/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SYS_CVAR_H__ #define __SYS_CVAR_H__ #include "framework/CVarSystem.h" extern idCVar developer; extern idCVar g_cinematic; extern idCVar g_cinematicMaxSkipTime; extern idCVar r_aspectRatio; extern idCVar g_monsters; extern idCVar g_decals; extern idCVar g_knockback; extern idCVar g_skill; extern idCVar g_gravity; extern idCVar g_skipFX; extern idCVar g_skipParticles; extern idCVar g_bloodEffects; extern idCVar g_projectileLights; extern idCVar g_doubleVision; extern idCVar g_muzzleFlash; extern idCVar g_disasm; extern idCVar g_debugBounds; extern idCVar g_debugAnim; extern idCVar g_debugMove; extern idCVar g_debugDamage; extern idCVar g_debugWeapon; extern idCVar g_debugScript; extern idCVar g_debugMover; extern idCVar g_debugTriggers; extern idCVar g_debugCinematic; extern idCVar g_stopTime; extern idCVar g_armorProtection; extern idCVar g_armorProtectionMP; extern idCVar g_damageScale; extern idCVar g_useDynamicProtection; extern idCVar g_healthTakeTime; extern idCVar g_healthTakeAmt; extern idCVar g_healthTakeLimit; extern idCVar g_showPVS; extern idCVar g_showTargets; extern idCVar g_showTriggers; extern idCVar g_showCollisionWorld; extern idCVar g_showCollisionModels; extern idCVar g_showCollisionTraces; extern idCVar g_maxShowDistance; extern idCVar g_showEntityInfo; extern idCVar g_showviewpos; extern idCVar g_showcamerainfo; extern idCVar g_showTestModelFrame; extern idCVar g_showActiveEntities; extern idCVar g_showEnemies; extern idCVar g_frametime; extern idCVar g_timeentities; extern idCVar ai_debugScript; extern idCVar ai_debugMove; extern idCVar ai_debugTrajectory; extern idCVar ai_testPredictPath; extern idCVar ai_showCombatNodes; extern idCVar ai_showPaths; extern idCVar ai_showObstacleAvoidance; extern idCVar ai_blockedFailSafe; extern idCVar g_dvTime; extern idCVar g_dvAmplitude; extern idCVar g_dvFrequency; extern idCVar g_kickTime; extern idCVar g_kickAmplitude; extern idCVar g_blobTime; extern idCVar g_blobSize; extern idCVar g_testHealthVision; extern idCVar g_editEntityMode; extern idCVar g_dragEntity; extern idCVar g_dragDamping; extern idCVar g_dragShowSelection; extern idCVar g_dropItemRotation; extern idCVar g_vehicleVelocity; extern idCVar g_vehicleForce; extern idCVar g_vehicleSuspensionUp; extern idCVar g_vehicleSuspensionDown; extern idCVar g_vehicleSuspensionKCompress; extern idCVar g_vehicleSuspensionDamping; extern idCVar g_vehicleTireFriction; #ifdef _PORTALSKY extern idCVar g_enablePortalSky; #endif extern idCVar ik_enable; extern idCVar ik_debug; extern idCVar af_useLinearTime; extern idCVar af_useImpulseFriction; extern idCVar af_useJointImpulseFriction; extern idCVar af_useSymmetry; extern idCVar af_skipSelfCollision; extern idCVar af_skipLimits; extern idCVar af_skipFriction; extern idCVar af_forceFriction; extern idCVar af_maxLinearVelocity; extern idCVar af_maxAngularVelocity; extern idCVar af_timeScale; extern idCVar af_jointFrictionScale; extern idCVar af_contactFrictionScale; extern idCVar af_highlightBody; extern idCVar af_highlightConstraint; extern idCVar af_showTimings; extern idCVar af_showConstraints; extern idCVar af_showConstraintNames; extern idCVar af_showConstrainedBodies; extern idCVar af_showPrimaryOnly; extern idCVar af_showTrees; extern idCVar af_showLimits; extern idCVar af_showBodies; extern idCVar af_showBodyNames; extern idCVar af_showMass; extern idCVar af_showTotalMass; extern idCVar af_showInertia; extern idCVar af_showVelocity; extern idCVar af_showActive; extern idCVar af_testSolid; extern idCVar rb_showTimings; extern idCVar rb_showBodies; extern idCVar rb_showMass; extern idCVar rb_showInertia; extern idCVar rb_showVelocity; extern idCVar rb_showActive; extern idCVar