List of CVARS: r_HDR_enableDebugMode r_HDR_debugTextureIndex r_HDR_postProcess r_HDR_middleGray r_HDR_brightPassThreshold r_HDR_brightPassOffset r_HDR_min_luminance r_HDR_max_luminance r_HDR_eyeAdjustmentDelay r_HDR_colorCurveBias r_HDR_maxColorIntensity r_HDR_bloomIntensity r_HDR_enableDebugMode (Integer) default value 0 Shows all the textures generated for HDR postprocess. 1: Shows all textures (Endecoded), namely: 64x Downscaled scene image, 64x64 luminance texture (stores averaged scene luminance), 4x4 luminance texture, 1x1 adapted luminance texture, bloom result texture. 2: Decodes and shows all textures r_HDR_debugTextureIndex (Integer) default value 0 Show intermediate textures used for HDR postprocess 0: Off. 1: scene Image(64x Scaled down) 2: Result of first bloom pass. 3: Result of second bloom pass. r_HDR_postProcess (Bool) default value 1 Activates HDR tone mapping and bloom r_HDR_brightPassThreshold (Float) default value 5.0 brightness threshold for Bright-pass. E.g. color intensities beyond 5.0 will be bloomed and hence only very bright areas would qualify for blooming. r_HDR_brightPassOffset (Float) default value 10.0 Brightness offset for bright pass. E.g. Color intensities beyond r_HDR_brightPassThreshold will receive a nice gradually faded bloom from dark to bright giving color intensity of 10.0 the brightest bloom. To get a good understanding, set r_debugTextureIndex to 2 or 3 and then change this value to visualize the bloom image. r_HDR_middleGray (Float) default value 0.08 Middle gray value for overall scene ( Range 0 - 1) . Higher the value, brighter the scene. r_HDR_min_luminance (Float) default value 0.06 Measured luminance of the scene is restricted to this value to control how bright a lit area should get when standing in complete dark areas. r_HDR_max_luminance (Float) default value 0.22 Luminance is restricted to this value to control darkness when in super-bright areas. E.g. If you are looking at a very bright sky everything else around will get darker. This variable lets you control how much darker the surrounding should get when looking at full bright areas. r_HDR_eyeAdjustmentDelay (Float) default value 1.6 Total time in second taken to adjust eye exposure. r_HDR_colorCurveBias (Float) default value 0.3 Applies an exponential S-Shaped color curve to final pass (range 0 to 1), E.g. 1.0 = color curve fully applied , 0.0 = No color curve See following 2d graph to grasp the working of color-curve bias. r_HDR_maxColorIntensity (Float) default value 3.0 Adjusting this value will cause color burnout of high dynamic range values going beyond 255 in a controllable fashion (range 0.0 - 256.0). This step is performed while bringing the HDR values into displayable range (0-255), also known as tone mapping. Higher values reduces the contrast, lower values increases the contrast. See Example Images: r_HDR_bloomIntensity (Float) default value 1.0 Adjusts the Bloom intensity. This CVAR is not being used yet.