Commit graph

  • e957bd3460 Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() Daniel Gibson 2020-09-06 04:54:51 +0200
  • 273b1d4a4f Fix lingering messages in HUD after loading savegame Daniel Gibson 2020-09-06 04:49:18 +0200
  • cad0660add Fix handling of paths with dots in dir names, fix #299, #301 Daniel Gibson 2020-09-06 04:42:33 +0200
  • 912f2d6dd7 ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-09-06 04:36:40 +0200
  • c921508eef MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2020-09-06 04:28:43 +0200
  • a9f0df28c0 Port CMake-changes that were added to dhewm3 since the SDK was created Daniel Gibson 2020-09-06 04:09:12 +0200
  • ddc635a03c Hopefully fix "shooting arrows at Dead Souls" freezing game (Rivensin) Daniel Gibson 2019-01-05 06:09:17 +0100
  • 4c6341ed3d idProjectile::Launch() warns about missing snd_tracer Daniel Gibson 2018-11-18 19:12:43 +0100
  • 522a8fc330 Bugfix from Rivensin: idAnimState::Save() checks if(animator != NULL) Daniel Gibson 2021-01-18 03:36:12 +0100
  • 4a2d4751ac (Hopefully) fix one of the assertions rarely happening in Rivensen Daniel Gibson 2018-11-11 23:55:26 +0100
  • f0ff1f878d Fix another arrow-shooting Assertion (from Rivensin) Daniel Gibson 2018-09-02 03:42:59 +0200
  • 351a1744a7 Fix Assertion in Engine when shooting Arrows (from Rivensin) Daniel Gibson 2018-09-02 01:17:57 +0200
  • aa0e2268bc Increase Script MAX_GLOBALS in game/ Daniel Gibson 2020-09-06 04:27:04 +0200
  • c6bc03bd76 Enable building on Apple Silicon Daniel Gibson 2021-01-18 00:51:48 +0100
  • 2600ccf87f Suppress GCC8+ warnings about memcpy()/memset() on classes Daniel Gibson 2020-09-15 00:53:07 +0200
  • 1f0e16fae2 Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 Daniel Gibson 2020-09-06 04:56:53 +0200
  • 66f11624fe Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() Daniel Gibson 2020-09-06 04:54:51 +0200
  • 335858bd5a Fix lingering messages in HUD after loading savegame Daniel Gibson 2020-09-06 04:49:18 +0200
  • fd77b94a0d Fix handling of paths with dots in dir names, fix #299, #301 Daniel Gibson 2020-09-06 04:42:33 +0200
  • a76f1c3c7c ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-09-06 04:36:40 +0200
  • 53d781257a MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2020-09-06 04:28:43 +0200
  • f3c70facd5 Port CMake-changes that were added to dhewm3 since the SDK was created Daniel Gibson 2020-09-06 04:09:12 +0200
  • ff6d986925 Enable building on Apple Silicon Daniel Gibson 2021-01-18 00:51:48 +0100
  • fc87b17c11 Suppress GCC8+ warnings about memcpy()/memset() on classes Daniel Gibson 2020-09-15 00:53:07 +0200
  • 5f749e985e Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 Daniel Gibson 2020-09-06 04:56:53 +0200
  • cb0775e7d3 Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() Daniel Gibson 2020-09-06 04:54:51 +0200
  • 76e8488d39 Fix lingering messages in HUD after loading savegame Daniel Gibson 2020-09-06 04:49:18 +0200
  • 431de18a60 Fix handling of paths with dots in dir names, fix #299, #301 Daniel Gibson 2020-09-06 04:42:33 +0200
  • 7123e0ef54 ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-09-06 04:36:40 +0200
  • a533e0ce60 MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2020-09-06 04:28:43 +0200
  • 3fd2772676 Increase Script MAX_GLOBALS in game/ Daniel Gibson 2020-09-06 04:27:04 +0200
  • 552d5a6c40 Port CMake-changes that were added to dhewm3 since the SDK was created Daniel Gibson 2020-09-06 04:09:12 +0200
