/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __FORCE_H__ #define __FORCE_H__ /* =============================================================================== Force base class A force object applies a force to a physics object. =============================================================================== */ class idEntity; class idPhysics; class idForce : public idClass { public: CLASS_PROTOTYPE( idForce ); idForce( void ); virtual ~idForce( void ); static void DeletePhysics( const idPhysics *phys ); static void ClearForceList( void ); public: // common force interface // evalulate the force up to the given time virtual void Evaluate( int time ); // removes any pointers to the physics object virtual void RemovePhysics( const idPhysics *phys ); private: static idList forceList; }; #endif /* !__FORCE_H__ */