project(dhewm3) cmake_minimum_required(VERSION 2.6) # TODO # osx: place game .dylib's in the bundle (next to the binary) # osx: -weak_framework ? # maybe add these as options: # TARGET_MONO # SETUP # SDK -D_D3SDK # don't add these as options, but document them? # IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST # DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE # LIBC_MALLOC -DUSE_LIBC_MALLOC=0 # ID_NOLANADDRESS -DID_NOLANADDRESS set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake") set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE) include(CheckCXXCompilerFlag) include(CheckFunctionExists) include(GNUInstallDirs OPTIONAL RESULT_VARIABLE GNUINSTALLDIRS) option(CORE "Build the core" ON) option(BASE "Build the base game code" ON) option(D3XP "Build the d3xp game code" ON) option(DEDICATED "Build the dedicated server" OFF) option(ONATIVE "Optimize for the host CPU" OFF) option(SDL2 "Use SDL2 instead of SDL1.2" OFF) if(NOT CMAKE_SYSTEM_PROCESSOR) message(FATAL_ERROR "No target CPU architecture set") endif() if(NOT CMAKE_SYSTEM_NAME) message(FATAL_ERROR "No target OS set") endif() # target cpu set(cpu ${CMAKE_SYSTEM_PROCESSOR}) if(cpu STREQUAL "powerpc") set(cpu "ppc") elseif(cpu MATCHES "i.86") set(cpu "x86") endif() if(MSVC AND CMAKE_CL_64) set(cpu "amd64") endif() # target os if(APPLE) set(os "macosx") else() string(TOLOWER "${CMAKE_SYSTEM_NAME}" os) endif() # build type if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "RelWithDebInfo") endif() # precompiled libraries from the dhewm3-libs repo if(DHEWM3LIBS) if(CMAKE_CROSSCOMPILING) set(CMAKE_FIND_ROOT_PATH ${DHEWM3LIBS}) else() set(ENV{CMAKE_PREFIX_PATH} ${DHEWM3LIBS}) endif() # these are too stupid, give them a hint set(ENV{OPENALDIR} ${DHEWM3LIBS}) set(ENV{SDLDIR} ${DHEWM3LIBS}) set(ENV{SDL2DIR} ${DHEWM3LIBS}) endif() # libs find_package(ZLIB REQUIRED) include_directories(${ZLIB_INCLUDE_DIRS}) find_package(JPEG REQUIRED) include_directories(${JPEG_INCLUDE_DIR}) set(CMAKE_REQUIRED_INCLUDES ${JPEG_INCLUDE_DIR}) set(CMAKE_REQUIRED_LIBRARIES ${JPEG_LIBRARY}) CHECK_FUNCTION_EXISTS("jpeg_mem_src" HAVE_JPEG_MEM_SRC) find_package(OGG REQUIRED) include_directories(${OGG_INCLUDE_DIR}) find_package(Vorbis REQUIRED) include_directories(${VORBIS_INCLUDE_DIR}) find_package(VorbisFile REQUIRED) include_directories(${VORBISFILE_INCLUDE_DIR}) find_package(OpenAL REQUIRED) include_directories(${OPENAL_INCLUDE_DIR}) if (SDL2) # skip SDL2main if(APPLE OR WIN32) set(SDL2_BUILDING_LIBRARY TRUE) endif() find_package(SDL2 REQUIRED) include_directories(${SDL2_INCLUDE_DIR}) set(SDLx_LIBRARY ${SDL2_LIBRARY}) else() # skip SDLmain if(APPLE OR WIN32) set(SDL_BUILDING_LIBRARY TRUE) endif() find_package(SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) set(SDLx_LIBRARY ${SDL_LIBRARY}) endif() find_package(CURL QUIET) if(CURL_FOUND) set(ID_ENABLE_CURL ON) include_directories(${CURL_INCLUDE_DIR}) else() message(STATUS "libcurl not found, server downloads won't be available") set(ID_ENABLE_CURL OFF) set(CURL_LIBRARY "") endif() # compiler specific flags if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang") add_definitions(-pipe) add_definitions(-Wall) if(NOT CMAKE_CROSSCOMPILING AND ONATIVE) add_definitions(-march=native) elseif(NOT