  • b74a02dcc1 Enable building on Apple Silicon Daniel Gibson 2021-01-18 00:51:48 +0100
  • 12ea612114 Suppress GCC8+ warnings about memcpy()/memset() on classes Daniel Gibson 2020-09-15 00:53:07 +0200
  • a91eb7a6a2 Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 Daniel Gibson 2020-09-06 04:56:53 +0200
  • c747a95782 Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() Daniel Gibson 2020-09-06 04:54:51 +0200
  • 6e999ee9e3 Fix lingering messages in HUD after loading savegame Daniel Gibson 2020-09-06 04:49:18 +0200
  • e9b3e09d24 Fix handling of paths with dots in dir names, fix #299, #301 Daniel Gibson 2020-09-06 04:42:33 +0200
  • 9897c81573 ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-09-06 04:36:40 +0200
  • 43681aa64e MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2020-09-06 04:28:43 +0200
  • 3eb97e11dc Increase Script MAX_GLOBALS in game/ Daniel Gibson 2020-09-06 04:27:04 +0200
  • 7464570b21 Port CMake-changes that were added to dhewm3 since the SDK was created Daniel Gibson 2020-09-06 04:09:12 +0200
  • fb189eec96 Enable building on Apple Silicon Daniel Gibson 2021-01-18 00:51:48 +0100
  • 59aecaf6d2 Suppress GCC8+ warnings about memcpy()/memset() on classes Daniel Gibson 2020-09-15 00:53:07 +0200
  • bc9c799d94 Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 Daniel Gibson 2020-09-06 04:56:53 +0200
  • 6401071bc1 Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() Daniel Gibson 2020-09-06 04:54:51 +0200
  • f548573c8d Fix lingering messages in HUD after loading savegame Daniel Gibson 2020-09-06 04:49:18 +0200
  • 952fd84808 Fix handling of paths with dots in dir names, fix #299, #301 Daniel Gibson 2020-09-06 04:42:33 +0200
  • a6ecc5e75d MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2020-09-06 04:28:43 +0200
  • 8d10759cb7 Increase Script MAX_GLOBALS in game/ Daniel Gibson 2020-09-06 04:27:04 +0200
  • 6fe60ec230 Port CMake-changes that were added to dhewm3 since the SDK was created Daniel Gibson 2020-09-06 04:09:12 +0200
  • dcd183cbd5 ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-09-06 04:36:40 +0200
  • 98d77ff104 ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-09-06 04:36:40 +0200
  • 08ba7036a7 Enable building on Apple Silicon Daniel Gibson 2021-01-18 00:51:48 +0100
  • a87dc84496 Suppress GCC8+ warnings about memcpy()/memset() on classes Daniel Gibson 2020-09-15 00:53:07 +0200
  • 0b88838c1c Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 Daniel Gibson 2020-09-06 04:56:53 +0200
  • bbc2ddfa0b Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() Daniel Gibson 2020-09-06 04:54:51 +0200
  • 310093dd40 Fix lingering messages in HUD after loading savegame Daniel Gibson 2020-09-06 04:49:18 +0200
  • 74313c7ca9 Fix handling of paths with dots in dir names, fix #299, #301 Daniel Gibson 2020-09-06 04:42:33 +0200
  • d9744dacde MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2020-09-06 04:28:43 +0200
  • deccc00275 Increase Script MAX_GLOBALS in game/ Daniel Gibson 2020-09-06 04:27:04 +0200
  • dd0a1953e4 Port CMake-changes that were added to dhewm3 since the SDK was created Daniel Gibson 2020-09-06 04:09:12 +0200
  • 372ae8bb73 Enable building on Apple Silicon Daniel Gibson 2021-01-18 00:51:48 +0100
  • 9f36bb4217 Fix music volume: Also collect s_music speakers when loading savegame Daniel Gibson 2021-01-17 06:35:27 +0100
