project(doom3) cmake_minimum_required(VERSION 2.6) # TODO # osx: -weak_framework ? # how to name the game .so's? # maybe add these as options: # BUILD_GAMEPAK # TARGET_MONO # SETUP # SDK -D_D3SDK # don't add these as options, but document them? # TARGET_DEMO there are no demo pk4s compatible to this 1.3.1 codebase # IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST # DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE # LIBC_MALLOC -DUSE_LIBC_MALLOC=0 # ID_NOLANADDRESS -DID_NOLANADDRESS # ID_MCHECK -DID_MCHECK set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake") set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE) include(CheckCXXCompilerFlag) include(CheckFunctionExists) option(CORE "Build the core" ON) option(GAME "Build the base game code" ON) option(D3XP "Build the d3xp game code" OFF) option(DEDICATED "Build the dedicated server" OFF) option(X86 "Cross compile for x86 (only applicable on x86_64)" OFF) option(CURL "Enable usage of libcurl for http/ftp downloads" OFF) option(ONATIVE "Optimize for the host CPU" OFF) if (NOT CMAKE_SYSTEM_PROCESSOR) message(FATAL_ERROR "No target CPU architecture set") endif() if (NOT CMAKE_SYSTEM_NAME) message(FATAL_ERROR "No target OS set") endif() # target cpu set(cpu ${CMAKE_SYSTEM_PROCESSOR}) if (cpu STREQUAL "powerpc") set(cpu "ppc") elseif (cpu MATCHES "i.86") set(cpu "x86") endif() if (cpu STREQUAL "x86_64" AND X86) set(cpu "x86") endif() # target os if (APPLE) set(os "macosx") else() string(TOLOWER "${CMAKE_SYSTEM_NAME}" os) endif() # build type if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "RelWithDebInfo") endif() # libs find_package(JPEG REQUIRED) include_directories(${JPEG_INCLUDE_DIR}) set(CMAKE_REQUIRED_INCLUDES ${JPEG_INCLUDE_DIR}) set(CMAKE_REQUIRED_LIBRARIES ${JPEG_LIBRARY}) CHECK_FUNCTION_EXISTS("jpeg_mem_src" jpeg_has_mem_src) if (jpeg_has_mem_src) add_definitions(-DHAVE_JPEG_MEM_SRC) endif () find_package(OGG REQUIRED) include_directories(${OGG_INCLUDE_DIR}) find_package(Vorbis REQUIRED) include_directories(${VORBIS_INCLUDE_DIR}) find_package(VorbisFile REQUIRED) include_directories(${VORBISFILE_INCLUDE_DIR}) find_package(OpenAL REQUIRED) include_directories(${OPENAL_INCLUDE_DIR}) find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) find_package(SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) if (UNIX AND NOT APPLE) find_package(X11 REQUIRED) add_definitions(-DXTHREADS) include_directories(${X11_INCLUDE_DIR}) if (os MATCHES ".*bsd" OR os STREQUAL "dragonfly") set(Xxf86vm /usr/local/lib/libXxf86vm.so) else() set(Xxf86vm Xxf86vm) endif() endif() if (CURL) find_package(CURL REQUIRED) add_definitions(-DID_ENABLE_CURL=1) include_directories(${CURL_INCLUDE_DIR}) else() add_definitions(-DID_ENABLE_CURL=0) endif() # compiler specific flags if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang") add_definitions(-pipe) add_definitions(-Wall) if (NOT CMAKE_CROSSCOMPILING AND ONATIVE) add_definitions(-march=native) elseif (NOT APPLE AND cpu STREQUAL "x86") add_definitions(-march=pentium3) endif() set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1") set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG") set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_C_FLAGS_MINSIZEREL "-Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL}) add_definitions(-fno-strict-aliasing) CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility) if (NOT cxx_has_fvisibility) message(FATAL_ERROR "Compiler does not support -fvisibility") endif() add_definitions(-fvisibility=hidden) # TODO fix these warnings