APPLE AND cpu STREQUAL "x86") add_definitions(-march=pentium3) endif() set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1") set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG") set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer") set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_C_FLAGS_MINSIZEREL "-Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer") set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL}) set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE}) add_definitions(-fno-strict-aliasing) CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility) if(NOT cxx_has_fvisibility) message(FATAL_ERROR "Compiler does not support -fvisibility") endif() add_definitions(-fvisibility=hidden) # TODO fix these warnings add_definitions(-Wno-sign-compare) add_definitions(-Wno-switch) add_definitions(-Wno-format-security) CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual) if(cxx_has_Woverload_virtual) add_definitions(-Woverloaded-virtual) endif() if(APPLE) add_definitions(-DMACOS_X=1) if(cpu STREQUAL "x86_64") add_definitions(-arch x86_64 -mmacosx-version-min=10.6) set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.6") elseif(cpu STREQUAL "x86") CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386) if(cxx_has_arch_i386) add_definitions(-arch i386) set(ldflags "${ldflags} -arch i386") endif() add_definitions(-mmacosx-version-min=10.4) set(ldflags "${ldflags} -mmacosx-version-min=10.4") elseif(cpu STREQUAL "ppc") CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc) if(cxx_has_arch_ppc) add_definitions(-arch ppc) set(ldflags "${ldflags} -arch ppc") endif() add_definitions(-mmacosx-version-min=10.4) set(ldflags "${ldflags} -mmacosx-version-min=10.4") else() message(FATAL_ERROR "Unsupported CPU architecture for OSX") endif() set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework IOKit") else() if(os STREQUAL "linux") set(sys_libs ${sys_libs} dl) endif() endif() elseif(MSVC) add_definitions(/W4) add_definitions(/wd4100) # unreferenced formal parameter add_definitions(/wd4127) # conditional expression is constant add_definitions(/wd4244) # possible loss of data add_definitions(/wd4245) # signed/unsigned mismatch add_definitions(/wd4267) # possible loss of data add_definitions(/wd4714) # 'function' marked as __forceinline not inlined add_definitions(/wd4996) # 'function': was declared deprecated set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd") set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD") set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD") set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD") else() message(FATAL_ERROR "Unsupported compiler") endif() set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE}) set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO}) set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL}) # mingw and msvc if(WIN32) add_definitions(-DWINVER=0x0501) add_definitions(-D_WIN32_WINNT=0x0501) set(sys_libs ${sys_libs} winmm iphlpapi wsock32 ) endif() # fallback for cmake versions without GNUInstallDirs if(GNUINSTALLDIRS MATCHES "NOTFOUND") set(CMAKE_INSTALL_BINDIR "bin" CACHE PATH "user executables (bin)") set(CMAKE_INSTALL_LIBDIR "lib${LIB_SUFFIX}" CACHE PATH "object