--- game/Player.cpp +++ game/Player.cpp @@ -10632,7 +12368,7 @@ idPlayer::Show */ void idPlayer::Show( void ) { idWeapon *weap; - + idActor::Show(); weap = weapon.GetEntity(); if ( weap ) { @@ -10675,7 +12411,8 @@ void idPlayer::ShowTip( const char *title, const char *tip, bool autoHide ) { hud->SetStateString( "tiptitle", title ); hud->HandleNamedEvent( "tipWindowUp" ); if ( autoHide ) { - PostEventSec( &EV_Player_HideTip, 5.0f ); + CancelEvents( &EV_Player_HideTip ); //ivan - make sure there are no other events that could hide this too soon. + PostEventSec( &EV_Player_HideTip, 10.0f ); //ivan - was 5.0f } tipUp = true; }