/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "AAS_local.h" #include "../Game_local.h" // for print and error #define CACHETYPE_AREA 1 #define CACHETYPE_PORTAL 2 #define MAX_ROUTING_CACHE_MEMORY (2*1024*1024) #define LEDGE_TRAVELTIME_PANALTY 250 /* ============ idRoutingCache::idRoutingCache ============ */ idRoutingCache::idRoutingCache( int size ) { areaNum = 0; cluster = 0; next = prev = NULL; time_next = time_prev = NULL; travelFlags = 0; startTravelTime = 0; type = 0; this->size = size; reachabilities = new byte[size]; memset( reachabilities, 0, size * sizeof( reachabilities[0] ) ); travelTimes = new unsigned short[size]; memset( travelTimes, 0, size * sizeof( travelTimes[0] ) ); } /* ============ idRoutingCache::~idRoutingCache ============ */ idRoutingCache::~idRoutingCache( void ) { delete [] reachabilities; delete [] travelTimes; } /* ============ idRoutingCache::Size ============ */ int idRoutingCache::Size( void ) const { return sizeof( idRoutingCache ) + size * sizeof( reachabilities[0] ) + size * sizeof( travelTimes[0] ); } /* ============ idAASLocal::AreaTravelTime ============ */ unsigned short idAASLocal::AreaTravelTime( int areaNum, const idVec3 &start, const idVec3 &end ) const { float dist; dist = ( end - start ).Length(); if ( file->GetArea( areaNum ).travelFlags & TFL_CROUCH ) { dist *= 100.0f / 100.0f; } else if ( file->GetArea( areaNum ).travelFlags & TFL_WATER ) { dist *= 100.0f / 150.0f; } else { dist *= 100.0f / 300.0f; } if ( dist < 1.0f ) { return 1; } return (unsigned short) idMath::FtoiFast( dist ); } /* ============ idAASLocal::CalculateAreaTravelTimes ============ */ void idAASLocal::CalculateAreaTravelTimes(void) { int n, i, j, numReach, numRevReach, t, maxt; byte *bytePtr; idReachability *reach, *rev_reach; // get total memory for all area travel times numAreaTravelTimes = 0; for ( n = 0; n < file->GetNumAreas(); n++ ) { if ( !(file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY)) ) { continue; } numReach = 0; for ( reach = file->GetArea( n ).reach; reach; reach = reach->next ) { numReach++; } numRevReach = 0; for ( rev_reach = file->GetArea( n ).rev_reach; rev_reach; rev_reach = rev_reach->rev_next ) { numRevReach++; } numAreaTravelTimes += numReach * numRevReach; } areaTravelTimes = (unsigned short *) Mem_Alloc( numAreaTravelTimes * sizeof( unsigned short ) ); bytePtr = (byte *) areaTravelTimes; for ( n = 0; n < file->GetNumAreas(); n++ ) { if ( !(file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY)) ) { continue; } // for each reachability that starts in this area calculate the travel time // towards all the reachabilities that lead towards this area for ( maxt = i = 0, reach = file->GetArea( n ).reach; reach; reach = reach->next, i++ ) { assert( i < MAX_REACH_PER_AREA ); if ( i >= MAX_REACH_PER_AREA ) { gameLocal.Error( "i >= MAX_REACH_PER_AREA" ); } reach->number = i; reach->disableCount = 0; reach->areaTravelTimes = (unsigned short *) bytePtr; for ( j = 0, rev_reach = file->GetArea( n ).rev_reach; rev_reach; rev_reach = rev_reach->rev_next, j++ ) { t = AreaTravelTime( n, reach->start, rev_reach->end ); reach->areaTravelTimes[j] = t; if ( t > maxt ) { maxt = t; } } bytePtr += j * sizeof( unsigned short ); } // if this area is a portal if ( file->GetArea( n ).cluster < 0 ) { // set the maximum travel time through this portal file->SetPortalMaxTravelTime( -file->GetArea( n ).cluster, maxt ); } } assert( ( ( ptrdiff_t ) bytePtr - ( ptrdiff_t ) areaTravelTimes ) <= numAreaTravelTimes * sizeof( unsigned short ) ); } /* ============ idAASLocal::DeleteAreaTravelTimes ============ */ void idAASLocal::DeleteAreaTravelTimes( void ) { Mem_Free( areaTravelTimes ); areaTravelTimes = NULL; numAreaTravelTimes = 0; } /* ============ idAASLocal::SetupRoutingCache ============ */ void idAASLocal::SetupRoutingCache( void ) { int i; byte *bytePtr; areaCacheIndexSize = 0; for ( i = 0; i < file->GetNumClusters(); i++ ) { areaCacheIndexSize += file->GetCluster( i ).numReachableAreas; } areaCacheIndex = (idRoutingCache ***) Mem_ClearedAlloc( file->GetNumClusters() * sizeof( idRoutingCache ** ) + areaCacheIndexSize * sizeof( idRoutingCache *) ); bytePtr = ((byte *)areaCacheIndex) + file->GetNumClusters() * sizeof( idRoutingCache ** ); for ( i = 0; i < file->GetNumClusters(); i++ ) { areaCacheIndex[i] = ( idRoutingCache ** ) bytePtr; bytePtr += file->GetCluster( i ).numReachableAreas * sizeof( idRoutingCache * ); } portalCacheIndexSize = file->GetNumAreas(); portalCacheIndex = (idRoutingCache **) Mem_ClearedAlloc( portalCacheIndexSize * sizeof( idRoutingCache * ) ); areaUpdate = (idRoutingUpdate *) Mem_ClearedAlloc( file->GetNumAreas() * sizeof( idRoutingUpdate ) ); portalUpdate = (idRoutingUpdate *) Mem_ClearedAlloc( (file->GetNumPortals()+1) * sizeof( idRoutingUpdate ) ); goalAreaTravelTimes = (unsigned short *) Mem_ClearedAlloc( file->GetNumAreas() * sizeof( unsigned short ) ); cacheListStart = cacheListEnd = NULL; totalCacheMemory = 0; } /* ============ idAASLocal::DeleteClusterCache ============ */ void idAASLocal::DeleteClusterCache( int clusterNum ) { int i; idRoutingCache *cache; for ( i = 0; i < file->GetCluster( clusterNum ).numReachableAreas; i++ ) { for ( cache = areaCacheIndex[clusterNum][i]; cache; cache = areaCacheIndex[clusterNum][i] ) { areaCacheIndex[clusterNum][i] = cache->next; UnlinkCache( cache ); delete cache; } } } /* ============ idAASLocal::DeletePortalCache ============ */ void idAASLocal::DeletePortalCache( void ) { int i; idRoutingCache *cache; for ( i = 0; i < file->GetNumAreas(); i++ ) { for ( cache = portalCacheIndex[i]; cache; cache = portalCacheIndex[i] ) { portalCacheIndex[i] = cache->next; UnlinkCache( cache ); delete cache; } } } /* ============ idAASLocal::ShutdownRoutingCache ============ */ void idAASLocal::ShutdownRoutingCache( void ) { int i; for ( i = 0; i < file->GetNumClusters(); i++ ) { DeleteClusterCache( i ); } DeletePortalCache(); Mem_Free( areaCacheIndex ); areaCacheIndex = NULL; areaCacheIndexSize = 0; Mem_Free( portalCacheIndex ); portalCacheIndex = NULL; portalCacheIndexSize = 0; Mem_Free( areaUpdate ); areaUpdate = NULL; Mem_Free( portalUpdate ); portalUpdate = NULL; Mem_Free( goalAreaTravelTimes ); goalAreaTravelTimes = NULL; cacheListStart = cacheListEnd = NULL; totalCacheMemory = 0; } /* ============ idAASLocal::SetupRouting ============ */ bool idAASLocal::SetupRouting( void ) { CalculateAreaTravelTimes(); SetupRoutingCache(); return true; } /* ============ idAASLocal::ShutdownRouting ============ */ void idAASLocal::ShutdownRouting( void ) { DeleteAreaTravelTimes(); ShutdownRoutingCache(); } /* ============ idAASLocal::RoutingStats ============ */ void idAASLocal::RoutingStats( void ) const { idRoutingCache *cache; int numAreaCache, numPortalCache; int totalAreaCacheMemory, totalPortalCacheMemory; numAreaCache = numPortalCache = 0; totalAreaCacheMemory = totalPortalCacheMemory = 0; for ( cache = cacheListStart; cache; cache = cache->time_next ) { if ( cache->type == CACHETYPE_AREA ) { numAreaCache++; totalAreaCacheMemory += sizeof( idRoutingCache ) + cache->size * (sizeof( unsigned short ) + sizeof( byte )); } else { numPortalCache++; totalPortalCacheMemory += sizeof( idRoutingCache ) + cache->size * (sizeof( unsigned short ) + sizeof( byte )); } } gameLocal.Printf( "%6d area cache (%d KB)\n", numAreaCache, totalAreaCacheMemory >> 10 ); gameLocal.Printf( "%6d portal cache (%d KB)\n", numPortalCache, totalPortalCacheMemory >> 10 ); gameLocal.Printf( "%6d total cache (%d KB)\n", numAreaCache + numPortalCache, totalCacheMemory >> 10 ); gameLocal.Printf( "%6d area travel times (%zd KB)\n", numAreaTravelTimes, ( numAreaTravelTimes * sizeof( unsigned short ) ) >> 10 ); gameLocal.Printf( "%6d area cache entries (%zd KB)\n", areaCacheIndexSize, ( areaCacheIndexSize * sizeof( idRoutingCache * ) ) >> 10 ); gameLocal.Printf( "%6d portal cache entries (%zd KB)\n", portalCacheIndexSize, ( portalCacheIndexSize * sizeof( idRoutingCache * ) ) >> 10 ); } /* ============ idAASLocal::RemoveRoutingCacheUsingArea ============ */ void idAASLocal::RemoveRoutingCacheUsingArea( int areaNum ) { int clusterNum; clusterNum = file->GetArea( areaNum ).cluster; if ( clusterNum > 0 ) { // remove all the cache in the cluster the area is in DeleteClusterCache( clusterNum ); } else { // if this is a portal remove all cache in both the front and back cluster DeleteClusterCache( file->GetPortal( -clusterNum ).clusters[0] ); DeleteClusterCache( file->GetPortal( -clusterNum ).clusters[1] ); } DeletePortalCache(); } /* ============ idAASLocal::DisableArea ============ */ void idAASLocal::DisableArea( int areaNum ) { assert( areaNum > 0 && areaNum < file->GetNumAreas() ); if ( file->GetArea( areaNum ).travelFlags & TFL_INVALID ) { return; } file->SetAreaTravelFlag( areaNum, TFL_INVALID ); RemoveRoutingCacheUsingArea( areaNum ); } /* ============ idAASLocal::EnableArea ============ */ void idAASLocal::EnableArea( int areaNum ) { assert( areaNum > 0 && areaNum < file->GetNumAreas() ); if ( !