cmake_minimum_required(VERSION 2.8...3.22 FATAL_ERROR) project(dhewm3sdk) option(BASE "Build the base (game/) game code" ON) set(BASE_NAME "base" CACHE STRING "Name of the mod built from game/ (will result in \${BASE_NAME}.dll)") set(BASE_DEFS "GAME_DLL" CACHE STRING "Compiler definitions for the mod built from game/") option(D3XP "Build the d3xp/ game code" ON) set(D3XP_NAME "d3xp" CACHE STRING "Name of the mod built from d3xp/ (will result in \${D3XP_NAME}.dll)") set(D3XP_DEFS "GAME_DLL;_D3XP;CTF" CACHE STRING "Compiler definitions for the mod built from d3xp/") option(ONATIVE "Optimize for the host CPU" OFF) if(NOT MSVC) # GCC/clang or compatible, hopefully option(FORCE_COLORED_OUTPUT "Always produce ANSI-colored compiler warnings/errors (GCC/Clang only; esp. useful with ninja)." OFF) option(ASAN "Enable GCC/Clang Adress Sanitizer (ASan)" OFF) # TODO: MSVC might also support this, somehow? endif() set(src_game_mod # add additional .cpp files of your mod in game/ # (that you added to the ones already existant in the SDK/in dhewm3) # like "game/MyFile.cpp" (without quotes, one file per line) ) set(src_d3xp_mod # add additional .cpp files of your mod in d3xp/ # (that you added to the ones already existant in the SDK/in dhewm3) # like "d3xp/MyFile.cpp" (without quotes, one file per line) ) ######################################################################## # You /probably/ don't need to change anything below here for your Mod # ######################################################################## # TODO # osx: place game .dylib's in the bundle (next to the binary) # osx: -weak_framework ? # maybe add these as options: # TARGET_MONO # SETUP # SDK -D_D3SDK # don't add these as options, but document them? # IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST # DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE # LIBC_MALLOC -DUSE_LIBC_MALLOC=0 # ID_NOLANADDRESS -DID_NOLANADDRESS # fallback for cmake versions without add_compile_options if(NOT COMMAND add_compile_options) function(add_compile_options) foreach(arg ${ARGN}) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${arg}" PARENT_SCOPE) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}" PARENT_SCOPE) endforeach() endfunction() endif() if(NOT CMAKE_SYSTEM_PROCESSOR) message(FATAL_ERROR "No target CPU architecture set") endif() if(NOT CMAKE_SYSTEM_NAME) message(FATAL_ERROR "No target OS set") endif() # target cpu set(cpu ${CMAKE_SYSTEM_PROCESSOR}) # Originally, ${CMAKE_SYSTEM_PROCESSOR} was supposed to contain the *target* CPU, according to CMake's documentation. # As far as I can tell this has always been broken (always returns host CPU) at least on Windows # (see e.g. https://cmake.org/pipermail/cmake-developers/2014-September/011405.html) and wasn't reliable on # other systems either, for example on Linux with 32bit userland but 64bit kernel it returned the kernel CPU type # (e.g. x86_64 instead of i686). Instead of fixing this, CMake eventually updated their documentation in 3.20, # now it's officially the same as CMAKE_HOST_SYSTEM_PROCESSOR except when cross-compiling (where it's explicitly set) # So we gotta figure out the actual target CPU type ourselves.. (why am I sticking to this garbage buildsystem?) if(NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL CMAKE_HOST_SYSTEM_PROCESSOR)) # special case: cross-compiling, here CMAKE_SYSTEM_PROCESSOR should be correct, hopefully # (just leave cpu at ${CMAKE_SYSTEM_PROCESSOR}) elseif(MSVC) # because all this wasn't ugly enough, it turned out that, unlike standalone CMake, Visual Studio's # integrated CMake doesn't set CMAKE_GENERATOR_PLATFORM, so