int i;
for ( i = 0; i < pool.Num(); i++ ) {
pool[i]->numUsers = 0;
}
pool.DeleteContents( true );
poolHash.Free();
}
/*
================
idStrPool::Allocated
================
*/
ID_INLINE size_t idStrPool::Allocated( void ) const {
int i;
size_t size;
size = pool.Allocated() + poolHash.Allocated();
for ( i = 0; i < pool.Num(); i++ ) {
size += pool[i]->Allocated();
}
return size;
}
/*
================
idStrPool::Size
================
*/
ID_INLINE size_t idStrPool::Size( void ) const {
int i;
size_t size;
size = pool.Size() + poolHash.Size();
for ( i = 0; i < pool.Num(); i++ ) {
size += pool[i]->Size();
}
return size;
}
#endif /* !__STRPOOL_H__ */