( file->GetArea( areaNum ).travelFlags & TFL_INVALID ) ) { return; } file->RemoveAreaTravelFlag( areaNum, TFL_INVALID ); RemoveRoutingCacheUsingArea( areaNum ); } /* ============ idAASLocal::SetAreaState_r ============ */ bool idAASLocal::SetAreaState_r( int nodeNum, const idBounds &bounds, const int areaContents, bool disabled ) { int res; const aasNode_t *node; bool foundClusterPortal = false; while( nodeNum != 0 ) { if ( nodeNum < 0 ) { // if this area is a cluster portal if ( file->GetArea( -nodeNum ).contents & areaContents ) { if ( disabled ) { DisableArea( -nodeNum ); } else { EnableArea( -nodeNum ); } foundClusterPortal |= true; } break; } node = &file->GetNode( nodeNum ); res = bounds.PlaneSide( file->GetPlane( node->planeNum ) ); if ( res == PLANESIDE_BACK ) { nodeNum = node->children[1]; } else if ( res == PLANESIDE_FRONT ) { nodeNum = node->children[0]; } else { foundClusterPortal |= SetAreaState_r( node->children[1], bounds, areaContents, disabled ); nodeNum = node->children[0]; } } return foundClusterPortal; } /* ============ idAASLocal::SetAreaState ============ */ bool idAASLocal::SetAreaState( const idBounds &bounds, const int areaContents, bool disabled ) { idBounds expBounds; if ( !file ) { return false; } expBounds[0] = bounds[0] - file->GetSettings().boundingBoxes[0][1]; expBounds[1] = bounds[1] - file->GetSettings().boundingBoxes[0][0]; // find all areas within or touching the bounds with the given contents and disable/enable them for routing return SetAreaState_r( 1, expBounds, areaContents, disabled ); } /* ============ idAASLocal::GetBoundsAreas_r ============ */ void idAASLocal::GetBoundsAreas_r( int nodeNum, const idBounds &bounds, idList &areas ) const { int res; const aasNode_t *node; while( nodeNum != 0 ) { if ( nodeNum < 0 ) { areas.Append( -nodeNum ); break; } node = &file->GetNode( nodeNum ); res = bounds.PlaneSide( file->GetPlane( node->planeNum ) ); if ( res == PLANESIDE_BACK ) { nodeNum = node->children[1]; } else if ( res == PLANESIDE_FRONT ) { nodeNum = node->children[0]; } else { GetBoundsAreas_r( node->children[1], bounds, areas ); nodeNum = node->children[0]; } } } /* ============ idAASLocal::SetObstacleState ============ */ void idAASLocal::SetObstacleState( const idRoutingObstacle *obstacle, bool enable ) { int i; const aasArea_t *area; idReachability *reach, *rev_reach; bool inside; for ( i = 0; i < obstacle->areas.Num(); i++ ) { RemoveRoutingCacheUsingArea( obstacle->areas[i] ); area = &file->GetArea( obstacle->areas[i] ); for ( rev_reach = area->rev_reach; rev_reach; rev_reach = rev_reach->rev_next ) { if ( rev_reach->travelType & TFL_INVALID ) { continue; } inside = false; if ( obstacle->bounds.ContainsPoint( rev_reach->end ) ) { inside = true; } else { for ( reach = area->reach; reach; reach = reach->next ) { if ( obstacle->bounds.LineIntersection( rev_reach->end, reach->start ) ) { inside = true; break; } } } if ( inside ) { if ( enable ) { rev_reach->disableCount--; if ( rev_reach->disableCount <= 0 ) { rev_reach->travelType &= ~TFL_INVALID; rev_reach->disableCount = 0; } } else { rev_reach->travelType |= TFL_INVALID; rev_reach->disableCount++; } } } } } /* ============ idAASLocal::AddObstacle ============ */ aasHandle_t idAASLocal::AddObstacle( const idBounds &bounds ) { idRoutingObstacle *obstacle; if ( !file ) { return -1; } obstacle = new idRoutingObstacle; obstacle->bounds[0] = bounds[0] - file->GetSettings().boundingBoxes[0][1]; obstacle->bounds[1] = bounds[1] - file->GetSettings().boundingBoxes[0][0]; GetBoundsAreas_r( 1, obstacle->bounds, obstacle->areas ); SetObstacleState( obstacle, true ); obstacleList.Append( obstacle ); return obstacleList.Num() - 1; } /* ============ idAASLocal::RemoveObstacle ============ */ void idAASLocal::RemoveObstacle( const aasHandle_t handle ) { if ( !file ) { return; } if ( ( handle >= 0 ) && ( handle < obstacleList.Num() ) ) { SetObstacleState( obstacleList[handle], false ); delete obstacleList[handle]; obstacleList.RemoveIndex( handle ); } } /* ============ idAASLocal::RemoveAllObstacles ============ */ void idAASLocal::RemoveAllObstacles( void ) { int i; if ( !file ) { return; } for ( i = 0; i < obstacleList.Num(); i++ ) { SetObstacleState( obstacleList[i], false ); delete obstacleList[i]; } obstacleList.Clear(); } /* ============ idAASLocal::LinkCache link the cache in the cache list sorted from oldest to newest cache ============ */ void idAASLocal::LinkCache( idRoutingCache *cache ) const { // if the cache is already linked if ( cache->time_next || cache->time_prev || cacheListStart == cache ) { UnlinkCache( cache ); } totalCacheMemory += cache->Size(); // add cache to the end of the list cache->time_next = NULL; cache->time_prev = cacheListEnd; if ( cacheListEnd ) { cacheListEnd->time_next = cache; } cacheListEnd = cache; if ( !cacheListStart ) { cacheListStart = cache; } } /* ============ idAASLocal::UnlinkCache ============ */ void idAASLocal::UnlinkCache( idRoutingCache *cache ) const { totalCacheMemory -= cache->Size(); // unlink the cache if ( cache->time_next ) { cache->time_next->time_prev = cache->time_prev; } else { cacheListEnd = cache->time_prev; } if ( cache->time_prev ) { cache->time_prev->time_next = cache->time_next; } else { cacheListStart = cache->time_next; } cache->time_next = cache->time_prev = NULL; } /* ============ idAASLocal::DeleteOldestCache ============ */ void idAASLocal::DeleteOldestCache( void ) const { idRoutingCache *cache; assert( cacheListStart ); // unlink the oldest cache cache = cacheListStart; UnlinkCache( cache ); // unlink the oldest cache from the area or portal cache index if ( cache->next ) { cache->next->prev = cache->prev; } if ( cache->prev ) { cache->prev->next = cache->next; } else if ( cache->type == CACHETYPE_AREA ) { areaCacheIndex[cache->cluster][ClusterAreaNum( cache->cluster, cache->areaNum )] = cache->next; } else if ( cache->type == CACHETYPE_PORTAL ) { portalCacheIndex[cache->areaNum] = cache->next; } delete cache; } /* ============ idAASLocal::GetAreaReachability ============ */ idReachability *idAASLocal::GetAreaReachability( int areaNum, int reachabilityNum ) const { idReachability *reach; for ( reach = file->GetArea( areaNum ).reach; reach; reach = reach->next ) { if ( --reachabilityNum < 0 ) { return reach; } } return NULL; } /* ============ idAASLocal::ClusterAreaNum ============ */ ID_INLINE int idAASLocal::ClusterAreaNum( int clusterNum, int areaNum ) const { int side, areaCluster; areaCluster = file->GetArea( areaNum ).cluster; if ( areaCluster > 0 ) { return file->GetArea( areaNum ).clusterAreaNum; } else { side = file->GetPortal( -areaCluster ).clusters[0] != clusterNum; return file->GetPortal( -areaCluster ).clusterAreaNum[side]; } } /* ============ idAASLocal::UpdateAreaRoutingCache ============ */ void idAASLocal::UpdateAreaRoutingCache( idRoutingCache *areaCache ) const { int i, nextAreaNum, cluster, badTravelFlags, clusterAreaNum, numReachableAreas; unsigned short t, startAreaTravelTimes[MAX_REACH_PER_AREA]; idRoutingUpdate *updateListStart, *updateListEnd, *curUpdate, *nextUpdate; idReachability *reach; const aasArea_t *nextArea; // number of reachability areas within this cluster numReachableAreas = file->GetCluster( areaCache->cluster ).numReachableAreas; // number of the start area within the cluster clusterAreaNum = ClusterAreaNum( areaCache->cluster, areaCache->areaNum ); if ( clusterAreaNum >= numReachableAreas ) { return; } areaCache->travelTimes[clusterAreaNum] = areaCache->startTravelTime; badTravelFlags = ~areaCache->travelFlags; memset( startAreaTravelTimes, 0, sizeof( startAreaTravelTimes ) ); // initialize first update curUpdate = &areaUpdate[clusterAreaNum]; curUpdate->areaNum = areaCache->areaNum; curUpdate->areaTravelTimes = startAreaTravelTimes; curUpdate->tmpTravelTime = areaCache->startTravelTime; curUpdate->next = NULL; curUpdate->prev = NULL; updateListStart = curUpdate; updateListEnd = curUpdate; // while there are updates in the list while( updateListStart ) { curUpdate = updateListStart; if ( curUpdate->next ) { curUpdate->next->prev = NULL; } else { updateListEnd = NULL; } updateListStart = curUpdate->next; curUpdate->isInList = false; for ( i = 0, reach = file->GetArea( curUpdate->areaNum ).rev_reach; reach; reach = reach->rev_next, i++ ) { // if the reachability uses an undesired travel type if ( reach->travelType & badTravelFlags ) { continue; } // next area the reversed reachability leads to nextAreaNum = reach->fromAreaNum; nextArea = &file->GetArea( nextAreaNum ); // if traveling through the next area requires an undesired travel flag if ( nextArea->travelFlags & badTravelFlags ) { continue; } // get the cluster number of the area cluster = nextArea->cluster; // don't leave the cluster, however do flood into cluster portals if ( cluster > 0 && cluster != areaCache->cluster ) { continue; } // get the number of the area in the cluster clusterAreaNum = ClusterAreaNum( areaCache->cluster, nextAreaNum ); if ( clusterAreaNum >= numReachableAreas ) { continue; // should never happen } assert( clusterAreaNum < areaCache->size ); // time already travelled plus the traveltime through the current area // plus the travel time of the reachability towards the next area t = curUpdate->tmpTravelTime + curUpdate->areaTravelTimes[i] + reach->travelTime; if ( !areaCache->travelTimes[clusterAreaNum] || t < areaCache->travelTimes[clusterAreaNum] ) { areaCache->travelTimes[clusterAreaNum] = t; areaCache->reachabilities[clusterAreaNum] = reach->number; // reversed reachability used to get into this area nextUpdate = &areaUpdate[clusterAreaNum]; nextUpdate->areaNum = nextAreaNum; nextUpdate->tmpTravelTime = t; nextUpdate->areaTravelTimes = reach->areaTravelTimes; // if we are not allowed to fly if ( badTravelFlags & TFL_FLY ) { // avoid areas near ledges if ( file->GetArea( nextAreaNum ).flags & AREA_LEDGE ) { nextUpdate->tmpTravelTime += LEDGE_TRAVELTIME_PANALTY; } } if ( !nextUpdate->isInList ) { nextUpdate->next = NULL; nextUpdate->prev = updateListEnd; if ( updateListEnd ) { updateListEnd->next = nextUpdate; } else { updateListStart = nextUpdate; } updateListEnd = nextUpdate; nextUpdate->isInList = true; } } } } } /* ============ idAASLocal::GetAreaRoutingCache ============ */ idRoutingCache *idAASLocal::GetAreaRoutingCache( int clusterNum, int areaNum, int travelFlags ) const { int clusterAreaNum; idRoutingCache *cache, *clusterCache; // number of the area in the cluster clusterAreaNum = ClusterAreaNum( clusterNum, areaNum ); // pointer to the cache for the area in the cluster clusterCache = areaCacheIndex[clusterNum][clusterAreaNum]; // check if cache without undesired travel flags already exists for ( cache = clusterCache; cache; cache = cache->next ) { if ( cache->travelFlags == travelFlags ) { break; } } // if no cache found if ( !cache ) { cache = new idRoutingCache( file->GetCluster( clusterNum ).numReachableAreas ); cache->type = CACHETYPE_AREA; cache->cluster = clusterNum; cache->areaNum = areaNum; cache->startTravelTime = 1; cache->travelFlags = travelFlags; cache->prev = NULL; cache->next = clusterCache; if ( clusterCache ) { clusterCache->prev = cache; } areaCacheIndex[clusterNum][clusterAreaNum] = cache; UpdateAreaRoutingCache( cache ); } LinkCache( cache ); return cache; } /* ============ idAASLocal::UpdatePortalRoutingCache ============ */ void idAASLocal::UpdatePortalRoutingCache( idRoutingCache *portalCache ) const { int i, portalNum, clusterAreaNum; unsigned short t; const aasPortal_t *portal; const aasCluster_t *cluster; idRoutingCache *cache; idRoutingUpdate *updateListStart, *updateListEnd, *curUpdate, *nextUpdate; curUpdate = &portalUpdate[ file->GetNumPortals() ]; curUpdate->cluster = portalCache->cluster; curUpdate->areaNum = portalCache->areaNum; curUpdate->tmpTravelTime = portalCache->startTravelTime; //put the area to start with in the current read list curUpdate->next = NULL; curUpdate->prev = NULL; updateListStart = curUpdate; updateListEnd = curUpdate; // while there are updates in the current list