  • 2a649bd074 Suppress GCC8+ warnings about memcpy()/memset() on classes Daniel Gibson 2020-09-15 00:53:07 +0200
  • 1e80eac345 Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 Daniel Gibson 2020-09-06 04:56:53 +0200
  • 15ffd5df82 Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() Daniel Gibson 2020-09-06 04:54:51 +0200
  • 76086703ef Fix lingering messages in HUD after loading savegame Daniel Gibson 2020-09-06 04:49:18 +0200
  • 5e299aa5d4 Fix handling of paths with dots in dir names, fix #299, #301 Daniel Gibson 2020-09-06 04:42:33 +0200
  • 541ba91e61 ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-09-06 04:36:40 +0200
  • a0065803ff MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2020-09-06 04:28:43 +0200
  • 74cacadd73 Increase Script MAX_GLOBALS in game/ Daniel Gibson 2020-09-06 04:27:04 +0200
  • 76529ab38f Port CMake-changes that were added to dhewm3 since the SDK was created Daniel Gibson 2020-09-06 04:09:12 +0200
  • 8d0cbcc054 weapons may cast shadows now revility 2020-05-30 22:01:11 -0400
  • 0e5c62cf18
    weapons may cast shadows now revility 2020-05-30 22:01:11 -0400
  • 69dfa0bdef Add g_hitEffect to remove hit judder effect DirtBagXon 2020-04-10 10:38:15 +0100
  • c793d85bcb Fixed no_stamina disabling shield gauge revility 2020-02-10 21:12:05 -0500
  • bf9ecc3686
    Fixed no_stamina disabling shield gauge revility 2020-02-10 21:12:05 -0500
  • 514749c30e Add documentation for integrating Doom3[CC] C++ code Daniel Gibson 2020-01-27 01:24:21 +0100
  • 038a9629a9 Clean CCBst.* up a little bit Daniel Gibson 2020-01-23 21:27:18 +0100
  • 7cef835ca7 Initialize some variables, several TODOs Daniel Gibson 2020-01-23 21:19:34 +0100
  • 21cfdc877a integrated doom3cc code Daniel Gibson 2019-12-16 01:56:37 +0100
  • 1b431fac6d Fix argument type of idFuncShootProjectile::*Snapshot() Daniel Gibson 2020-01-05 03:20:21 +0100
  • 6cd666e1a3 Mirroring the idLangDict changes made to the Engine for this mod Daniel Gibson 2020-01-05 02:59:12 +0100
  • 4dd8a97f73 CMake and README adjustments for Doom3: The Lost Mission Daniel Gibson 2020-01-05 02:57:34 +0100
  • aac103aa31 Import changes from Doom3: The Lost Mission Daniel Gibson 2019-12-29 05:42:47 +0100
  • c198d4ebeb
    README: formatting Daniel Gibson 2019-01-05 06:46:40 +0100
  • f264b09915
    README: Document dhewm3 specific stuff for Mods GUIs Daniel Gibson 2019-01-05 06:45:01 +0100
  • 6dcc4ce912
    README: Mention how to set build type on Unix Daniel Gibson 2019-01-05 06:16:14 +0100
  • b651f9dc1d Hopefully fix "shooting arrows at Dead Souls" freezing game Daniel Gibson 2019-01-05 06:09:17 +0100
  • cffcb77038
    README: Howto build on Windows Daniel Gibson 2019-01-05 02:17:03 +0100
  • 7b4b2a8684 Add first element (FT_IsDemo) to enum idCommon::FunctionType Daniel Gibson 2019-01-04 20:29:38 +0100
  • b7d77c468a
    README: Mention Fitz, link 1.5.0 binary downloads Daniel Gibson 2018-12-16 04:04:57 +0100
  • 5070b8c7ec Scale crosshair to 4:3 Daniel Gibson 2018-12-15 17:08:13 +0100
  • d20476172d Fix build with VS2010 Daniel Gibson 2018-12-15 06:01:19 +0100
  • 00472d7286 CMake 2.8 is sufficient Daniel Gibson 2018-12-15 05:30:33 +0100
  • e2f53b1b01 CMake 2.8 is sufficient Daniel Gibson 2018-12-15 05:30:33 +0100
  • 024a868343 CMake 2.8 is sufficient Daniel Gibson 2018-12-15 05:30:33 +0100
  • 6ebb6b8394 CMake 2.8 is sufficient Daniel Gibson 2018-12-15 05:30:33 +0100
  • aaec7be627 CMake 2.8 is sufficient Daniel Gibson 2018-12-15 05:30:33 +0100