I gave up on guessing the CPU arch here # and moved the CPU detection to MSVC-specific code in neo/sys/platform.h else() # not MSVC and not cross-compiling, assume GCC or clang (-compatible), seems to work for MinGW as well execute_process(COMMAND ${CMAKE_C_COMPILER} "-dumpmachine" RESULT_VARIABLE cc_dumpmachine_res OUTPUT_VARIABLE cc_dumpmachine_out) if(cc_dumpmachine_res EQUAL 0) string(STRIP ${cc_dumpmachine_out} cc_dumpmachine_out) # get rid of trailing newline message(STATUS "`${CMAKE_C_COMPILER} -dumpmachine` says: \"${cc_dumpmachine_out}\"") # gcc -dumpmachine and clang -dumpmachine seem to print something like "x86_64-linux-gnu" (gcc) # or "x64_64-pc-linux-gnu" (clang) or "i686-w64-mingw32" (32bit mingw-w64) i.e. starting with the CPU, # then "-" and then OS or whatever - so use everything up to first "-" string(REGEX MATCH "^[^-]+" cpu ${cc_dumpmachine_out}) message(STATUS " => CPU architecture extracted from that: \"${cpu}\"") else() message(WARNING "${CMAKE_C_COMPILER} -dumpmachine failed with error (code) ${cc_dumpmachine_res}") message(WARNING "will use the (sometimes incorrect) CMAKE_SYSTEM_PROCESSOR (${cpu}) to determine D3_ARCH") endif() endif() if(cpu STREQUAL "powerpc") set(cpu "ppc") elseif(cpu STREQUAL "aarch64") # "arm64" is more obvious, and some operating systems (like macOS) use it instead of "aarch64" set(cpu "arm64") elseif(cpu MATCHES "i.86") set(cpu "x86") elseif(cpu MATCHES "[aA][mM][dD]64" OR cpu MATCHES "[xX]64") set(cpu "x86_64") elseif(cpu MATCHES "[aA][rR][mM].*") # some kind of arm.. # On 32bit Raspbian gcc -dumpmachine returns sth starting with "arm-", # while clang -dumpmachine says "arm6k-..." - try to unify that to "arm" if(CMAKE_SIZEOF_VOID_P EQUAL 8) # sizeof(void*) == 8 => must be arm64 set(cpu "arm64") else() # should be 32bit arm then (probably "armv7l" "armv6k" or sth like that) set(cpu "arm") endif() endif() # target os if(APPLE) set(os "macosx") else() string(TOLOWER "${CMAKE_SYSTEM_NAME}" os) endif() add_definitions(-DD3_OSTYPE="${os}" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P}) if(MSVC) # for MSVC D3_ARCH is set in code (in neo/sys/platform.h) message(STATUS "Setting -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P} -DD3_OSTYPE=\"${os}\" - NOT setting D3_ARCH, because we're targeting MSVC (VisualC++)") # make sure ${cpu} isn't (cant't be) used by CMake when building with MSVC unset(cpu) else() add_definitions(-DD3_ARCH="${cpu}") message(STATUS "Setting -DD3_ARCH=\"${cpu}\" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P} -DD3_OSTYPE=\"${os}\" ") if(cpu MATCHES ".*64.*" AND NOT CMAKE_SIZEOF_VOID_P EQUAL 8) # tough luck if some CPU architecture has "64" in its name but uses 32bit pointers message(SEND_ERROR "CMake thinks sizeof(void*) == 4, but the target CPU ${cpu} looks like a 64bit CPU!") message(FATAL_ERROR "If you're building in a 32bit chroot on a 64bit host, switch to it with 'linux32 chroot' or at least call cmake with linux32 (or your OSs equivalent)!") endif() endif() # build type if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "RelWithDebInfo") endif() include(CheckCXXCompilerFlag) include(TestBigEndian) set(D3_COMPILER_IS_CLANG FALSE) set(D3_COMPILER_IS_GCC_OR_CLANG FALSE) if(NOT MSVC) # check if this is some kind of clang (Clang, AppleClang, whatever) # (convert compiler ID to lowercase so we match Clang, clang, AppleClang etc, regardless of case) string(TOLOWER ${CMAKE_CXX_COMPILER_ID} compiler_id_lower) if(compiler_id_lower MATCHES ".*clang.