code libraries (lib${LIB_SUFFIX})") set(CMAKE_INSTALL_DATAROOTDIR "share" CACHE PATH "read-only architecture-independent data root (share)") set(CMAKE_INSTALL_DATADIR "${CMAKE_INSTALL_DATAROOTDIR}" CACHE PATH "read-only architecture-independent data (DATAROOTDIR)") mark_as_advanced(CMAKE_INSTALL_BINDIR CMAKE_INSTALL_LIBDIR CMAKE_INSTALL_DATAROOTDIR CMAKE_INSTALL_DATADIR) foreach(dir BINDIR LIBDIR DATAROOTDIR DATADIR) if(NOT IS_ABSOLUTE ${CMAKE_INSTALL_${dir}}) set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_${dir}}") else() set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_${dir}}") endif() endforeach() endif() set(bindir "${CMAKE_INSTALL_FULL_BINDIR}") set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}/dhewm3") set(datadir "${CMAKE_INSTALL_FULL_DATADIR}/dhewm3") configure_file( "${CMAKE_SOURCE_DIR}/config.h.in" "${CMAKE_BINARY_DIR}/config.h" ) message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}") if(NOT APPLE AND NOT WIN32) message(STATUS "The install target will use the following directories:") message(STATUS " Binary directory: ${bindir}") message(STATUS " Library directory: ${libdir}") message(STATUS " Data directory: ${datadir}") endif() set(src_renderer renderer/jpeg_memory_src.cpp renderer/Cinematic.cpp renderer/GuiModel.cpp renderer/Image_files.cpp renderer/Image_init.cpp renderer/Image_load.cpp renderer/Image_process.cpp renderer/Image_program.cpp renderer/Interaction.cpp renderer/Material.cpp renderer/MegaTexture.cpp renderer/Model.cpp renderer/ModelDecal.cpp renderer/ModelManager.cpp renderer/ModelOverlay.cpp renderer/Model_beam.cpp renderer/Model_ase.cpp renderer/Model_liquid.cpp renderer/Model_lwo.cpp renderer/Model_ma.cpp renderer/Model_md3.cpp renderer/Model_md5.cpp renderer/Model_prt.cpp renderer/Model_sprite.cpp renderer/RenderEntity.cpp renderer/RenderSystem.cpp renderer/RenderSystem_init.cpp renderer/RenderWorld.cpp renderer/RenderWorld_demo.cpp renderer/RenderWorld_load.cpp renderer/RenderWorld_portals.cpp renderer/VertexCache.cpp renderer/draw_arb2.cpp renderer/draw_common.cpp renderer/tr_backend.cpp renderer/tr_deform.cpp renderer/tr_font.cpp renderer/tr_guisurf.cpp renderer/tr_light.cpp renderer/tr_lightrun.cpp renderer/tr_main.cpp renderer/tr_orderIndexes.cpp renderer/tr_polytope.cpp renderer/tr_render.cpp renderer/tr_rendertools.cpp renderer/tr_shadowbounds.cpp renderer/tr_stencilshadow.cpp renderer/tr_subview.cpp renderer/tr_trace.cpp renderer/tr_trisurf.cpp renderer/tr_turboshadow.cpp ) set(src_framework framework/CVarSystem.cpp framework/CmdSystem.cpp framework/Common.cpp framework/Compressor.cpp framework/Console.cpp framework/DemoFile.cpp framework/DeclAF.cpp framework/DeclEntityDef.cpp framework/DeclFX.cpp framework/DeclManager.cpp framework/DeclParticle.cpp framework/DeclPDA.cpp framework/DeclSkin.cpp framework/DeclTable.cpp framework/EditField.cpp framework/EventLoop.cpp framework/File.cpp framework/FileSystem.cpp framework/KeyInput.cpp framework/Unzip.cpp framework/UsercmdGen.cpp framework/Session_menu.cpp framework/Session.cpp framework/async/AsyncClient.cpp framework/async/AsyncNetwork.cpp framework/async/AsyncServer.cpp framework/async/MsgChannel.cpp framework/async/NetworkSystem.cpp framework/async/ServerScan.cpp ) set(src_cm