/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __PLATFORM__ #define __PLATFORM__ #include "config.h" #include "framework/BuildDefines.h" #ifdef _WIN32 #include // _alloca() #endif // NOTE: By default Win32 uses a 1MB stack. Doom3 1.3.1 uses 4MB (probably set after compiling with EDITBIN /STACK // dhewm3 now uses a 8MB stack, set with a linker flag in CMakeLists.txt (/STACK:8388608 for MSVC, -Wl,--stack,8388608 for mingw) // Linux has a 8MB stack by default, and so does macOS, at least for the main thread // anyway, a 2MB limit alloca should be safe even when using it multiple times in the same function #define ID_MAX_ALLOCA_SIZE 2097152 // 2MB /* =============================================================================== Non-portable system services. =============================================================================== */ // AROS #if defined(__AROS__) #define _alloca alloca #define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15)) #ifdef GAME_DLL #define ID_GAME_API __attribute__((visibility ("default"))) #else #define ID_GAME_API #endif #define ALIGN16( x ) x __attribute__ ((aligned (16))) #define PACKED __attribute__((packed)) #define PATHSEPERATOR_STR "/" #define PATHSEPERATOR_CHAR '/' #define __cdecl #define ASSERT assert #define ID_INLINE inline #define ID_STATIC_TEMPLATE #define assertmem( x, y ) #endif // Win32 #if defined(WIN32) || defined(_WIN32) #ifdef __MINGW32__ #undef _alloca // in mingw _alloca is a #define // NOTE: Do *not* use __builtin_alloca_with_align(), unlike regular alloca it frees at end of block instead of end of function ! #define _alloca16( x ) ( (void *) ( (assert((x) #endif #include #include #include #include #include #include #include #include #include #include #include #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #undef FindText // stupid namespace poluting Microsoft monkeys #endif // Apple legacy #ifdef __APPLE__ #include #ifdef __MAC_OS_X_VERSION_MIN_REQUIRED #if __MAC_OS_X_VERSION_MIN_REQUIRED == 1040 #define OSX_TIGER #elif __MAC_OS_X_VERSION_MIN_REQUIRED < 1060 #define OSX_LEOPARD #endif #endif #endif #define ID_TIME_T time_t typedef unsigned char byte; // 8 bits typedef unsigned short word; // 16 bits typedef unsigned int dword; // 32 bits typedef unsigned int uint; typedef unsigned long ulong; typedef int qhandle_t; #ifndef NULL #define NULL ((void *)0) #endif #ifndef BIT #define BIT( num ) ( 1 << ( num ) ) #endif #define MAX_STRING_CHARS 1024 // max length of a string // maximum world size #define MAX_WORLD_COORD ( 128 * 1024 ) #define MIN_WORLD_COORD ( -128 * 1024 ) #define MAX_WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD ) #endif