*") message(STATUS "Compiler \"${CMAKE_CXX_COMPILER_ID}\" detected as some kind of clang") set(D3_COMPILER_IS_CLANG TRUE) set(D3_COMPILER_IS_GCC_OR_CLANG TRUE) elseif(CMAKE_COMPILER_IS_GNUCC) set(D3_COMPILER_IS_GCC_OR_CLANG TRUE) endif() unset(compiler_id_lower) endif() # NOT MSVC # compiler specific flags if(D3_COMPILER_IS_GCC_OR_CLANG) add_compile_options(-pipe) add_compile_options(-Wall) if(NOT CMAKE_CROSSCOMPILING AND ONATIVE) add_compile_options(-march=native) elseif(NOT APPLE AND cpu STREQUAL "x86") add_compile_options(-march=pentium3) endif() if(FORCE_COLORED_OUTPUT) if(CMAKE_COMPILER_IS_GNUCC) add_compile_options (-fdiagnostics-color=always) elseif (D3_COMPILER_IS_CLANG) add_compile_options (-fcolor-diagnostics) endif () endif () set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O0") set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG") set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer") set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-math-errno -fno-trapping-math -fomit-frame-pointer") set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O2 -g -ggdb -fno-math-errno -fno-trapping-math -fno-omit-frame-pointer") set(CMAKE_C_FLAGS_MINSIZEREL "-Os -fno-math-errno -fno-trapping-math -fomit-frame-pointer") set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL}) set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE}) add_compile_options(-fno-strict-aliasing) # dear idiot compilers, don't fuck up math code with useless FMA "optimizations" # (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=100839) add_compile_options(-ffp-contract=off) if(ASAN) # if this doesn't work, ASan might not be available on your platform, don't set ASAN then.. add_compile_options(-fsanitize=address) # TODO: do we need to link against libasan or sth? or is it enough if dhewm3 executable does? # set(ldflags ${ldflags} -fsanitize=address) endif() if(NOT AROS) CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility) if(NOT cxx_has_fvisibility) message(FATAL_ERROR "Compiler does not support -fvisibility") endif() add_compile_options(-fvisibility=hidden) endif() # TODO fix these warnings add_compile_options(-Wno-sign-compare) add_compile_options(-Wno-switch) add_compile_options(-Wno-strict-overflow) if(CMAKE_COMPILER_IS_GNUCC AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 8.0) # ‘void* memset(void*, int, size_t)’ clearing an object of type ‘struct refSound_t’ with no trivial copy-assignment; use assignment or value-initialization instead # ‘void* memcpy(void*, const void*, size_t)’ writing to an object of type ‘class idDrawVert’ with no trivial copy-assignment; use copy-assignment or copy-initialization instead # etc - I don't care, all the cases I've checked were safe and I'm not gonna add (void*) casts in 1000 places # (that would make merging new mods painful) add_compile_options(-Wno-class-memaccess) endif() CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual) if(cxx_has_Woverload_virtual) add_compile_options(-Woverloaded-virtual) endif() if(AROS) set(CMAKE_SHARED_LIBRARY_SUFFIX ".aros-${cpu}") add_definitions(-DIOAPI_NO_64) elseif(APPLE) add_definitions(-DMACOS_X=1) if(cpu STREQUAL "x86_64") add_compile_options(-arch x86_64 -mmacosx-version-min=10.6) set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.6") elseif(cpu STREQUAL "arm64") add_compile_options(-arch arm64 -mmacosx-version-min=11.0) set(ldflags "${ldflags} -arch arm64 -mmacosx-version-min=11.0") elseif(cpu STREQUAL "x86") CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386) if(cxx_has_arch_i386) add_compile_options(-arch i386) set(ldflags "${ldflags} -arch i386") endif() add_compile_options(-mmacosx-version-min=10.4) set(ldflags "${ldflags} -mmacosx-version-min=10.4") elseif(cpu