add_definitions(-Wno-sign-compare) add_definitions(-Wno-switch) add_definitions(-Wno-format-security) CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual) if (cxx_has_Woverload_virtual) add_definitions(-Woverloaded-virtual) endif() if (APPLE) add_definitions(-DMACOS_X=1) if (cpu STREQUAL "x86_64") add_definitions(-arch x86_64 -mmacosx-version-min=10.6) set(ldflags ${ldflags} "-arch x86_64 -mmacosx-version-min=10.6") elseif (cpu STREQUAL "x86") CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386) if (cxx_has_arch_i386) add_definitions(-arch i386) set(ldflags ${ldflags} "-arch i386") endif() add_definitions(-mmacosx-version-min=10.4) set(ldflags ${ldflags} "-mmacosx-version-min=10.4") elseif (cpu STREQUAL "ppc") CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc) if (cxx_has_arch_ppc) add_definitions(-arch ppc) set(ldflags ${ldflags} "-arch ppc") endif() add_definitions(-mmacosx-version-min=10.4) set(ldflags ${ldflags} "-mmacosx-version-min=10.4") else() message(FATAL_ERROR "Unsupported CPU architecture for OSX") endif() set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL -framework IOKit") else() if (cpu STREQUAL "x86" AND X86) add_definitions(-m32) set(ldflags ${ldflags} "-m32") endif() if (os STREQUAL "linux") set(sys_libs ${sys_libs} dl) endif() endif() elseif (MSVC) add_definitions(/W4) add_definitions(/wd4714) # 'function' marked as __forceinline not inlined add_definitions(/wd4996) # 'function': was declared deprecated set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd") set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD") set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD") set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD") else() message(FATAL_ERROR "Unsupported compiler") endif() set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE}) set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO}) set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL}) # mingw and msvc if (WIN32) add_definitions(-DWINVER=0x0501) add_definitions(-D_WIN32_WINNT=0x0501) set(sys_libs ${sys_libs} dinput8 ksuser dxguid winmm iphlpapi wsock32 ) if (MINGW) list(APPEND sys_libs dxerr8) else() list(APPEND sys_libs dxerr) endif() endif() message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}.${cpu}") set(src_renderer renderer/Cinematic.cpp renderer/GuiModel.cpp renderer/Image_files.cpp renderer/Image_init.cpp renderer/Image_load.cpp renderer/Image_process.cpp renderer/Image_program.cpp renderer/Interaction.cpp renderer/Material.cpp renderer/MegaTexture.cpp renderer/Model.cpp renderer/ModelDecal.cpp renderer/ModelManager.cpp renderer/ModelOverlay.cpp renderer/Model_beam.cpp renderer/Model_ase.cpp renderer/Model_liquid.cpp renderer/Model_lwo.cpp renderer/Model_ma.cpp renderer/Model_md3.cpp renderer/Model_md5.cpp renderer/Model_prt.cpp renderer/Model_sprite.cpp renderer/RenderEntity.cpp renderer/RenderSystem.cpp renderer/RenderSystem_init.cpp renderer/RenderWorld.cpp renderer/RenderWorld_demo.cpp renderer/RenderWorld_load.cpp renderer/RenderWorld_portals.cpp renderer/VertexCache.cpp renderer/draw_arb.cpp renderer/draw_arb2.cpp renderer/draw_common.cpp renderer/draw_nv10.cpp renderer/draw_nv20.cpp renderer/draw_r200.cpp renderer/tr_backend.cpp renderer/tr_deform.cpp renderer/tr_font.cpp renderer/tr_guisurf.cpp renderer/tr_light.cpp renderer/tr_lightrun.cpp renderer/tr_main.cpp renderer/tr_orderIndexes.cpp renderer/tr_polytope.cpp renderer/tr_render.cpp renderer/tr_rendertools.cpp renderer/tr_shadowbounds.cpp renderer/tr_stencilshadow.cpp renderer/tr_subview.cpp renderer/tr_trace.cpp renderer/tr_trisurf.cpp renderer/tr_turboshadow.cpp ) set(src_framework framework/CVarSystem.cpp framework/CmdSystem.cpp framework/Common.cpp framework/Compressor.cpp framework/Console.cpp framework/DemoFile.cpp framework/DeclAF.cpp framework/DeclEntityDef.cpp framework/DeclFX.cpp framework/DeclManager.cpp framework/DeclParticle.cpp framework/DeclPDA.cpp framework/DeclSkin.cpp framework/DeclTable.cpp framework/EditField.cpp framework/EventLoop.cpp framework/File.cpp framework/FileSystem.cpp framework/KeyInput.cpp framework/Unzip.cpp framework/UsercmdGen.cpp framework/Session_menu.cpp framework/Session.cpp framework/async/AsyncClient.cpp framework/async/AsyncNetwork.cpp framework/async/AsyncServer.cpp framework/async/MsgChannel.cpp framework/async/NetworkSystem.cpp framework/async/ServerScan.cpp ) set(src_cm cm/CollisionModel_contacts.cpp cm/CollisionModel_contents.cpp cm/CollisionModel_debug.cpp cm/CollisionModel_files.cpp cm/CollisionModel_load.cpp cm/CollisionModel_rotate.cpp cm/CollisionModel_trace.cpp cm/CollisionModel_translate.cpp ) set(src_dmap tools/compilers/dmap/dmap.cpp tools/compilers/dmap/facebsp.cpp tools/compilers/dmap/gldraw.cpp tools/compilers/dmap/glfile.cpp tools/compilers/dmap/leakfile.cpp tools/compilers/dmap/map.cpp tools/compilers/dmap/optimize.cpp tools/compilers/dmap/output.cpp tools/compilers/dmap/portals.cpp tools/compilers/dmap/shadowopt3.cpp tools/compilers/dmap/tritjunction.cpp tools/compilers/dmap/tritools.cpp tools/compilers/dmap/ubrush.cpp tools/compilers/dmap/usurface.cpp ) set(src_aas tools/compilers/aas/AASBuild.cpp tools/compilers/aas/AASBuild_file.cpp tools/compilers/aas/AASBuild_gravity.cpp tools/compilers/aas/AASBuild_ledge.cpp tools/compilers/aas/AASBuild_merge.cpp tools/compilers/aas/AASCluster.cpp tools/compilers/aas/AASFile.cpp tools/compilers/aas/AASFile_optimize.cpp tools/compilers/aas/AASFile_sample.cpp tools/compilers/aas/AASReach.cpp tools/compilers/aas/AASFileManager.cpp tools/compilers/aas/Brush.cpp tools/compilers/aas/BrushBSP.cpp ) set(src_roq tools/compilers/roqvq/NSBitmapImageRep.cpp tools/compilers/roqvq/codec.cpp tools/compilers/roqvq/roq.cpp tools/compilers/roqvq/roqParam.cpp ) set(src_renderbump tools/compilers/renderbump/renderbump.cpp ) set(src_snd sound/snd_cache.cpp sound/snd_decoder.cpp sound/snd_efxfile.cpp sound/snd_emitter.cpp sound/snd_shader.cpp sound/snd_system.cpp sound/snd_wavefile.cpp sound/snd_world.cpp ) set(src_ui ui/BindWindow.cpp ui/ChoiceWindow.cpp ui/DeviceContext.cpp ui/EditWindow.cpp ui/FieldWindow.cpp ui/GameBearShootWindow.cpp ui/GameBustOutWindow.cpp ui/GameSSDWindow.cpp ui/GuiScript.cpp ui/ListGUI.cpp ui/ListWindow.cpp ui/MarkerWindow.cpp ui/RegExp.cpp ui/RenderWindow.cpp ui/SimpleWindow.cpp ui/SliderWindow.cpp ui/UserInterface.cpp ui/Window.cpp ui/Winvar.cpp ) set(src_tools tools/guied/GEWindowWrapper_stub.cpp ) set(src_idlib idlib/bv/Bounds.cpp idlib/bv/Frustum.cpp idlib/bv/Sphere.cpp idlib/bv/Box.cpp idlib/geometry/DrawVert.cpp idlib/geometry/Winding2D.cpp idlib/geometry/Surface_SweptSpline.cpp idlib/geometry/Winding.cpp idlib/geometry/Surface.cpp idlib/geometry/Surface_Patch.cpp idlib/geometry/TraceModel.cpp idlib/geometry/JointTransform.cpp idlib/hashing/CRC32.cpp idlib/hashing/MD4.cpp idlib/hashing/MD5.cpp idlib/math/Angles.cpp idlib/math/Lcp.cpp idlib/math/Math.cpp idlib/math/Matrix.cpp idlib/math/Ode.cpp idlib/math/Plane.cpp idlib/math/Pluecker.cpp idlib/math/Polynomial.cpp idlib/math/Quat.cpp idlib/math/Rotation.cpp idlib/math/Simd.cpp idlib/math/Simd_Generic.cpp idlib/math/Simd_AltiVec.cpp idlib/math/Simd_MMX.cpp idlib/math/Simd_3DNow.cpp idlib/math/Simd_SSE.cpp idlib/math/Simd_SSE2.cpp idlib/math/Simd_SSE3.cpp idlib/math/Vector.cpp idlib/BitMsg.cpp