trigger enemy to spawn with no fx trigger once->enemy. set teleport 0 To have a teleport fx, set teleport to 2. DOOR DIRECTIONS: down movdir -2 up movedir -1 left 180 right 0 lip -10 door to lock by default. set locked 1. entity to unlock doors: target_lock if a door is already locked, then set locked 0 door sounds: snd_close hh_door_movement_3s snd_open hh_door_movement_3s guardian floor explosions func_explosion cinematic 1 hide 1 s_shader hh_rockslide_01 start_off 1 example script for music void wilderness_out() { stop_music(); //$music_wilderness.fadeSound(SND_CHANNEL_ANY, -60, 9); start_music($music_cumha); //$music_cumha.activate($player1); } Entity set up. This is called via the script to start or stop. name music_nothing class name music_speaker s_shader nothing_music s_shader for sin level music catacombs2_music s_shader for pinion level repression_music s_shader for pinion boss nothing_music s_shader for sin boss nothing_music