STREQUAL "ppc") CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc) if(cxx_has_arch_ppc) add_compile_options(-arch ppc -mone-byte-bool) set(ldflags "${ldflags} -arch ppc -mone-byte-bool") endif() add_compile_options(-mmacosx-version-min=10.4) set(ldflags "${ldflags} -mmacosx-version-min=10.4") else() message(FATAL_ERROR "Unsupported CPU architecture for OSX") endif() elseif(WIN32) set(ldflags "${ldflags} -static-libgcc -static-libstdc++") elseif(os STREQUAL "linux") # set(sys_libs ${sys_libs} dl) FIXME: -ldl needed anyway? endif() elseif(MSVC) add_definitions(/MP) # parallel build (use all cores, or as many as configured in VS) add_compile_options(/W4) add_compile_options(/we4840) # treat as error when passing a class to a vararg-function (probably printf-like) # treat several kinds of truncating int<->pointer conversions as errors (for more 64bit-safety) add_compile_options(/we4306 /we4311 /we4312 /we4302) add_compile_options(/wd4100) # unreferenced formal parameter add_compile_options(/wd4127) # conditional expression is constant add_compile_options(/wd4244) # possible loss of data add_compile_options(/wd4245) # signed/unsigned mismatch add_compile_options(/wd4267) # possible loss of data add_compile_options(/wd4714) # 'function' marked as __forceinline not inlined add_compile_options(/wd4996) # 'function': was declared deprecated add_compile_options(/wd4068) # unknown pragma add_compile_options(/wd4458) # declaration of 'bla' hides class member add_definitions(-D_ALLOW_KEYWORD_MACROS) # because of the "#define private public" and "#define protected public" in TypeInfo.cpp set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd") set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD") set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD") set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD") else() message(FATAL_ERROR "Unsupported compiler") endif() set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE}) set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO}) set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL}) # mingw and msvc if(WIN32) add_definitions(-DWINVER=0x0501) add_definitions(-D_WIN32_WINNT=0x0501) endif() set(bindir "${CMAKE_INSTALL_FULL_BINDIR}") set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}/dhewm3") set(datadir "${CMAKE_INSTALL_FULL_DATADIR}/dhewm3") TEST_BIG_ENDIAN(is_big_endian) configure_file( "${CMAKE_SOURCE_DIR}/config.h.in" "${CMAKE_BINARY_DIR}/config.h" ) if(NOT MSVC) message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}") endif() if(NOT APPLE AND NOT WIN32) message(STATUS "The install target will use the following directories:") message(STATUS " Binary directory: ${bindir}") message(STATUS " Library directory: ${libdir}") message(STATUS " Data directory: ${datadir}") endif() # I'm a bit sloppy with headers and just glob them in.. # they're only handled in CMake at all so they turn up in Visual Studio solutions.. # globs all the headers from ${PATHPREFIX}/ and adds them to ${SRCLIST} function(add_globbed_headers SRCLIST PATHPREFIX) file(GLOB_RECURSE tmp_hdrs RELATIVE "${CMAKE_SOURCE_DIR}" "${PATHPREFIX}/*.h") set(${SRCLIST} ${tmp_hdrs} ${${SRCLIST}} PARENT_SCOPE) endfunction() if(CMAKE_MAJOR_VERSION LESS 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION LESS 8 )) # cmake < 3.8 doesn't support source_group(TREE ...) so replace it with a dummy # (it's only cosmetical anyway, to make source files show up properly in Visual Studio) function(source_group) endfunction() message(STATUS "Using CMake < 3.8, doesn't support source_group(TREE ...), replacing it with a dummy") message(STATUS " (this is only relevants for IDEs, doesn't matter for just compiling dhewm3)") #else() # message(STATUS "Using CMake >= 3.8, supports source_group(TREE ...)") endif() set(src_game game/AF.cpp game/AFEntity.cpp game/Actor.cpp game/Camera.cpp game/Entity.cpp game/BrittleFracture.cpp game/Fx.cpp game/GameEdit.cpp game/Game_local.cpp game/Game_network.cpp game/Item.cpp game/IK.cpp game/Light.cpp game/Misc.cpp game/Mover.cpp game/Moveable.cpp game/MultiplayerGame.cpp game/Player.cpp game/PlayerIcon.cpp game/PlayerView.cpp game/Projectile.cpp game/Pvs.cpp game/SecurityCamera.cpp game/SmokeParticles.cpp game/Sound.cpp game/Target.cpp game/Trigger.cpp game/Weapon.cpp game/WorldSpawn.cpp game/ai/AAS.cpp game/ai/AAS_debug.cpp game/ai/AAS_pathing.cpp game/ai/AAS_routing.cpp game/ai/AI.cpp game/ai/AI_events.cpp game/ai/AI_pathing.cpp game/ai/AI_Vagary.cpp game/gamesys/DebugGraph.cpp game/gamesys/Class.cpp game/gamesys/Event.cpp game/gamesys/SaveGame.cpp game/gamesys/SysCmds.cpp game/gamesys/SysCvar.cpp game/gamesys/TypeInfo.cpp game/anim/Anim.cpp game/anim/Anim_Blend.cpp game/anim/Anim_Import.cpp game/anim/Anim_Testmodel.cpp game/script/Script_Compiler.cpp game/script/Script_Interpreter.cpp game/script/Script_Program.cpp game/script/Script_Thread.cpp game/physics/Clip.cpp game/physics/Force.cpp game/physics/Force_Constant.cpp game/physics/Force_Drag.cpp game/physics/Force_Field.cpp game/physics/Force_Spring.cpp game/physics/Physics.cpp game/physics/Physics_AF.cpp game/physics/Physics_Actor.cpp game/physics/Physics_Base.cpp game/physics/Physics_Monster.cpp game/physics/Physics_Parametric.cpp game/physics/Physics_Player.cpp game/physics/Physics_RigidBody.cpp game/physics/Physics_Static.cpp game/physics/Physics_StaticMulti.cpp game/physics/Push.cpp ${src_game_mod} ) add_globbed_headers(src_game "game") set(src_d3xp d3xp/AF.cpp d3xp/AFEntity.cpp d3xp/Actor.cpp d3xp/Camera.cpp d3xp/Entity.cpp d3xp/BrittleFracture.cpp d3xp/Fx.cpp d3xp/GameEdit.cpp d3xp/Game_local.cpp d3xp/Game_network.cpp d3xp/Item.cpp d3xp/IK.cpp d3xp/Light.cpp d3xp/Misc.cpp d3xp/Mover.cpp d3xp/Moveable.cpp d3xp/MultiplayerGame.cpp d3xp/Player.cpp d3xp/PlayerIcon.cpp d3xp/PlayerView.cpp d3xp/Projectile.cpp d3xp/Pvs.cpp d3xp/SecurityCamera.cpp d3xp/SmokeParticles.cpp d3xp/Sound.cpp d3xp/Target.cpp d3xp/Trigger.cpp d3xp/Weapon.cpp d3xp/WorldSpawn.cpp d3xp/ai/AAS.cpp d3xp/ai/AAS_debug.cpp d3xp/ai/AAS_pathing.cpp d3xp/ai/AAS_routing.cpp d3xp/ai/AI.cpp d3xp/ai/AI_events.cpp d3xp/ai/AI_pathing.cpp d3xp/ai/AI_Vagary.cpp d3xp/gamesys/DebugGraph.cpp d3xp/gamesys/Class.cpp d3xp/gamesys/Event.cpp d3xp/gamesys/SaveGame.cpp d3xp/gamesys/SysCmds.cpp d3xp/gamesys/SysCvar.cpp d3xp/gamesys/TypeInfo.cpp d3xp/anim/Anim.cpp d3xp/anim/Anim_Blend.cpp d3xp/anim/Anim_Import.cpp d3xp/anim/Anim_Testmodel.cpp d3xp/script/Script_Compiler.cpp d3xp/script/Script_Interpreter.cpp d3xp/script/Script_Program.cpp d3xp/script/Script_Thread.cpp d3xp/physics/Clip.cpp d3xp/physics/Force.cpp d3xp/physics/Force_Constant.cpp d3xp/physics/Force_Drag.cpp d3xp/physics/Force_Field.cpp d3xp/physics/Force_Spring.cpp d3xp/physics/Physics.cpp d3xp/physics/Physics_AF.cpp d3xp/physics/Physics_Actor.cpp d3xp/physics/Physics_Base.cpp d3xp/physics/Physics_Monster.cpp d3xp/physics/Physics_Parametric.cpp d3xp/physics/Physics_Player.cpp d3xp/physics/Physics_RigidBody.cpp d3xp/physics/Physics_Static.cpp d3xp/physics/Physics_StaticMulti.cpp d3xp/physics/Push.cpp d3xp/Grabber.cpp d3xp/physics/Force_Grab.cpp ${src_d3xp_mod} ) add_globbed_headers(src_d3xp "d3xp") set(src_idlib idlib/bv/Bounds.cpp idlib/bv/Frustum.cpp idlib/bv/Sphere.cpp idlib/bv/Box.cpp idlib/geometry/DrawVert.cpp