idlib/LangDict.cpp idlib/Lexer.cpp idlib/Lib.cpp idlib/containers/HashIndex.cpp idlib/Dict.cpp idlib/Str.cpp idlib/Parser.cpp idlib/MapFile.cpp idlib/CmdArgs.cpp idlib/Token.cpp idlib/Base64.cpp idlib/Timer.cpp idlib/Heap.cpp ) set(src_game game/AF.cpp game/AFEntity.cpp game/Actor.cpp game/Camera.cpp game/Entity.cpp game/BrittleFracture.cpp game/Fx.cpp game/GameEdit.cpp game/Game_local.cpp game/Game_network.cpp game/Item.cpp game/IK.cpp game/Light.cpp game/Misc.cpp game/Mover.cpp game/Moveable.cpp game/MultiplayerGame.cpp game/Player.cpp game/PlayerIcon.cpp game/PlayerView.cpp game/Projectile.cpp game/Pvs.cpp game/SecurityCamera.cpp game/SmokeParticles.cpp game/Sound.cpp game/Target.cpp game/Trigger.cpp game/Weapon.cpp game/WorldSpawn.cpp game/ai/AAS.cpp game/ai/AAS_debug.cpp game/ai/AAS_pathing.cpp game/ai/AAS_routing.cpp game/ai/AI.cpp game/ai/AI_events.cpp game/ai/AI_pathing.cpp game/ai/AI_Vagary.cpp game/gamesys/DebugGraph.cpp game/gamesys/Class.cpp game/gamesys/Event.cpp game/gamesys/SaveGame.cpp game/gamesys/SysCmds.cpp game/gamesys/SysCvar.cpp game/gamesys/TypeInfo.cpp game/anim/Anim.cpp game/anim/Anim_Blend.cpp game/anim/Anim_Import.cpp game/anim/Anim_Testmodel.cpp game/script/Script_Compiler.cpp game/script/Script_Interpreter.cpp game/script/Script_Program.cpp game/script/Script_Thread.cpp game/physics/Clip.cpp game/physics/Force.cpp game/physics/Force_Constant.cpp game/physics/Force_Drag.cpp game/physics/Force_Field.cpp game/physics/Force_Spring.cpp game/physics/Physics.cpp game/physics/Physics_AF.cpp game/physics/Physics_Actor.cpp game/physics/Physics_Base.cpp game/physics/Physics_Monster.cpp game/physics/Physics_Parametric.cpp game/physics/Physics_Player.cpp game/physics/Physics_RigidBody.cpp game/physics/Physics_Static.cpp game/physics/Physics_StaticMulti.cpp game/physics/Push.cpp ) set(src_d3xp d3xp/AF.cpp d3xp/AFEntity.cpp d3xp/Actor.cpp d3xp/Camera.cpp d3xp/Entity.cpp d3xp/BrittleFracture.cpp d3xp/Fx.cpp d3xp/GameEdit.cpp d3xp/Game_local.cpp d3xp/Game_network.cpp d3xp/Item.cpp d3xp/IK.cpp d3xp/Light.cpp d3xp/Misc.cpp d3xp/Mover.cpp d3xp/Moveable.cpp d3xp/MultiplayerGame.cpp d3xp/Player.cpp d3xp/PlayerIcon.cpp d3xp/PlayerView.cpp d3xp/Projectile.cpp d3xp/Pvs.cpp d3xp/SecurityCamera.cpp d3xp/SmokeParticles.cpp d3xp/Sound.cpp d3xp/Target.cpp d3xp/Trigger.cpp d3xp/Weapon.cpp d3xp/WorldSpawn.cpp d3xp/ai/AAS.cpp d3xp/ai/AAS_debug.cpp d3xp/ai/AAS_pathing.cpp d3xp/ai/AAS_routing.cpp d3xp/ai/AI.cpp d3xp/ai/AI_events.cpp d3xp/ai/AI_pathing.cpp d3xp/ai/AI_Vagary.cpp d3xp/gamesys/DebugGraph.cpp d3xp/gamesys/Class.cpp d3xp/gamesys/Event.cpp d3xp/gamesys/SaveGame.cpp d3xp/gamesys/SysCmds.cpp d3xp/gamesys/SysCvar.cpp d3xp/gamesys/TypeInfo.cpp d3xp/anim/Anim.cpp d3xp/anim/Anim_Blend.cpp d3xp/anim/Anim_Import.cpp d3xp/anim/Anim_Testmodel.cpp d3xp/script/Script_Compiler.cpp d3xp/script/Script_Interpreter.cpp d3xp/script/Script_Program.cpp d3xp/script/Script_Thread.cpp d3xp/physics/Clip.cpp d3xp/physics/Force.cpp d3xp/physics/Force_Constant.cpp d3xp/physics/Force_Drag.cpp d3xp/physics/Force_Field.cpp d3xp/physics/Force_Spring.cpp d3xp/physics/Physics.cpp d3xp/physics/Physics_AF.cpp d3xp/physics/Physics_Actor.cpp d3xp/physics/Physics_Base.cpp d3xp/physics/Physics_Monster.cpp d3xp/physics/Physics_Parametric.cpp d3xp/physics/Physics_Player.cpp d3xp/physics/Physics_RigidBody.cpp d3xp/physics/Physics_Static.cpp d3xp/physics/Physics_StaticMulti.cpp d3xp/physics/Push.cpp d3xp/Grabber.cpp d3xp/physics/Force_Grab.cpp ) set(src_core ${src_renderer} ${src_framework} ${src_cm} ${src_dmap} ${src_aas} ${src_roq} ${src_renderbump} ${src_snd} ${src_ui} ${src_tools} ) set(src_stub_openal