/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SYS_TYPEINFO_H__ #define __SYS_TYPEINFO_H__ #include "idlib/CmdArgs.h" class idFile; /* =================================================================================== Game Type Info =================================================================================== */ const char * GetTypeVariableName( const char *typeName, int offset ); void PrintType( const void *typePtr, const char *typeName ); void WriteTypeToFile( idFile *fp, const void *typePtr, const char *typeName ); void InitTypeVariables( const void *typePtr, const char *typeName, int value ); void ListTypeInfo_f( const idCmdArgs &args ); void WriteGameState_f( const idCmdArgs &args ); void CompareGameState_f( const idCmdArgs &args ); void TestSaveGame_f( const idCmdArgs &args ); #endif /* !__SYS_TYPEINFO_H__ */