Commit graph

  • a28aea1a2d From dhewm3: Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2022-05-17 02:33:39 +0200
  • d1d32f7166 CMake: Fix D3_ARCH, theoretically support Windows on ARM Daniel Gibson 2022-05-17 01:29:47 +0200
  • 3cc7ea926a Port CMake changes from dhewm3 (up to "Fix runtime assert on PPC OS X") Daniel Gibson 2022-05-17 01:09:30 +0200
  • fd598744cd MSVC: Treat pointer truncation warnings as errors, adjust idCVar for that Daniel Gibson 2022-05-17 01:13:23 +0200
  • a8cbb466fc Silence an uninitialized variable warning Turo Lamminen 2021-01-25 13:07:04 +0200
  • 121ae195d9 Several commits about memcpy() and memset() from turol in idlib squashed Turo Lamminen 2021-01-25 11:44:50 +0200
  • d208d24b29 Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • d0062f4a82 Improve some messages in game code Daniel Gibson 2022-05-17 03:51:04 +0200
  • a16895aca6 Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-05-17 03:23:12 +0200
  • 8a38d12237 From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code Daniel Gibson 2022-05-17 03:16:21 +0200
  • 853f934abf Remove usage of C++11 nullptr Daniel Gibson 2022-05-17 03:12:55 +0200
  • 31cb617076 renderer/RenderSystem.h: Changes from dhewm3 Daniel Gibson 2022-05-17 03:10:28 +0200
  • 2ada15d36a Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • d955d4fe8d Don't use stringDataAllocator in idStr, it's not thread-safe Daniel Gibson 2022-05-17 02:51:49 +0200
  • 10a1e80224 Make sure MAX_OSPATH has sane size Daniel Gibson 2022-05-17 02:37:32 +0200
  • 9860dab9f9 From dhewm3: Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2022-05-17 02:33:39 +0200
  • 74a97f742c CMake: Fix D3_ARCH, theoretically support Windows on ARM Daniel Gibson 2022-05-17 01:29:47 +0200
  • 44a04713bf Port CMake changes from dhewm3 (up to "Fix runtime assert on PPC OS X") Daniel Gibson 2022-05-17 01:09:30 +0200
  • dfb9ba9864 MSVC: Treat pointer truncation warnings as errors, adjust idCVar for that Daniel Gibson 2022-05-17 01:13:23 +0200
  • c8104f1634 Silence an uninitialized variable warning Turo Lamminen 2021-01-25 13:07:04 +0200
  • 18697fd998 Several commits about memcpy() and memset() from turol in idlib squashed Turo Lamminen 2021-01-25 11:44:50 +0200
  • 3b5b43d730 Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • 6a3fa7cb5f Improve some messages in game code Daniel Gibson 2022-05-17 03:51:04 +0200
  • 1154794180 Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-05-17 03:23:12 +0200
  • 5bf49f3d98 From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code Daniel Gibson 2022-05-17 03:16:21 +0200
  • 3f3e3d9b63 Remove usage of C++11 nullptr Daniel Gibson 2022-05-17 03:12:55 +0200
  • 133f78abec renderer/RenderSystem.h: Changes from dhewm3 Daniel Gibson 2022-05-17 03:10:28 +0200
  • 2e24715df2 Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • 49d4e8bbaa Don't use stringDataAllocator in idStr, it's not thread-safe Daniel Gibson 2022-05-17 02:51:49 +0200
  • a66cc21056 Make sure MAX_OSPATH has sane size Daniel Gibson 2022-05-17 02:37:32 +0200
  • 0a20d7f7be From dhewm3: Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2022-05-17 02:33:39 +0200
  • 668e8e3968 CMake: Fix D3_ARCH, theoretically support Windows on ARM Daniel Gibson 2022-05-17 01:29:47 +0200
  • 7756dfac84 Port CMake changes from dhewm3 (up to "Fix runtime assert on PPC OS X") Daniel Gibson 2022-05-17 01:09:30 +0200
  • ad600eb681 MSVC: Treat pointer truncation warnings as errors, adjust idCVar for that Daniel Gibson 2022-05-17 01:13:23 +0200
  • 466270ac16 Silence an uninitialized variable warning Turo Lamminen 2021-01-25 13:07:04 +0200
  • f8ca40785f Several commits about memcpy() and memset() from turol in idlib squashed Turo Lamminen 2021-01-25 11:44:50 +0200
  • a6993645d8 Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • ec4697fb11 Improve some messages in game code Daniel Gibson 2022-05-17 03:51:04 +0200
  • 9cc5bb2352 Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-05-17 03:23:12 +0200
  • 37cdb06dce From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code Daniel Gibson 2022-05-17 03:16:21 +0200
  • b5c30809b1 Remove usage of C++11 nullptr Daniel Gibson 2022-05-17 03:12:55 +0200
  • 2f7f107ff9 renderer/RenderSystem.h: Changes from dhewm3 Daniel Gibson 2022-05-17 03:10:28 +0200
  • d3d735c04f Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • ef1002e44f Don't use stringDataAllocator in idStr, it's not thread-safe Daniel Gibson 2022-05-17 02:51:49 +0200
  • 4b1369e859 Make sure MAX_OSPATH has sane size Daniel Gibson 2022-05-17 02:37:32 +0200
  • a09487b720 From dhewm3: Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2022-05-17 02:33:39 +0200
  • 3170652e11 CMake: Fix D3_ARCH, theoretically support Windows on ARM Daniel Gibson 2022-05-17 01:29:47 +0200
  • 14e6d366bf Port CMake changes from dhewm3 (up to "Fix runtime assert on PPC OS X") Daniel Gibson 2022-05-17 01:09:30 +0200
  • 2e2ca7c5d5 MSVC: Treat pointer truncation warnings as errors, adjust idCVar for that Daniel Gibson 2022-05-17 01:13:23 +0200
  • 03c2b379df Silence an uninitialized variable warning Turo Lamminen 2021-01-25 13:07:04 +0200
  • 6186882d35 Several commits about memcpy() and memset() from turol in idlib squashed Turo Lamminen 2021-01-25 11:44:50 +0200
  • a5332a0780 Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • 75fe79db3e C++98 fix: nullptr -> NULL Daniel Gibson 2021-12-20 03:57:36 +0100
  • 6ead5b6297
    mention in readme that this branch is discontinued b/c of hardcorps hardqore2 Daniel Gibson 2021-12-19 06:54:06 +0100
  • e0fa7ab799 Update README for Hard Corps rename Daniel Gibson 2021-12-19 06:38:19 +0100
  • dcf3a3d392 Fix or at least comment on some valid compiler warnings Daniel Gibson 2021-12-19 05:53:01 +0100
  • c639df99d1 Rename to hardcorps and integrate all its code changes Daniel Gibson 2021-12-19 05:51:02 +0100
  • 2ea4371c91 Add explicit Doom3[CC] copyright notice Daniel Gibson 2021-07-05 23:53:24 +0200
  • d7a3332ad2 Fix some assertions on startup Daniel Gibson 2020-04-26 05:10:53 +0200
  • 62c24709ad Fix Win32/VS build on Win64 hosts Daniel Gibson 2021-02-22 03:23:52 +0100
  • c65dc257e7 Fix player's clipModel->axis when loading savegame, fixes #328 Daniel Gibson 2021-02-23 03:29:30 +0100
  • 605370e924 Add information about dhewm3 build to savegames Daniel Gibson 2021-02-07 06:10:19 +0100
  • a2d6b7c2dc Fix savegame-compatibility of scripts, increase BUILD_NUMBER Daniel Gibson 2021-02-01 05:55:31 +0100
  • 5400a63606 Enable building on Apple Silicon Daniel Gibson 2021-01-18 00:51:48 +0100
  • d44a0041b0 Suppress GCC8+ warnings about memcpy()/memset() on classes Daniel Gibson 2020-09-15 00:53:07 +0200
  • 2c0c8f0abb Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 Daniel Gibson 2020-09-06 04:56:53 +0200
  • 15c4d1a632 Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() Daniel Gibson 2020-09-06 04:54:51 +0200
  • 755431c8fa Fix lingering messages in HUD after loading savegame Daniel Gibson 2021-02-23 03:26:59 +0100
  • e7aedc4b60 Fix handling of paths with dots in dir names, fix #299, #301 Daniel Gibson 2020-09-06 04:42:33 +0200
  • 277a7192c3 ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-09-06 04:36:40 +0200
  • b949d29838 MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2020-09-06 04:28:43 +0200
  • 036f6d9cd6 Port CMake-changes that were added to dhewm3 since the SDK was created Daniel Gibson 2020-09-06 04:09:12 +0200
  • c24795b700 Fix Win32/VS build on Win64 hosts Daniel Gibson 2021-02-22 03:23:52 +0100
  • ffa6aed043 Fix player's clipModel->axis when loading savegame, fixes #328 Daniel Gibson 2021-02-15 05:27:37 +0100
  • 70f01e6c9f Add information about dhewm3 build to savegames Daniel Gibson 2021-02-07 06:10:19 +0100
  • ad2bb56fed Fix savegame-compatibility of scripts, increase BUILD_NUMBER Daniel Gibson 2021-02-01 05:55:31 +0100
  • a79217c471 make fitz run more stable Daniel Gibson 2021-02-22 06:03:07 +0100
  • 38cf2bc595 Fix Win32/VS build on Win64 hosts Daniel Gibson 2021-02-22 03:23:52 +0100
  • 1d3076166f Fix player's clipModel->axis when loading savegame, fixes #328 Daniel Gibson 2021-02-15 05:27:37 +0100
  • 26b5803394 Add information about dhewm3 build to savegames Daniel Gibson 2021-02-07 06:10:19 +0100
  • be607a43b9 Fix savegame-compatibility of scripts, increase BUILD_NUMBER Daniel Gibson 2021-02-01 05:55:31 +0100
  • f45b3c270e Fix Win32/VS build on Win64 hosts Daniel Gibson 2021-02-22 03:23:52 +0100
  • 2bd963b986 Fix player's clipModel->axis when loading savegame, fixes #328 Daniel Gibson 2021-02-15 05:27:37 +0100
  • 3bbe350f48 Add information about dhewm3 build to savegames Daniel Gibson 2021-02-07 06:10:19 +0100
  • 5989233ed6 Fix savegame-compatibility of scripts, increase BUILD_NUMBER Daniel Gibson 2021-02-01 05:55:31 +0100
  • d154fb4a15 Fix Win32/VS build on Win64 hosts Daniel Gibson 2021-02-22 03:23:52 +0100
  • 347679c454 Fix player's clipModel->axis when loading savegame, fixes #328 Daniel Gibson 2021-02-15 05:27:37 +0100
  • 7c7a291f40 Add information about dhewm3 build to savegames Daniel Gibson 2021-02-07 06:10:19 +0100
  • 16821c07d0 Fix savegame-compatibility of scripts, increase BUILD_NUMBER Daniel Gibson 2021-02-01 05:55:31 +0100
  • 552eeaec52 Fix Win32/VS build on Win64 hosts Daniel Gibson 2021-02-22 03:23:52 +0100
  • 76cbe64d1d Fix player's clipModel->axis when loading savegame, fixes #328 Daniel Gibson 2021-02-15 05:27:37 +0100
  • 2362fee5b8 Add information about dhewm3 build to savegames Daniel Gibson 2021-02-07 06:10:19 +0100
  • f7f0ace0a0 Fix savegame-compatibility of scripts, increase BUILD_NUMBER Daniel Gibson 2021-02-01 05:55:31 +0100
  • 3b7cc39f28 Fix Win32/VS build on Win64 hosts Daniel Gibson 2021-02-22 03:23:52 +0100
  • 967815d27e Fix player's clipModel->axis when loading savegame, fixes #328 Daniel Gibson 2021-02-15 05:27:37 +0100
  • 983a3c3c37 Add information about dhewm3 build to savegames Daniel Gibson 2021-02-07 06:10:19 +0100
  • ef2ac00ebe Fix savegame-compatibility of scripts, increase BUILD_NUMBER Daniel Gibson 2021-02-01 05:55:31 +0100
  • ed4a6ca6e4 Enable building on Apple Silicon Daniel Gibson 2021-01-18 00:51:48 +0100
  • 02f49e55bf Suppress GCC8+ warnings about memcpy()/memset() on classes Daniel Gibson 2020-09-15 00:53:07 +0200
  • 8ff66b7eab Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 Daniel Gibson 2020-09-06 04:56:53 +0200