sys/stub/openal_stub.cpp) set(src_stub_gl sys/stub/stub_gl.cpp) set(src_stub_sys sys/stub/sys_stub.cpp) set(src_stub_util sys/stub/util_stub.cpp) set(src_sys_dedicated sys/linux/dedicated.cpp) if (APPLE) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/sys_local.cpp sys/posix/posix_net.cpp sys/posix/posix_signal.cpp sys/posix/posix_main.cpp ) set(src_sys_core sys/posix/posix_input.cpp sys/osx/PickMonitor.cpp sys/osx/PreferencesDialog.cpp sys/osx/macosx_guids.cpp sys/osx/DOOMController.mm sys/osx/macosx_event.mm sys/osx/macosx_glimp.mm sys/osx/macosx_misc.mm # sys/osx/macosx_utils.mm # sys/osx/macosx_sys.mm ) elseif (WIN32) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/sys_local.cpp sys/win32/win_cpu.cpp # sys/win32/win_gamma.cpp sys/win32/win_glimp.cpp sys/win32/win_input.cpp sys/win32/win_main.cpp sys/win32/win_net.cpp sys/win32/win_qgl.cpp sys/win32/win_shared.cpp sys/win32/win_syscon.cpp sys/win32/win_taskkeyhook.cpp sys/win32/win_wndproc.cpp ) set(src_sys_core ${src_stub_util} ) else() set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/sys_local.cpp sys/posix/posix_net.cpp sys/posix/posix_signal.cpp sys/posix/posix_main.cpp sys/linux/main.cpp ) set(src_sys_core ${src_stub_util} sys/posix/posix_input.cpp sys/linux/glimp.cpp sys/linux/input.cpp sys/linux/libXNVCtrl/NVCtrl.c ) endif() include_directories(${CMAKE_CURRENT_SOURCE_DIR}) add_library(idlib${cpu} STATIC ${src_idlib}) if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW) set_target_properties(idlib${cpu} PROPERTIES COMPILE_FLAGS "-fPIC") endif() if (CORE) add_executable(doom3.${cpu} WIN32 ${src_core} ${src_sys_base} ${src_sys_core} ) set_target_properties(doom3.${cpu} PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__") set_target_properties(doom3.${cpu} PROPERTIES LINK_FLAGS "${ldflags}") target_link_libraries(doom3.${cpu} idlib${cpu} ${X11_X11_LIB} ${X11_Xext_LIB} ${Xxf86vm} ${OPENGL_gl_LIBRARY} ${OPENAL_LIBRARY} ${OGG_LIBRARIES} ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} ${CURL_LIBRARY} ${JPEG_LIBRARY} ${SDL_LIBRARY} ${sys_libs} ) endif() if (DEDICATED) add_executable(doom3ded.${cpu} WIN32 ${src_core} ${src_stub_openal} ${src_stub_gl} ${src_stub_util} ${src_sys_base} ${src_sys_dedicated} ) set_target_properties(doom3ded.${cpu} PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__") set_target_properties(doom3ded.${cpu} PROPERTIES LINK_FLAGS "${ldflags}") target_link_libraries(doom3ded.${cpu} idlib${cpu} ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} ${CURL_LIBRARY} ${JPEG_LIBRARY} ${SDL_LIBRARY} ${sys_libs} ) endif() if (GAME) add_library(game${cpu} SHARED ${src_game}) set_target_properties(game${cpu} PROPERTIES PREFIX "") set_target_properties(game${cpu} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL") set_target_properties(game${cpu} PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/game") set_target_properties(game${cpu} PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(game${cpu} PROPERTIES INSTALL_NAME_DIR "@executable_path") target_link_libraries(game${cpu} idlib${cpu}) endif() if (D3XP) add_library(game${cpu}-d3xp SHARED ${src_d3xp}) set_target_properties(game${cpu}-d3xp PROPERTIES PREFIX "") set_target_properties(game${cpu}-d3xp PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF") set_target_properties(game${cpu}-d3xp PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/d3xp") set_target_properties(game${cpu}-d3xp PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(game${cpu}-d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path") target_link_libraries(game${cpu}-d3xp idlib${cpu}) endif()