/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __PLAYERICON_H__ #define __PLAYERICON_H__ typedef enum { ICON_LAG, ICON_CHAT, ICON_NONE } playerIconType_t; class idPlayerIcon { public: public: idPlayerIcon(); ~idPlayerIcon(); void Draw( idPlayer *player, jointHandle_t joint ); void Draw( idPlayer *player, const idVec3 &origin ); public: playerIconType_t iconType; renderEntity_t renderEnt; qhandle_t iconHandle; public: void FreeIcon( void ); bool CreateIcon( idPlayer* player, playerIconType_t type, const char *mtr, const idVec3 &origin, const idMat3 &axis ); bool CreateIcon( idPlayer* player, playerIconType_t type, const idVec3 &origin, const idMat3 &axis ); void UpdateIcon( idPlayer* player, const idVec3 &origin, const idMat3 &axis ); }; #endif /* !_PLAYERICON_H_ */