/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __LANGDICT_H__ #define __LANGDICT_H__ #include "idlib/containers/List.h" #include "idlib/containers/HashIndex.h" #include "idlib/Str.h" /* =============================================================================== Simple dictionary specifically for the localized string tables. =============================================================================== */ class idLangKeyValue { public: idStr key; idStr value; }; class idLangDict { public: idLangDict( void ); ~idLangDict( void ); void Clear( void ); bool Load( const char *fileName, bool clear = true ); void Save( const char *fileName ); const char * AddString( const char *str ); const char * GetString( const char *str ) const; // adds the value and key as passed (doesn't generate a "#str_xxxxx" key or ensure the key/value pair is unique) void AddKeyVal( const char *key, const char *val ); int GetNumKeyVals( void ) const; const idLangKeyValue * GetKeyVal( int i ) const; void SetBaseID(int id) { baseID = id; }; private: idList args; idHashIndex hash; bool ExcludeString( const char *str ) const; int GetNextId( void ) const; int GetHashKey( const char *str ) const; int baseID; }; #endif /* !__LANGDICT_H__ */