cm/CollisionModel_contacts.cpp cm/CollisionModel_contents.cpp cm/CollisionModel_debug.cpp cm/CollisionModel_files.cpp cm/CollisionModel_load.cpp cm/CollisionModel_rotate.cpp cm/CollisionModel_trace.cpp cm/CollisionModel_translate.cpp ) set(src_dmap tools/compilers/dmap/dmap.cpp tools/compilers/dmap/facebsp.cpp tools/compilers/dmap/gldraw.cpp tools/compilers/dmap/glfile.cpp tools/compilers/dmap/leakfile.cpp tools/compilers/dmap/map.cpp tools/compilers/dmap/optimize.cpp tools/compilers/dmap/output.cpp tools/compilers/dmap/portals.cpp tools/compilers/dmap/shadowopt3.cpp tools/compilers/dmap/tritjunction.cpp tools/compilers/dmap/tritools.cpp tools/compilers/dmap/ubrush.cpp tools/compilers/dmap/usurface.cpp ) set(src_aas tools/compilers/aas/AASBuild.cpp tools/compilers/aas/AASBuild_file.cpp tools/compilers/aas/AASBuild_gravity.cpp tools/compilers/aas/AASBuild_ledge.cpp tools/compilers/aas/AASBuild_merge.cpp tools/compilers/aas/AASCluster.cpp tools/compilers/aas/AASFile.cpp tools/compilers/aas/AASFile_optimize.cpp tools/compilers/aas/AASFile_sample.cpp tools/compilers/aas/AASReach.cpp tools/compilers/aas/AASFileManager.cpp tools/compilers/aas/Brush.cpp tools/compilers/aas/BrushBSP.cpp ) set(src_roq tools/compilers/roqvq/NSBitmapImageRep.cpp tools/compilers/roqvq/codec.cpp tools/compilers/roqvq/roq.cpp tools/compilers/roqvq/roqParam.cpp ) set(src_renderbump tools/compilers/renderbump/renderbump.cpp ) set(src_snd sound/snd_cache.cpp sound/snd_decoder.cpp sound/snd_efxfile.cpp sound/snd_emitter.cpp sound/snd_shader.cpp sound/snd_system.cpp sound/snd_wavefile.cpp sound/snd_world.cpp ) set(src_ui ui/BindWindow.cpp ui/ChoiceWindow.cpp ui/DeviceContext.cpp ui/EditWindow.cpp ui/FieldWindow.cpp ui/GameBearShootWindow.cpp ui/GameBustOutWindow.cpp ui/GameSSDWindow.cpp ui/GuiScript.cpp ui/ListGUI.cpp ui/ListWindow.cpp ui/MarkerWindow.cpp ui/RegExp.cpp ui/RenderWindow.cpp ui/SimpleWindow.cpp ui/SliderWindow.cpp ui/UserInterface.cpp ui/Window.cpp ui/Winvar.cpp ) set(src_tools tools/guied/GEWindowWrapper_stub.cpp ) set(src_idlib idlib/bv/Bounds.cpp idlib/bv/Frustum.cpp idlib/bv/Sphere.cpp idlib/bv/Box.cpp idlib/geometry/DrawVert.cpp idlib/geometry/Winding2D.cpp idlib/geometry/Surface_SweptSpline.cpp idlib/geometry/Winding.cpp idlib/geometry/Surface.cpp idlib/geometry/Surface_Patch.cpp idlib/geometry/TraceModel.cpp idlib/geometry/JointTransform.cpp idlib/hashing/CRC32.cpp idlib/hashing/MD4.cpp idlib/hashing/MD5.cpp idlib/math/Angles.cpp idlib/math/Lcp.cpp idlib/math/Math.cpp idlib/math/Matrix.cpp idlib/math/Ode.cpp idlib/math/Plane.cpp idlib/math/Pluecker.cpp idlib/math/Polynomial.cpp idlib/math/Quat.cpp idlib/math/Rotation.cpp idlib/math/Simd.cpp idlib/math/Simd_Generic.cpp idlib/math/Simd_AltiVec.cpp idlib/math/Simd_MMX.cpp idlib/math/Simd_3DNow.cpp idlib/math/Simd_SSE.cpp idlib/math/Simd_SSE2.cpp idlib/math/Simd_SSE3.cpp idlib/math/Vector.cpp idlib/BitMsg.cpp idlib/LangDict.cpp idlib/Lexer.cpp idlib/Lib.cpp idlib/containers/HashIndex.cpp idlib/Dict.cpp idlib/Str.cpp idlib/Parser.cpp idlib/MapFile.cpp idlib/CmdArgs.cpp idlib/Token.cpp idlib/Base64.cpp idlib/Timer.cpp idlib/Heap.cpp ) set(src_game game/AF.cpp game/AFEntity.cpp game/Actor.cpp game/Camera.cpp game/Entity.cpp game/BrittleFracture.cpp game/Fx.cpp