/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SCRIPT_INTERPRETER_H__ #define __SCRIPT_INTERPRETER_H__ #include "Entity.h" #include "script/Script_Program.h" #include "Game_local.h" class idThread; #define MAX_STACK_DEPTH 64 #define LOCALSTACK_SIZE (6144 * 2) typedef struct prstack_s { int s; const function_t *f; int stackbase; } prstack_t; class idInterpreter { private: prstack_t callStack[ MAX_STACK_DEPTH ]; int callStackDepth; int maxStackDepth; byte localstack[ LOCALSTACK_SIZE ]; int localstackUsed; int localstackBase; int maxLocalstackUsed; const function_t *currentFunction; int instructionPointer; int popParms; const idEventDef *multiFrameEvent; idEntity *eventEntity; idThread *thread; void PopParms( int numParms ); void PushString( const char *string ); void PushVector( const idVec3 &vector ); void Push( intptr_t value ); const char *FloatToString( float value ); void AppendString( idVarDef *def, const char *from ); void SetString( idVarDef *def, const char *from ); const char *GetString( idVarDef *def ); varEval_t GetVariable( idVarDef *def ); idEntity *GetEntity( int entnum ) const; idScriptObject *GetScriptObject( int entnum ) const; void NextInstruction( int position ); void LeaveFunction( idVarDef *returnDef ); void CallEvent( const function_t *func, int argsize ); void CallSysEvent( const function_t *func, int argsize ); public: bool doneProcessing; bool threadDying; bool terminateOnExit; bool debug; idInterpreter(); // save games void Save( idSaveGame *savefile ) const; // archives object for save game file void Restore( idRestoreGame *savefile ); // unarchives object from save game file void SetThread( idThread *pThread ); void StackTrace( void ) const; int CurrentLine( void ) const; const char *CurrentFile( void ) const; void Error( const char *fmt, ... ) const id_attribute((format(printf,2,3))); void Warning( const char *fmt, ... ) const id_attribute((format(printf,2,3))); void DisplayInfo( void ) const; bool BeginMultiFrameEvent( idEntity *ent, const idEventDef *event ); void EndMultiFrameEvent( idEntity *ent, const idEventDef *event ); bool MultiFrameEventInProgress( void ) const; void ThreadCall( idInterpreter *source, const function_t *func, int args ); void EnterFunction( const function_t *func, bool clearStack ); void EnterObjectFunction( idEntity *self, const function_t *func, bool clearStack ); bool Execute( void ); void Reset( void ); bool GetRegisterValue( const char *name, idStr &out, int scopeDepth ); int GetCallstackDepth( void ) const; const prstack_t *GetCallstack( void ) const; const function_t *GetCurrentFunction( void ) const; idThread *GetThread( void ) const; }; /* ==================== idInterpreter::PopParms ==================== */ ID_INLINE void idInterpreter::PopParms( int numParms ) { // pop our parms off the stack if ( localstackUsed < numParms ) { Error( "locals stack underflow\n" ); } localstackUsed -= numParms; } /* ==================== idInterpreter::Push ==================== */ ID_INLINE void idInterpreter::Push( intptr_t value ) { if ( localstackUsed + sizeof( intptr_t ) > LOCALSTACK_SIZE ) { Error( "Push: locals stack overflow\n" ); } *( intptr_t * )&localstack[ localstackUsed ] = value; localstackUsed += sizeof( intptr_t ); } /* ==================== idInterpreter::PushVector ==================== */ ID_INLINE void idInterpreter::PushVector( const idVec3 &vector ) { if ( localstackUsed + E_EVENT_SIZEOF_VEC > LOCALSTACK_SIZE ) { Error( "Push: locals stack overflow\n" ); } *( idVec3 * )&localstack[ localstackUsed ] = vector; localstackUsed += E_EVENT_SIZEOF_VEC; } /* ==================== idInterpreter::PushString ==================== */ ID_INLINE void idInterpreter::PushString( const char *string ) { if ( localstackUsed + MAX_STRING_LEN > LOCALSTACK_SIZE ) { Error( "PushString: locals stack overflow\n" ); } idStr::Copynz( ( char * )&localstack[ localstackUsed ], string, MAX_STRING_LEN ); localstackUsed += MAX_STRING_LEN; } /* ==================== idInterpreter::FloatToString ==================== */ ID_INLINE const char *idInterpreter::FloatToString( float value ) { static char text[ 32 ]; if ( value == ( float )( int )value ) { sprintf( text, "%d", ( int )value ); } else { sprintf( text, "%f", value ); } return text; } /* ==================== idInterpreter::AppendString ==================== */ ID_INLINE void idInterpreter::AppendString( idVarDef *def, const char *from ) { if ( def->initialized == idVarDef::stackVariable ) { idStr::Append( ( char * )&localstack[ localstackBase + def->value.stackOffset ], MAX_STRING_LEN, from ); } else { idStr::Append( def->value.stringPtr, MAX_STRING_LEN, from ); } } /* ==================== idInterpreter::SetString ==================== */ ID_INLINE void idInterpreter::SetString( idVarDef *def, const char *from ) { if ( def->initialized == idVarDef::stackVariable ) { idStr::Copynz( ( char * )&localstack[ localstackBase + def->value.stackOffset ], from, MAX_STRING_LEN ); } else { idStr::Copynz( def->value.stringPtr, from, MAX_STRING_LEN ); } } /* ==================== idInterpreter::GetString ==================== */ ID_INLINE const char *idInterpreter::GetString( idVarDef *def ) { if ( def->initialized == idVarDef::stackVariable ) { return ( char * )&localstack[ localstackBase + def->value.stackOffset ]; } else { return def->value.stringPtr; } } /* ==================== idInterpreter::GetVariable ==================== */ ID_INLINE varEval_t idInterpreter::GetVariable( idVarDef *def ) { if ( def->initialized == idVarDef::stackVariable ) { varEval_t val; val.intPtr = ( int * )&localstack[ localstackBase + def->value.stackOffset ]; return val; } else { return def->value; } } /* ================ idInterpreter::GetEntity ================ */ ID_INLINE idEntity *idInterpreter::GetEntity( int entnum ) const{ assert( entnum <= MAX_GENTITIES ); if ( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) ) { return gameLocal.entities[ entnum - 1 ]; } return NULL; } /* ================ idInterpreter::GetScriptObject ================ */ ID_INLINE idScriptObject *idInterpreter::GetScriptObject( int entnum ) const { idEntity *ent; assert( entnum <= MAX_GENTITIES ); if ( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) ) { ent = gameLocal.entities[ entnum - 1 ]; if ( ent && ent->scriptObject.data ) { return &ent->scriptObject; } } return NULL; } /* ==================== idInterpreter::NextInstruction ==================== */ ID_INLINE void idInterpreter::NextInstruction( int position ) { // Before we execute an instruction, we increment instructionPointer, // therefore we need to compensate for that here. instructionPointer = position - 1; } #endif /* !__SCRIPT_INTERPRETER_H__ */