pm_jumpheight; extern idCVar pm_stepsize; extern idCVar pm_crouchspeed; extern idCVar pm_walkspeed; extern idCVar pm_runspeed; extern idCVar pm_noclipspeed; extern idCVar pm_spectatespeed; extern idCVar pm_spectatebbox; extern idCVar pm_usecylinder; extern idCVar pm_minviewpitch; extern idCVar pm_maxviewpitch; extern idCVar pm_stamina; extern idCVar pm_staminathreshold; extern idCVar pm_staminarate; extern idCVar pm_crouchheight; extern idCVar pm_crouchviewheight; extern idCVar pm_normalheight; extern idCVar pm_normalviewheight; extern idCVar pm_deadheight; extern idCVar pm_deadviewheight; extern idCVar pm_crouchrate; extern idCVar pm_bboxwidth; extern idCVar pm_crouchbob; extern idCVar pm_walkbob; extern idCVar pm_runbob; extern idCVar pm_runpitch; extern idCVar pm_runroll; extern idCVar pm_bobup; extern idCVar pm_bobpitch; extern idCVar pm_bobroll; extern idCVar pm_thirdPersonRange; extern idCVar pm_thirdPersonHeight; extern idCVar pm_thirdPersonAngle; extern idCVar pm_thirdPersonClip; extern idCVar pm_thirdPerson; extern idCVar pm_thirdPersonDeath; extern idCVar pm_modelView; extern idCVar pm_airTics; ////REVILITY START OFFSETS THE THIRDPERSON CAMERA LEFT TO RIGHT extern idCVar pm_thirdPersonSideScale; ////REVILITY END OFFSETS THE THIRDPERSON CAMERA LEFT TO RIGHT extern idCVar g_showPlayerShadow; extern idCVar g_showHud; extern idCVar g_showProjectilePct; extern idCVar g_showBrass; extern idCVar g_gun_x; extern idCVar g_gun_y; extern idCVar g_gun_z; extern idCVar g_viewNodalX; extern idCVar g_viewNodalZ; extern idCVar g_fov; extern idCVar g_testDeath; extern idCVar g_skipViewEffects; extern idCVar g_mpWeaponAngleScale; extern idCVar g_testParticle; extern idCVar g_testParticleName; extern idCVar g_testPostProcess; extern idCVar g_testModelRotate; extern idCVar g_testModelAnimate; extern idCVar g_testModelBlend; extern idCVar g_exportMask; extern idCVar g_flushSave; //rev grab extern idCVar g_moveableDamageScale; extern idCVar g_grabberHoldSeconds; extern idCVar g_grabberEnableShake; extern idCVar g_grabberRandomMotion; extern idCVar g_grabberHardStop; extern idCVar g_grabberDamping; //rev grab extern idCVar aas_test; extern idCVar aas_showAreas; extern idCVar aas_showPath; extern idCVar aas_showFlyPath; extern idCVar aas_showWallEdges; extern idCVar aas_showHideArea; extern idCVar aas_pullPlayer; extern idCVar aas_randomPullPlayer; extern idCVar aas_goalArea; extern idCVar aas_showPushIntoArea; extern idCVar net_clientPredictGUI; extern idCVar g_voteFlags; extern idCVar g_mapCycle; extern idCVar g_balanceTDM; extern idCVar si_timeLimit; extern idCVar si_fragLimit; extern idCVar si_gameType; extern idCVar si_map; extern idCVar si_spectators; extern idCVar net_clientSelfSmoothing; extern idCVar net_clientLagOMeter; extern const char *si_gameTypeArgs[]; extern const char *ui_skinArgs[]; // HDR related - J.C.Denton extern idCVar r_HDR_enable; extern idCVar r_HDR_postProcess; extern idCVar r_HDR_middleGray; extern idCVar r_HDR_brightPassThreshold; extern idCVar r_HDR_brightPassOffset; extern idCVar r_HDR_min_luminance; extern idCVar r_HDR_max_luminance; extern idCVar r_HDR_colorCurveBias; extern idCVar r_HDR_sceneExposure; extern idCVar r_HDR_gammaCorrection; extern idCVar r_HDR_enableDebugMode; extern idCVar r_HDR_debugTextureIndex; extern idCVar r_HDR_eyeAdjustmentDelay; extern idCVar r_HDR_maxColorIntensity; extern idCVar r_HDR_bloomIntensity; extern idCVar r_HDR_haloIntensity; extern idCVar r_HDR_lumUpdateRate; extern idCVar r_HDR_eyeAdjustmentDelay; extern idCVar r_HDR_eyeAdjustmentBias; extern idCVar r_HDR_eyeAdjustmentBloomBias; extern idCVar r_HDR_vignetteBias; //Ivan start extern idCVar s_music_volume; extern idCVar ruiner_bind_run_once; //Ivan end #endif /* !__SYS_CVAR_H__ */