game/GameEdit.cpp game/Game_local.cpp game/Game_network.cpp game/Item.cpp game/IK.cpp game/Light.cpp game/Misc.cpp game/Mover.cpp game/Moveable.cpp game/MultiplayerGame.cpp game/Player.cpp game/PlayerIcon.cpp game/PlayerView.cpp game/Projectile.cpp game/Pvs.cpp game/SecurityCamera.cpp game/SmokeParticles.cpp game/Sound.cpp game/Target.cpp game/Trigger.cpp game/Weapon.cpp game/WorldSpawn.cpp game/ai/AAS.cpp game/ai/AAS_debug.cpp game/ai/AAS_pathing.cpp game/ai/AAS_routing.cpp game/ai/AI.cpp game/ai/AI_events.cpp game/ai/AI_pathing.cpp game/ai/AI_Vagary.cpp game/gamesys/DebugGraph.cpp game/gamesys/Class.cpp game/gamesys/Event.cpp game/gamesys/SaveGame.cpp game/gamesys/SysCmds.cpp game/gamesys/SysCvar.cpp game/gamesys/TypeInfo.cpp game/anim/Anim.cpp game/anim/Anim_Blend.cpp game/anim/Anim_Import.cpp game/anim/Anim_Testmodel.cpp game/script/Script_Compiler.cpp game/script/Script_Interpreter.cpp game/script/Script_Program.cpp game/script/Script_Thread.cpp game/physics/Clip.cpp game/physics/Force.cpp game/physics/Force_Constant.cpp game/physics/Force_Drag.cpp game/physics/Force_Field.cpp game/physics/Force_Spring.cpp game/physics/Physics.cpp game/physics/Physics_AF.cpp game/physics/Physics_Actor.cpp game/physics/Physics_Base.cpp game/physics/Physics_Monster.cpp game/physics/Physics_Parametric.cpp game/physics/Physics_Player.cpp game/physics/Physics_RigidBody.cpp game/physics/Physics_Static.cpp game/physics/Physics_StaticMulti.cpp game/physics/Push.cpp ) set(src_d3xp d3xp/AF.cpp d3xp/AFEntity.cpp d3xp/Actor.cpp d3xp/Camera.cpp d3xp/Entity.cpp d3xp/BrittleFracture.cpp d3xp/Fx.cpp d3xp/GameEdit.cpp d3xp/Game_local.cpp d3xp/Game_network.cpp d3xp/Item.cpp d3xp/IK.cpp d3xp/Light.cpp d3xp/Misc.cpp d3xp/Mover.cpp d3xp/Moveable.cpp d3xp/MultiplayerGame.cpp d3xp/Player.cpp d3xp/PlayerIcon.cpp d3xp/PlayerView.cpp d3xp/Projectile.cpp d3xp/Pvs.cpp d3xp/SecurityCamera.cpp d3xp/SmokeParticles.cpp d3xp/Sound.cpp d3xp/Target.cpp d3xp/Trigger.cpp d3xp/Weapon.cpp d3xp/WorldSpawn.cpp d3xp/ai/AAS.cpp d3xp/ai/AAS_debug.cpp d3xp/ai/AAS_pathing.cpp d3xp/ai/AAS_routing.cpp d3xp/ai/AI.cpp d3xp/ai/AI_events.cpp d3xp/ai/AI_pathing.cpp d3xp/ai/AI_Vagary.cpp d3xp/gamesys/DebugGraph.cpp d3xp/gamesys/Class.cpp d3xp/gamesys/Event.cpp d3xp/gamesys/SaveGame.cpp d3xp/gamesys/SysCmds.cpp d3xp/gamesys/SysCvar.cpp d3xp/gamesys/TypeInfo.cpp d3xp/anim/Anim.cpp d3xp/anim/Anim_Blend.cpp d3xp/anim/Anim_Import.cpp d3xp/anim/Anim_Testmodel.cpp d3xp/script/Script_Compiler.cpp d3xp/script/Script_Interpreter.cpp d3xp/script/Script_Program.cpp d3xp/script/Script_Thread.cpp d3xp/physics/Clip.cpp d3xp/physics/Force.cpp d3xp/physics/Force_Constant.cpp d3xp/physics/Force_Drag.cpp d3xp/physics/Force_Field.cpp d3xp/physics/Force_Spring.cpp d3xp/physics/Physics.cpp d3xp/physics/Physics_AF.cpp d3xp/physics/Physics_Actor.cpp d3xp/physics/Physics_Base.cpp d3xp/physics/Physics_Monster.cpp d3xp/physics/Physics_Parametric.cpp d3xp/physics/Physics_Player.cpp d3xp/physics/Physics_RigidBody.cpp d3xp/physics/Physics_Static.cpp d3xp/physics/Physics_StaticMulti.cpp d3xp/physics/Push.cpp d3xp/Grabber.cpp d3xp/physics/Force_Grab.cpp ) set(src_core ${src_renderer} ${src_framework} ${src_cm} ${src_dmap} ${src_aas} ${src_roq} ${src_renderbump} ${src_snd} ${src_ui} ${src_tools} ) set(src_stub_openal