idlib/geometry/Winding2D.cpp idlib/geometry/Surface_SweptSpline.cpp idlib/geometry/Winding.cpp idlib/geometry/Surface.cpp idlib/geometry/Surface_Patch.cpp idlib/geometry/TraceModel.cpp idlib/geometry/JointTransform.cpp idlib/hashing/CRC32.cpp idlib/hashing/MD4.cpp idlib/hashing/MD5.cpp idlib/math/Angles.cpp idlib/math/Lcp.cpp idlib/math/Math.cpp idlib/math/Matrix.cpp idlib/math/Ode.cpp idlib/math/Plane.cpp idlib/math/Pluecker.cpp idlib/math/Polynomial.cpp idlib/math/Quat.cpp idlib/math/Rotation.cpp idlib/math/Simd.cpp idlib/math/Simd_Generic.cpp idlib/math/Simd_AltiVec.cpp idlib/math/Simd_MMX.cpp idlib/math/Simd_3DNow.cpp idlib/math/Simd_SSE.cpp idlib/math/Simd_SSE2.cpp idlib/math/Simd_SSE3.cpp idlib/math/Vector.cpp idlib/BitMsg.cpp idlib/LangDict.cpp idlib/Lexer.cpp idlib/Lib.cpp idlib/containers/HashIndex.cpp idlib/Dict.cpp idlib/Str.cpp idlib/Parser.cpp idlib/MapFile.cpp idlib/CmdArgs.cpp idlib/Token.cpp idlib/Base64.cpp idlib/Timer.cpp idlib/Heap.cpp ) add_globbed_headers(src_idlib "idlib") # just add all the remaining headers (that have no corresponding .cpp in the SDK) # to idlib so they can be navigated there add_globbed_headers(src_idlib "cm") add_globbed_headers(src_idlib "framework") add_globbed_headers(src_idlib "renderer") add_globbed_headers(src_idlib "sound") add_globbed_headers(src_idlib "sys") add_globbed_headers(src_idlib "tools") add_globbed_headers(src_idlib "ui") include_directories(${CMAKE_BINARY_DIR}) include_directories(${CMAKE_SOURCE_DIR}) add_library(idlib STATIC ${src_idlib}) if (AROS) add_library(dll STATIC ${src_arosdll}) if(CMAKE_SYSTEM_PROCESSOR STREQUAL "i386") set(AROS_ARCH "x86") else() set(AROS_ARCH ${CMAKE_SYSTEM_PROCESSOR}) endif() else() if(D3_COMPILER_IS_GCC_OR_CLANG AND NOT MINGW) set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC") endif() endif() source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_idlib}) if(BASE) if (AROS) add_executable(base sys/aros/dll/dllglue.c ${src_game}) set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}.aros-${AROS_ARCH}") else() add_library(base SHARED ${src_game}) # so mods can create cdoom.dll instead of base.dll from the code in game/ set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}") endif() source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_game}) set_target_properties(base PROPERTIES PREFIX "") set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "${BASE_DEFS}") target_include_directories(base PRIVATE "${CMAKE_SOURCE_DIR}/game") set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path") if (AROS) target_link_libraries(base idlib dll) else() target_link_libraries(base idlib) endif() if(NOT APPLE AND NOT WIN32) install(TARGETS base RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif() if(D3XP) if (AROS) add_executable(d3xp sys/aros/dll/dllglue.c ${src_d3xp}) set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}.aros-${AROS_ARCH}") else() add_library(d3xp SHARED ${src_d3xp}) # so mods can create whatever.dll instead of d3xp.dll from the code in d3xp/ set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}") endif() source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_d3xp}) set_target_properties(d3xp PROPERTIES PREFIX "") set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "${D3XP_DEFS}") target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/d3xp") set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path") if (AROS) target_link_libraries(d3xp idlib dll) else() target_link_libraries(d3xp idlib) endif() if(NOT APPLE AND NOT WIN32) install(TARGETS d3xp RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif()