/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "AAS_local.h" #include "../Game_local.h" // for cvars and debug drawing /* ============ idAASLocal::DrawCone ============ */ void idAASLocal::DrawCone( const idVec3 &origin, const idVec3 &dir, float radius, const idVec4 &color ) const { int i; idMat3 axis; idVec3 center, top, p, lastp; axis[2] = dir; axis[2].NormalVectors( axis[0], axis[1] ); axis[1] = -axis[1]; center = origin + dir; top = center + dir * (3.0f * radius); lastp = center + radius * axis[1]; for ( i = 20; i <= 360; i += 20 ) { p = center + sin( DEG2RAD(i) ) * radius * axis[0] + cos( DEG2RAD(i) ) * radius * axis[1]; gameRenderWorld->DebugLine( color, lastp, p, 0 ); gameRenderWorld->DebugLine( color, p, top, 0 ); lastp = p; } } /* ============ idAASLocal::DrawReachability ============ */ void idAASLocal::DrawReachability( const idReachability *reach ) const { gameRenderWorld->DebugArrow( colorCyan, reach->start, reach->end, 2 ); if ( gameLocal.GetLocalPlayer() ) { gameRenderWorld->DrawText( va( "%d", reach->edgeNum ), ( reach->start + reach->end ) * 0.5f, 0.1f, colorWhite, gameLocal.GetLocalPlayer()->viewAxis ); } } /* ============ idAASLocal::DrawEdge ============ */ void idAASLocal::DrawEdge( int edgeNum, bool arrow ) const { const aasEdge_t *edge; idVec4 *color; if ( !file ) { return; } edge = &file->GetEdge( edgeNum ); color = &colorRed; if ( arrow ) { gameRenderWorld->DebugArrow( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ), 1 ); } else { gameRenderWorld->DebugLine( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ) ); } if ( gameLocal.GetLocalPlayer() ) { gameRenderWorld->DrawText( va( "%d", edgeNum ), ( file->GetVertex( edge->vertexNum[0] ) + file->GetVertex( edge->vertexNum[1] ) ) * 0.5f + idVec3(0,0,4), 0.1f, colorRed, gameLocal.GetLocalPlayer()->viewAxis ); } } /* ============ idAASLocal::DrawFace ============ */ void idAASLocal::DrawFace( int faceNum, bool side ) const { int i, j, numEdges, firstEdge; const aasFace_t *face; idVec3 mid, end; if ( !file ) { return; } face = &file->GetFace( faceNum ); numEdges = face->numEdges; firstEdge = face->firstEdge; mid = vec3_origin; for ( i = 0; i < numEdges; i++ ) { DrawEdge( abs( file->GetEdgeIndex( firstEdge + i ) ), ( face->flags & FACE_FLOOR ) != 0 ); j = file->GetEdgeIndex( firstEdge + i ); mid += file->GetVertex( file->GetEdge( abs( j ) ).vertexNum[ j < 0 ] ); } mid /= numEdges; if ( side ) { end = mid - 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal(); } else { end = mid + 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal(); } gameRenderWorld->DebugArrow( colorGreen, mid, end, 1 ); } /* ============ idAASLocal::DrawArea ============ */ void idAASLocal::DrawArea( int areaNum ) const { int i, numFaces, firstFace; const aasArea_t *area; idReachability *reach; if ( !file ) { return; } area = &file->GetArea( areaNum ); numFaces = area->numFaces; firstFace = area->firstFace; for ( i = 0; i < numFaces; i++ ) { DrawFace( abs( file->GetFaceIndex( firstFace + i ) ), file->GetFaceIndex( firstFace + i ) < 0 ); } for ( reach = area->reach; reach; reach = reach->next ) { DrawReachability( reach ); } } /* ============ idAASLocal::DefaultSearchBounds ============ */ const idBounds &idAASLocal::DefaultSearchBounds( void ) const { return file->GetSettings().boundingBoxes[0]; } /* ============ idAASLocal::ShowArea ============ */ void idAASLocal::ShowArea( const idVec3 &origin ) const { static int lastAreaNum; int areaNum; const aasArea_t *area; idVec3 org; areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ); org = origin; PushPointIntoAreaNum( areaNum, org ); if ( aas_goalArea.GetInteger() ) { int travelTime; idReachability *reach; RouteToGoalArea( areaNum, org, aas_goalArea.GetInteger(), TFL_WALK|TFL_AIR, travelTime, &reach ); gameLocal.Printf( "\rtt = %4d", travelTime ); if ( reach ) { gameLocal.Printf( " to area %4d", reach->toAreaNum ); DrawArea( reach->toAreaNum ); } } if ( areaNum != lastAreaNum ) { area = &file->GetArea( areaNum ); gameLocal.Printf( "area %d: ", areaNum ); if ( area->flags & AREA_LEDGE ) { gameLocal.Printf( "AREA_LEDGE " ); } if ( area->flags & AREA_REACHABLE_WALK ) { gameLocal.Printf( "AREA_REACHABLE_WALK " ); } if ( area->flags & AREA_REACHABLE_FLY ) { gameLocal.Printf( "AREA_REACHABLE_FLY " ); } if ( area->contents & AREACONTENTS_CLUSTERPORTAL ) { gameLocal.Printf( "AREACONTENTS_CLUSTERPORTAL " ); } if ( area->contents & AREACONTENTS_OBSTACLE ) { gameLocal.Printf( "AREACONTENTS_OBSTACLE " ); } gameLocal.Printf( "\n" ); lastAreaNum = areaNum; } if ( org != origin ) { idBounds bnds = file->GetSettings().boundingBoxes[ 0 ]; bnds[ 1 ].z = bnds[ 0 ].z; gameRenderWorld->DebugBounds( colorYellow, bnds, org ); } DrawArea( areaNum ); } /* ============ idAASLocal::ShowWalkPath ============ */ void idAASLocal::ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const { int i, areaNum, curAreaNum, travelTime; idReachability *reach; idVec3 org, areaCenter; aasPath_t path; if ( !file ) { return; } org = origin; areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_WALK ); PushPointIntoAreaNum( areaNum, org ); curAreaNum = areaNum; for ( i = 0; i < 100; i++ ) { if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_AIR, travelTime, &reach ) ) { break; } if ( !reach ) { break; } gameRenderWorld->DebugArrow( colorGreen, org, reach->start, 2 ); DrawReachability( reach ); if ( reach->toAreaNum == goalAreaNum ) { break; } curAreaNum = reach->toAreaNum; org = reach->end; } if ( WalkPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_AIR ) ) { gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 ); } } /* ============ idAASLocal::ShowFlyPath ============ */ void idAASLocal::ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const { int i, areaNum, curAreaNum, travelTime; idReachability *reach; idVec3 org, areaCenter; aasPath_t path; if ( !file ) { return; } org = origin; areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_FLY ); PushPointIntoAreaNum( areaNum, org ); curAreaNum = areaNum; for ( i = 0; i < 100; i++ ) { if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_FLY|TFL_AIR, travelTime, &reach ) ) { break; } if ( !reach ) { break; } gameRenderWorld->DebugArrow( colorPurple, org, reach->start, 2 ); DrawReachability( reach ); if ( reach->toAreaNum == goalAreaNum ) { break; } curAreaNum = reach->toAreaNum; org = reach->end; } if ( FlyPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_FLY|TFL_AIR ) ) { gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 ); } } /* ============ idAASLocal::ShowWallEdges ============ */ void idAASLocal::ShowWallEdges( const idVec3 &origin ) const { int i, areaNum, numEdges, edges[1024]; idVec3 start, end; idPlayer *player; player = gameLocal.GetLocalPlayer(); if ( !player ) { return; } areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ); numEdges = GetWallEdges( areaNum, idBounds( origin ).Expand( 256.0f ), TFL_WALK, edges, 1024 ); for ( i = 0; i < numEdges; i++ ) { GetEdge( edges[i], start, end ); gameRenderWorld->DebugLine( colorRed, start, end ); gameRenderWorld->DrawText( va( "%d", edges[i] ), ( start + end ) * 0.5f, 0.1f, colorWhite, player->viewAxis ); } } /* ============ idAASLocal::ShowHideArea ============ */ void idAASLocal::ShowHideArea( const idVec3 &origin, int targetAreaNum ) const { int areaNum, numObstacles; idVec3 target; aasGoal_t goal; aasObstacle_t