/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_SIMD_SSE2_H__ #define __MATH_SIMD_SSE2_H__ /* =============================================================================== SSE2 implementation of idSIMDProcessor =============================================================================== */ class idSIMD_SSE2 : public idSIMD_SSE { public: #if defined(MACOS_X) && defined(__i386__) virtual const char * VPCALL GetName( void ) const; virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ); #elif defined(_WIN32) virtual const char * VPCALL GetName( void ) const; //virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 ); //virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n ); virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples ); #endif }; #endif /* !__MATH_SIMD_SSE2_H__ */