/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_RANDOM_H__ #define __MATH_RANDOM_H__ #include "idlib/math/Math.h" /* =============================================================================== Random number generator =============================================================================== */ class idRandom { public: idRandom( int seed = 0 ); void SetSeed( int seed ); int GetSeed( void ) const; int RandomInt( void ); // random integer in the range [0, MAX_RAND] int RandomInt( int max ); // random integer in the range [0, max[ float RandomFloat( void ); // random number in the range [0.0f, 1.0f] float CRandomFloat( void ); // random number in the range [-1.0f, 1.0f] static const int MAX_RAND = 0x7fff; private: int seed; }; ID_INLINE idRandom::idRandom( int seed ) { this->seed = seed; } ID_INLINE void idRandom::SetSeed( int seed ) { this->seed = seed; } ID_INLINE int idRandom::GetSeed( void ) const { return seed; } ID_INLINE int idRandom::RandomInt( void ) { seed = 69069 * seed + 1; return ( seed & idRandom::MAX_RAND ); } ID_INLINE int idRandom::RandomInt( int max ) { if ( max == 0 ) { return 0; // avoid divide by zero error } return RandomInt() % max; } ID_INLINE float idRandom::RandomFloat( void ) { return ( RandomInt() / ( float )( idRandom::MAX_RAND + 1 ) ); } ID_INLINE float idRandom::CRandomFloat( void ) { return ( 2.0f * ( RandomFloat() - 0.5f ) ); } /* =============================================================================== Random number generator =============================================================================== */ class idRandom2 { public: idRandom2( unsigned long seed = 0 ); void SetSeed( unsigned long seed ); unsigned long GetSeed( void ) const; int RandomInt( void ); // random integer in the range [0, MAX_RAND] int RandomInt( int max ); // random integer in the range [0, max] float RandomFloat( void ); // random number in the range [0.0f, 1.0f] float CRandomFloat( void ); // random number in the range [-1.0f, 1.0f] static const int MAX_RAND = 0x7fff; private: unsigned long seed; static const unsigned long IEEE_ONE = 0x3f800000; static const unsigned long IEEE_MASK = 0x007fffff; }; ID_INLINE idRandom2::idRandom2( unsigned long seed ) { this->seed = seed; } ID_INLINE void idRandom2::SetSeed( unsigned long seed ) { this->seed = seed; } ID_INLINE unsigned long idRandom2::GetSeed( void ) const { return seed; } ID_INLINE int idRandom2::RandomInt( void ) { seed = 1664525L * seed + 1013904223L; return ( (int) seed & idRandom2::MAX_RAND ); } ID_INLINE int idRandom2::RandomInt( int max ) { if ( max == 0 ) { return 0; // avoid divide by zero error } return ( RandomInt() >> ( 16 - idMath::BitsForInteger( max ) ) ) % max; } ID_INLINE float idRandom2::RandomFloat( void ) { unsigned long i; seed = 1664525L * seed + 1013904223L; i = idRandom2::IEEE_ONE | ( seed & idRandom2::IEEE_MASK ); return ( ( *(float *)&i ) - 1.0f ); } ID_INLINE float idRandom2::CRandomFloat( void ) { unsigned long i; seed = 1664525L * seed + 1013904223L; i = idRandom2::IEEE_ONE | ( seed & idRandom2::IEEE_MASK ); return ( 2.0f * ( *(float *)&i ) - 3.0f ); } #endif /* !__MATH_RANDOM_H__ */