obstacles[10]; areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ); target = AreaCenter( targetAreaNum ); // consider the target an obstacle obstacles[0].absBounds = idBounds( target ).Expand( 16 ); numObstacles = 1; DrawCone( target, idVec3(0,0,1), 16.0f, colorYellow ); idAASFindCover findCover( target ); if ( FindNearestGoal( goal, areaNum, origin, target, TFL_WALK|TFL_AIR, obstacles, numObstacles, findCover ) ) { DrawArea( goal.areaNum ); ShowWalkPath( origin, goal.areaNum, goal.origin ); DrawCone( goal.origin, idVec3(0,0,1), 16.0f, colorWhite ); } } /* ============ idAASLocal::PullPlayer ============ */ bool idAASLocal::PullPlayer( const idVec3 &origin, int toAreaNum ) const { int areaNum; idVec3 areaCenter, dir, vel; idAngles delta; aasPath_t path; idPlayer *player; player = gameLocal.GetLocalPlayer(); if ( !player ) { return true; } idPhysics *physics = player->GetPhysics(); if ( !physics ) { return true; } if ( !toAreaNum ) { return false; } areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ); areaCenter = AreaCenter( toAreaNum ); if ( player->GetPhysics()->GetAbsBounds().Expand( 8 ).ContainsPoint( areaCenter ) ) { return false; } if ( WalkPathToGoal( path, areaNum, origin, toAreaNum, areaCenter, TFL_WALK|TFL_AIR ) ) { dir = path.moveGoal - origin; dir[2] *= 0.5f; dir.Normalize(); delta = dir.ToAngles() - player->cmdAngles - player->GetDeltaViewAngles(); delta.Normalize180(); player->SetDeltaViewAngles( player->GetDeltaViewAngles() + delta * 0.1f ); dir[2] = 0.0f; dir.Normalize(); dir *= 100.0f; vel = physics->GetLinearVelocity(); dir[2] = vel[2]; physics->SetLinearVelocity( dir ); return true; } else { return false; } } /* ============ idAASLocal::RandomPullPlayer ============ */ void idAASLocal::RandomPullPlayer( const idVec3 &origin ) const { int rnd, i, n; if ( !PullPlayer( origin, aas_pullPlayer.GetInteger() ) ) { rnd = gameLocal.random.RandomFloat() * file->GetNumAreas(); for ( i = 0; i < file->GetNumAreas(); i++ ) { n = (rnd + i) % file->GetNumAreas(); if ( file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ) { aas_pullPlayer.SetInteger( n ); } } } else { ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) ); } } /* ============ idAASLocal::ShowPushIntoArea ============ */ void idAASLocal::ShowPushIntoArea( const idVec3 &origin ) const { int areaNum; idVec3 target; target = origin; areaNum = PointReachableAreaNum( target, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ); PushPointIntoAreaNum( areaNum, target ); gameRenderWorld->DebugArrow( colorGreen, origin, target, 1 ); } /* ============ idAASLocal::Test ============ */ void idAASLocal::Test( const idVec3 &origin ) { if ( !file ) { return; } if ( aas_randomPullPlayer.GetBool() ) { RandomPullPlayer( origin ); } if ( ( aas_pullPlayer.GetInteger() > 0 ) && ( aas_pullPlayer.GetInteger() < file->GetNumAreas() ) ) { ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) ); PullPlayer( origin, aas_pullPlayer.GetInteger() ); } if ( ( aas_showPath.GetInteger() > 0 ) && ( aas_showPath.GetInteger() < file->GetNumAreas() ) ) { ShowWalkPath( origin, aas_showPath.GetInteger(), AreaCenter( aas_showPath.GetInteger() ) ); } if ( ( aas_showFlyPath.GetInteger() > 0 ) && ( aas_showFlyPath.GetInteger() < file->GetNumAreas() ) ) { ShowFlyPath( origin, aas_showFlyPath.GetInteger(), AreaCenter( aas_showFlyPath.GetInteger() ) ); } if ( ( aas_showHideArea.GetInteger() > 0 ) && ( aas_showHideArea.GetInteger() < file->GetNumAreas() ) ) { ShowHideArea( origin, aas_showHideArea.GetInteger() ); } if ( aas_showAreas.GetBool() ) { ShowArea( origin ); } if ( aas_showWallEdges.GetBool() ) { ShowWallEdges( origin ); } if ( aas_showPushIntoArea.GetBool() ) { ShowPushIntoArea( origin ); } }