sys/stub/openal_stub.cpp) set(src_stub_gl sys/stub/stub_gl.cpp) if(APPLE) set(OSX_RESOURCE_FILES "${CMAKE_SOURCE_DIR}/sys/osx/Doom3.icns" "${CMAKE_SOURCE_DIR}/sys/osx/Doom 3.rsrc" ) set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/posix/posix_net.cpp sys/posix/posix_main.cpp ) set(src_sys_core sys/glimp.cpp sys/osx/DOOMController.mm sys/osx/macosx_misc.mm sys/osx/SDLMain.m ${OSX_RESOURCE_FILES} ) elseif(WIN32) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/win32/win_input.cpp sys/win32/win_main.cpp sys/win32/win_net.cpp sys/win32/win_shared.cpp sys/win32/win_syscon.cpp sys/win32/SDL_win32_main.c ) set(src_sys_core sys/glimp.cpp ) else() set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/posix/posix_net.cpp sys/posix/posix_main.cpp sys/linux/main.cpp ) set(src_sys_core sys/glimp.cpp ) endif() include_directories(${CMAKE_BINARY_DIR}) include_directories(${CMAKE_SOURCE_DIR}) add_library(idlib STATIC ${src_idlib}) if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW) set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC") endif() if(CORE) add_executable(dhewm3 WIN32 MACOSX_BUNDLE ${src_core} ${src_sys_base} ${src_sys_core} ) set_target_properties(dhewm3 PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__") set_target_properties(dhewm3 PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(dhewm3 PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/sys/osx/Info.plist) target_link_libraries(dhewm3 idlib ${OPENAL_LIBRARY} ${OGG_LIBRARIES} ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} ${CURL_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARY} ${SDLx_LIBRARY} ${sys_libs} ) if(NOT APPLE AND NOT WIN32) install(TARGETS dhewm3 RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif() if(DEDICATED) add_executable(dhewm3ded WIN32 MACOSX_BUNDLE ${src_core} ${src_stub_openal} ${src_stub_gl} ${src_sys_base} ) set_target_properties(dhewm3ded PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__") set_target_properties(dhewm3ded PROPERTIES LINK_FLAGS "${ldflags}") target_link_libraries(dhewm3ded idlib ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} ${CURL_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARY} ${SDLx_LIBRARY} ${sys_libs} ) if(NOT APPLE AND NOT WIN32) install(TARGETS dhewm3ded RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif() if(BASE) add_library(base SHARED ${src_game}) set_target_properties(base PROPERTIES PREFIX "") set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "GAME_DLL") set_target_properties(base PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/game") set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path") target_link_libraries(base idlib) if(NOT APPLE AND NOT WIN32) install(TARGETS base RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif() if(D3XP) add_library(d3xp SHARED ${src_d3xp}) set_target_properties(d3xp PROPERTIES PREFIX "") set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF") set_target_properties(d3xp PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/d3xp") set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path") target_link_libraries(d3xp idlib) if(NOT APPLE AND NOT WIN32) install(TARGETS d3xp RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif()