/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __CMDSYSTEM_H__ #define __CMDSYSTEM_H__ #include "idlib/Str.h" /* =============================================================================== Console command execution and command text buffering. Any number of commands can be added in a frame from several different sources. Most commands come from either key bindings or console line input, but entire text files can be execed. Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. =============================================================================== */ // command flags typedef enum { CMD_FL_ALL = -1, CMD_FL_CHEAT = BIT(0), // command is considered a cheat CMD_FL_SYSTEM = BIT(1), // system command CMD_FL_RENDERER = BIT(2), // renderer command CMD_FL_SOUND = BIT(3), // sound command CMD_FL_GAME = BIT(4), // game command CMD_FL_TOOL = BIT(5) // tool command } cmdFlags_t; // parameters for command buffer stuffing typedef enum { CMD_EXEC_NOW, // don't return until completed CMD_EXEC_INSERT, // insert at current position, but don't run yet CMD_EXEC_APPEND // add to end of the command buffer (normal case) } cmdExecution_t; // command function typedef void (*cmdFunction_t)( const idCmdArgs &args ); // argument completion function typedef void (*argCompletion_t)( const idCmdArgs &args, void(*callback)( const char *s ) ); class idCmdSystem { public: virtual ~idCmdSystem( void ) {} virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0; // Registers a command and the function to call for it. virtual void AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t argCompletion = NULL ) = 0; // Removes a command. virtual void RemoveCommand( const char *cmdName ) = 0; // Remove all commands with one of the flags set. virtual void RemoveFlaggedCommands( int flags ) = 0; // Command and argument completion using callback for each valid string. virtual void CommandCompletion( void(*callback)( const char *s ) ) = 0; virtual void ArgCompletion( const char *cmdString, void(*callback)( const char *s ) ) = 0; // Adds command text to the command buffer, does not add a final \n virtual void BufferCommandText( cmdExecution_t exec, const char *text ) = 0; // Pulls off \n \r or ; terminated lines of text from the command buffer and // executes the commands. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. virtual void ExecuteCommandBuffer( void ) = 0; // Base for path/file auto-completion. virtual void ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) = 0; // Base for decl name auto-completion. virtual void ArgCompletion_DeclName( const idCmdArgs &args, void(*callback)( const char *s ), int type ) = 0; // Adds to the command buffer in tokenized form ( CMD_EXEC_NOW or CMD_EXEC_APPEND only ) virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) = 0; // Setup a reloadEngine to happen on next command run, and give a command to execute after reload virtual void SetupReloadEngine( const idCmdArgs &args ) = 0; virtual bool PostReloadEngine( void ) = 0; // Default argument completion functions. static void ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) ); template static void ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) ); template static void ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) ); template static void ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) ); static void ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) ); }; extern idCmdSystem * cmdSystem; ID_INLINE void idCmdSystem::ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) ) { callback( va( "%s 0", args.Argv( 0 ) ) ); callback( va( "%s 1", args.Argv( 0 ) ) ); } template ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) ) { for ( int i = min; i <= max; i++ ) { callback( va( "%s %d", args.Argv( 0 ), i ) ); } } template ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) ) { for ( int i = 0; strings[i]; i++ ) { callback( va( "%s %s", args.Argv( 0 ), strings[i] ) ); } } template ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_DeclName( args, callback, type ); } ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, "", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".map", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "models/", false, ".lwo", ".ase", ".md5mesh", ".ma", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "sound/", false, ".wav", ".ogg", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".tga", ".dds", ".jpg", ".pcx", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "video/", false, ".roq", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, ".cfg", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "SaveGames/", true, ".save", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".demo", NULL ); } #endif /* !__CMDSYSTEM_H__ */