while( updateListStart ) { curUpdate = updateListStart; // remove the current update from the list if ( curUpdate->next ) { curUpdate->next->prev = NULL; } else { updateListEnd = NULL; } updateListStart = curUpdate->next; // current update is removed from the list curUpdate->isInList = false; cluster = &file->GetCluster( curUpdate->cluster ); cache = GetAreaRoutingCache( curUpdate->cluster, curUpdate->areaNum, portalCache->travelFlags ); // take all portals of the cluster for ( i = 0; i < cluster->numPortals; i++ ) { portalNum = file->GetPortalIndex( cluster->firstPortal + i ); assert( portalNum < portalCache->size ); portal = &file->GetPortal( portalNum ); clusterAreaNum = ClusterAreaNum( curUpdate->cluster, portal->areaNum ); if ( clusterAreaNum >= cluster->numReachableAreas ) { continue; } t = cache->travelTimes[clusterAreaNum]; if ( t == 0 ) { continue; } t += curUpdate->tmpTravelTime; if ( !portalCache->travelTimes[portalNum] || t < portalCache->travelTimes[portalNum] ) { portalCache->travelTimes[portalNum] = t; portalCache->reachabilities[portalNum] = cache->reachabilities[clusterAreaNum]; nextUpdate = &portalUpdate[portalNum]; if ( portal->clusters[0] == curUpdate->cluster ) { nextUpdate->cluster = portal->clusters[1]; } else { nextUpdate->cluster = portal->clusters[0]; } nextUpdate->areaNum = portal->areaNum; // add travel time through the actual portal area for the next update nextUpdate->tmpTravelTime = t + portal->maxAreaTravelTime; if ( !nextUpdate->isInList ) { nextUpdate->next = NULL; nextUpdate->prev = updateListEnd; if ( updateListEnd ) { updateListEnd->next = nextUpdate; } else { updateListStart = nextUpdate; } updateListEnd = nextUpdate; nextUpdate->isInList = true; } } } } } /* ============ idAASLocal::GetPortalRoutingCache ============ */ idRoutingCache *idAASLocal::GetPortalRoutingCache( int clusterNum, int areaNum, int travelFlags ) const { idRoutingCache *cache; // check if cache without undesired travel flags already exists for ( cache = portalCacheIndex[areaNum]; cache; cache = cache->next ) { if ( cache->travelFlags == travelFlags ) { break; } } // if no cache found if ( !cache ) { cache = new idRoutingCache( file->GetNumPortals() ); cache->type = CACHETYPE_PORTAL; cache->cluster = clusterNum; cache->areaNum = areaNum; cache->startTravelTime = 1; cache->travelFlags = travelFlags; cache->prev = NULL; cache->next = portalCacheIndex[areaNum]; if ( portalCacheIndex[areaNum] ) { portalCacheIndex[areaNum]->prev = cache; } portalCacheIndex[areaNum] = cache; UpdatePortalRoutingCache( cache ); } LinkCache( cache ); return cache; } /* ============ idAASLocal::RouteToGoalArea ============ */ bool idAASLocal::RouteToGoalArea( int areaNum, const idVec3 origin, int goalAreaNum, int travelFlags, int &travelTime, idReachability **reach ) const { int clusterNum, goalClusterNum, portalNum, i, clusterAreaNum; unsigned short int t, bestTime; const aasPortal_t *portal; const aasCluster_t *cluster; idRoutingCache *areaCache, *portalCache, *clusterCache; idReachability *bestReach, *r, *nextr; travelTime = 0; *reach = NULL; if ( !file ) { return false; } if ( areaNum == goalAreaNum ) { return true; } if ( areaNum <= 0 || areaNum >= file->GetNumAreas() ) { gameLocal.Printf( "RouteToGoalArea: areaNum %d out of range\n", areaNum ); return false; } if ( goalAreaNum <= 0 || goalAreaNum >= file->GetNumAreas() ) { gameLocal.Printf( "RouteToGoalArea: goalAreaNum %d out of range\n", goalAreaNum ); return false; } while( totalCacheMemory > MAX_ROUTING_CACHE_MEMORY ) { DeleteOldestCache(); } clusterNum = file->GetArea( areaNum ).cluster; goalClusterNum = file->GetArea( goalAreaNum ).cluster; // if the source area is a cluster portal, read directly from the portal cache if ( clusterNum < 0 ) { // if the goal area is a portal if ( goalClusterNum < 0 ) { // just assume the goal area is part of the front cluster portal = &file->GetPortal( -goalClusterNum ); goalClusterNum = portal->clusters[0]; } // get the portal routing cache portalCache = GetPortalRoutingCache( goalClusterNum, goalAreaNum, travelFlags ); *reach = GetAreaReachability( areaNum, portalCache->reachabilities[-clusterNum] ); travelTime = portalCache->travelTimes[-clusterNum] + AreaTravelTime( areaNum, origin, (*reach)->start ); return true; } bestTime = 0; bestReach = NULL; // check if the goal area is a portal of the source area cluster if ( goalClusterNum < 0 ) { portal = &file->GetPortal( -goalClusterNum ); if ( portal->clusters[0] == clusterNum || portal->clusters[1] == clusterNum) { goalClusterNum = clusterNum; } } // if both areas are in the same cluster if ( clusterNum > 0 && goalClusterNum > 0 && clusterNum == goalClusterNum ) { clusterCache = GetAreaRoutingCache( clusterNum, goalAreaNum, travelFlags ); clusterAreaNum = ClusterAreaNum( clusterNum, areaNum ); if ( clusterCache->travelTimes[clusterAreaNum] ) { bestReach = GetAreaReachability( areaNum, clusterCache->reachabilities[clusterAreaNum] ); bestTime = clusterCache->travelTimes[clusterAreaNum] + AreaTravelTime( areaNum, origin, bestReach->start ); } else { clusterCache = NULL; } } else { clusterCache = NULL; } clusterNum = file->GetArea( areaNum ).cluster; goalClusterNum = file->GetArea( goalAreaNum ).cluster; // if the goal area is a portal if ( goalClusterNum < 0 ) { // just assume the goal area is part of the front cluster portal = &file->GetPortal( -goalClusterNum ); goalClusterNum = portal->clusters[0]; } // get the portal routing cache portalCache = GetPortalRoutingCache( goalClusterNum, goalAreaNum, travelFlags ); // the cluster the area is in cluster = &file->GetCluster( clusterNum ); // current area inside the current cluster clusterAreaNum = ClusterAreaNum( clusterNum, areaNum ); // if the area is not a reachable area if ( clusterAreaNum >= cluster->numReachableAreas) { return false; } // find the portal of the source area cluster leading towards the goal area for ( i = 0; i < cluster->numPortals; i++ ) { portalNum = file->GetPortalIndex( cluster->firstPortal + i ); // if the goal area isn't reachable from the portal if ( !portalCache->travelTimes[portalNum] ) { continue; } portal = &file->GetPortal( portalNum ); // get the cache of the portal area areaCache = GetAreaRoutingCache( clusterNum, portal->areaNum, travelFlags ); // if the portal is not reachable from this area if ( !areaCache->travelTimes[clusterAreaNum] ) { continue; } r = GetAreaReachability( areaNum, areaCache->reachabilities[clusterAreaNum] ); if ( clusterCache ) { // if the next reachability from the portal leads back into the cluster nextr = GetAreaReachability( portal->areaNum, portalCache->reachabilities[portalNum] ); if ( file->GetArea( nextr->toAreaNum ).cluster < 0 || file->GetArea( nextr->toAreaNum ).cluster == clusterNum ) { continue; } } // the total travel time is the travel time from the portal area to the goal area // plus the travel time from the source area towards the portal area t = portalCache->travelTimes[portalNum] + areaCache->travelTimes[clusterAreaNum]; // NOTE: Should add the exact travel time through the portal area. // However we add the largest travel time through the portal area. // We cannot directly calculate the exact travel time through the portal area // because the reachability used to travel into the portal area is not known. t += portal->maxAreaTravelTime; // if the time is better than the one already found if ( !bestTime || t < bestTime ) { bestReach = r; bestTime = t; } } if ( !bestReach ) { return false; } *reach = bestReach; travelTime = bestTime; return true; } /* ============ idAASLocal::TravelTimeToGoalArea ============ */ int idAASLocal::TravelTimeToGoalArea( int areaNum, const idVec3 &origin, int goalAreaNum, int travelFlags ) const { int travelTime; idReachability *reach; if ( !file ) { return 0; } if ( !RouteToGoalArea( areaNum, origin, goalAreaNum, travelFlags, travelTime, &reach ) ) { return 0; } return travelTime; } /* ============ idAASLocal::FindNearestGoal ============ */ bool idAASLocal::FindNearestGoal( aasGoal_t &goal, int areaNum, const idVec3 origin, const idVec3 &target, int travelFlags, aasObstacle_t *obstacles, int numObstacles, idAASCallback &callback ) const { int i, j, k, badTravelFlags, nextAreaNum, bestAreaNum; unsigned short t, bestTravelTime; idRoutingUpdate *updateListStart, *updateListEnd, *curUpdate, *nextUpdate; idReachability *reach; const aasArea_t *nextArea; idVec3 v1, v2, p; float targetDist, dist; if ( file == NULL || areaNum <= 0 ) { goal.areaNum = areaNum; goal.origin = origin; return false; } // if the first area is valid goal, just return the origin if ( callback.TestArea( this, areaNum ) ) { goal.areaNum = areaNum; goal.origin = origin; return true; } // setup obstacles for ( k = 0; k < numObstacles; k++ ) { obstacles[k].expAbsBounds[0] = obstacles[k].absBounds[0] - file->GetSettings().boundingBoxes[0][1]; obstacles[k].expAbsBounds[1] = obstacles[k].absBounds[1] - file->GetSettings().boundingBoxes[0][0]; } badTravelFlags = ~travelFlags; SIMDProcessor->Memset( goalAreaTravelTimes, 0, file->GetNumAreas() * sizeof( unsigned short ) ); targetDist = (target - origin).Length(); // initialize first update curUpdate = &areaUpdate[areaNum]; curUpdate->areaNum = areaNum; curUpdate->tmpTravelTime = 0; curUpdate->start = origin; curUpdate->next = NULL; curUpdate->prev = NULL; updateListStart = curUpdate; updateListEnd = curUpdate; bestTravelTime = 0; bestAreaNum = 0; // while there are updates in the list while ( updateListStart ) { curUpdate = updateListStart; if ( curUpdate->next ) { curUpdate->next->prev = NULL; } else { updateListEnd = NULL; } updateListStart = curUpdate->next; curUpdate->isInList = false; // if we already found a closer location if ( bestTravelTime && curUpdate->tmpTravelTime >= bestTravelTime ) { continue; } for ( i = 0, reach = file->GetArea( curUpdate->areaNum ).reach; reach; reach = reach->next, i++ ) { // if the reachability uses an undesired travel type if ( reach->travelType & badTravelFlags ) { continue; } // next area the reversed reachability leads to nextAreaNum = reach->toAreaNum; nextArea = &file->GetArea( nextAreaNum ); // if traveling through the next area requires an undesired travel flag if ( nextArea->travelFlags & badTravelFlags ) { continue; } t = curUpdate->tmpTravelTime + AreaTravelTime( curUpdate->areaNum, curUpdate->start, reach->start ) + reach->travelTime; // project target origin onto movement vector through the area v1 = reach->end - curUpdate->start; v1.Normalize(); v2 = target - curUpdate->start; p = curUpdate->start + (v2 * v1) * v1; // get the point on the path closest to the target for ( j = 0; j < 3; j++ ) { if ( (p[j] > curUpdate->start[j] + 0.1f && p[j] > reach->end[j] + 0.1f) || (p[j] < curUpdate->start[j] - 0.1f && p[j] < reach->end[j] - 0.1f) ) { break; } } if ( j >= 3 ) { dist = (target - p).Length(); } else { dist = (target - reach->end).Length(); } // avoid moving closer to the target if ( dist < targetDist ) { t += ( targetDist - dist ) * 10; } // if we already found a closer location if ( bestTravelTime && t >= bestTravelTime ) { continue; } // if this is not the best path towards the next area if ( goalAreaTravelTimes[nextAreaNum] && t >= goalAreaTravelTimes[nextAreaNum] ) { continue; } // path may not go through any obstacles for ( k = 0; k < numObstacles; k++ ) { // if the movement vector intersects the expanded obstacle bounds if ( obstacles[k].expAbsBounds.LineIntersection( curUpdate->start, reach->end ) ) { break; } } if ( k < numObstacles ) { continue; } goalAreaTravelTimes[nextAreaNum] = t; nextUpdate = &areaUpdate[nextAreaNum]; nextUpdate->areaNum = nextAreaNum; nextUpdate->tmpTravelTime = t; nextUpdate->start = reach->end; // if we are not allowed to fly if ( badTravelFlags & TFL_FLY ) { // avoid areas near ledges if ( file->GetArea( nextAreaNum ).flags & AREA_LEDGE ) { nextUpdate->tmpTravelTime += LEDGE_TRAVELTIME_PANALTY; } } if ( !nextUpdate->isInList ) { nextUpdate->next = NULL; nextUpdate->prev = updateListEnd; if ( updateListEnd ) { updateListEnd->next = nextUpdate; } else { updateListStart = nextUpdate; } updateListEnd = nextUpdate; nextUpdate->isInList = true; } // don't put goal near a ledge if ( !( nextArea->flags & AREA_LEDGE ) ) { // add travel time through the area t += AreaTravelTime( reach->toAreaNum, reach->end, nextArea->center ); if ( !bestTravelTime || t < bestTravelTime ) { // if the area is not visible to the target if ( callback.TestArea( this, reach->toAreaNum ) ) { bestTravelTime = t; bestAreaNum = reach->toAreaNum; } } } } } if ( bestAreaNum ) { goal.areaNum = bestAreaNum; goal.origin = AreaCenter( bestAreaNum ); return true; } return false; }