/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __TIMER_H__
#define __TIMER_H__
#include "idlib/containers/StrList.h"
#include "idlib/Lib.h"
#include "sys/sys_public.h"
/*
===============================================================================
Clock tick counter. Should only be used for profiling.
===============================================================================
*/
class idTimer {
public:
idTimer( void );
idTimer( unsigned int ms );
~idTimer( void );
idTimer operator+( const idTimer &t ) const;
idTimer operator-( const idTimer &t ) const;
idTimer & operator+=( const idTimer &t );
idTimer & operator-=( const idTimer &t );
void Start( void );
void Stop( void );
void Clear( void );
unsigned int Milliseconds( void ) const;
private:
enum {
TS_STARTED,
TS_STOPPED
} state;
unsigned int start;
unsigned int ms;
};
/*
=================
idTimer::idTimer
=================
*/
ID_INLINE idTimer::idTimer( void ) {
state = TS_STOPPED;
ms = 0;
}
/*
=================
idTimer::idTimer
=================
*/
ID_INLINE idTimer::idTimer( unsigned int _ms ) {
state = TS_STOPPED;
ms = _ms;
}
/*
=================
idTimer::~idTimer
=================
*/
ID_INLINE idTimer::~idTimer( void ) {
}
/*
=================
idTimer::operator+
=================
*/
ID_INLINE idTimer idTimer::operator+( const idTimer &t ) const {
assert( state == TS_STOPPED && t.state == TS_STOPPED );
return idTimer( ms + t.ms );
}
/*
=================
idTimer::operator-
=================
*/
ID_INLINE idTimer idTimer::operator-( const idTimer &t ) const {
assert( state == TS_STOPPED && t.state == TS_STOPPED );
return idTimer( ms - t.ms );
}
/*
=================
idTimer::operator+=
=================
*/
ID_INLINE idTimer &idTimer::operator+=( const idTimer &t ) {
assert( state == TS_STOPPED && t.state == TS_STOPPED );
ms += t.ms;
return *this;
}
/*
=================
idTimer::operator-=
=================
*/
ID_INLINE idTimer &idTimer::operator-=( const idTimer &t ) {
assert( state == TS_STOPPED && t.state == TS_STOPPED );
ms -= t.ms;
return *this;
}
/*
=================
idTimer::Start
=================
*/
ID_INLINE void idTimer::Start( void ) {
assert( state == TS_STOPPED );
state = TS_STARTED;
start = idLib::sys->GetMilliseconds();
}
/*
=================
idTimer::Stop
=================
*/
ID_INLINE void idTimer::Stop( void ) {
assert( state == TS_STARTED );
ms += idLib::sys->GetMilliseconds() - start;
state = TS_STOPPED;
}
/*
=================
idTimer::Clear
=================
*/
ID_INLINE void idTimer::Clear( void ) {
ms = 0;
}
/*
=================
idTimer::Milliseconds
=================
*/
ID_INLINE unsigned int idTimer::Milliseconds( void ) const {
assert( state == TS_STOPPED );
return ms;
}
/*
===============================================================================
Report of multiple named timers.
===============================================================================
*/
class idTimerReport {
public:
idTimerReport( void );
~idTimerReport( void );
void SetReportName( const char *name );
int AddReport( const char *name );
void Clear( void );
void Reset( void );
void PrintReport( void );
void AddTime( const char *name, idTimer *time );
private:
idListtimers;
idStrList names;
idStr reportName;
};
#endif /* !__TIMER_H__ */