Commit graph

  • 4a0769a583 Fix -Wformat-security warnings - thanks James Addison! Daniel Gibson 2022-12-29 05:38:13 +0100
  • f045c7eb31 Fix renderlights loaded from savegames aliasing other lights Daniel Gibson 2022-11-06 18:12:54 +0100
  • f64e8eb909 Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200
  • 27fec63854 StartSoundShader() event: special-case for soundName "", refs #494 Daniel Gibson 2022-10-31 03:16:16 +0100
  • 0aec4475c7 merge sys_public.h changes for gamepad support Daniel Gibson 2024-03-18 21:13:51 +0100
  • d27f2c2c40 Sync sys/platform.h, incl. Workaround for MCST-LCC compiler Daniel Gibson 2024-03-18 23:03:05 +0100
  • bad9c08c3f Make Sys_SetInteractiveIngameGuiActive() work better Daniel Gibson 2024-03-17 04:03:27 +0100
  • b3558f550d Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) Daniel Gibson 2023-03-02 18:04:48 +0100
  • c6d780b21b Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase James Addison 2023-01-11 16:16:34 +0000
  • 51064bef93 Fix/work around other misc. compiler warnings Daniel Gibson 2023-01-05 08:07:51 +0100
  • d7d46c5ab4 Fix date/time handling in idParser::ExpandBuiltinDefine() Daniel Gibson 2023-01-05 09:05:52 +0100
  • 1f3b514ba3 Work around false positive GCC -W(maybe-)uninitialized warnings Daniel Gibson 2023-01-05 07:54:41 +0100
  • ed41db9c3e Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point Daniel Gibson 2023-01-05 06:21:07 +0100
  • b3d5571e67 Don't use "register" keyword, it was deprecated in C++11 Daniel Gibson 2023-01-05 04:57:54 +0100
  • f17741ba84 Fix -Wformat-security warnings - thanks James Addison! Daniel Gibson 2022-12-29 05:38:13 +0100
  • 0bfc51f55e Fix renderlights loaded from savegames aliasing other lights Daniel Gibson 2022-11-06 18:12:54 +0100
  • e5c23adf73 Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200
  • c83c4192ea StartSoundShader() event: special-case for soundName "", refs #494 Daniel Gibson 2022-10-31 03:16:16 +0100
  • 73d31bcef8
    Merge pull request #2 from glKarin/patch-1 LegendGuard 2024-03-01 23:17:47 +0100
  • ffce9ca446
    load savegame Karin 2023-11-23 09:20:22 +0800
  • 3ffc594932 Change to README for HeXen: Edge Of Chaos LegendaryGuard 2023-07-31 20:58:32 +0200
  • 8928511cb8 Disable other annoying assertion using #ifdef _DEBUG && 0 LegendaryGuard 2023-07-31 16:58:25 +0200
  • e6b192d3d2 Fix alternatively the crash of when player picks up an item, something is wrong with calling a script object in a function LegendaryGuard 2023-07-31 14:31:09 +0200
  • e1f6760620 Clean up #include files in the code and disable some annoying assertions using #ifdef _DEBUG && 0 LegendaryGuard 2023-07-30 23:51:14 +0200
  • 02eddc5b00 Change the name of the compiled mod dll file LegendaryGuard 2023-07-28 23:10:02 +0200
  • 3a03b7b1fb Fix an error detected by Linux, &idEntity() can't be used. End of the fixes LegendaryGuard 2023-07-28 22:17:45 +0200
  • 652fe79bea Finally fix all errors, important: keep other classes in the corresponding headers if you want to use them LegendaryGuard 2023-07-28 21:58:26 +0200
  • 7b3a83af74 Fix more stuff LegendaryGuard 2023-07-28 00:29:48 +0200
  • 1e694cddd6 Fix some stuff LegendaryGuard 2023-07-27 17:41:39 +0200
  • e29278f1bc Fix some stuff when trying to compile in Linux, remove applied #include precompile.h thingy LegendaryGuard 2023-07-27 00:03:10 +0200
  • ef92e104a0 Add new source files in CMakeLists.txt LegendaryGuard 2023-07-27 00:00:00 +0200
  • f9ca75f475
    Add modified source code in idlib LegendGuard 2023-07-26 18:49:00 +0200
  • b1176b99fb
    Convert the new added files from CRLF into LF and add modified source code in game directory (final part) LegendGuard 2023-07-26 18:37:21 +0200
  • 0e0bdc0ac8
    Add modified source code in game directory (part 4) LegendGuard 2023-07-26 17:42:52 +0200
  • b6b8a04ab2
    Add modified source code in game directory (part 3) LegendGuard 2023-07-26 13:25:23 +0200
  • e2d9b1df6a
    Add 2 new files and modified player source code in game directory (part 2) LegendGuard 2023-07-25 01:09:17 +0200
  • cdc61a1a53
    Add modified source code in framework and game directory (part 1) LegendGuard 2023-07-24 18:43:41 +0200
  • 835ccde40d
    Add part of modifications of Damage and TestMelee functions in d3xp: ai, gamesys and physics LegendGuard 2023-07-23 21:45:30 +0200
  • 926efcf0d0
    Add modifications of the Damage functions and change some ammo variable types into float in d3xp LegendGuard 2023-07-23 21:34:51 +0200
  • 9efaabffc6
    Merge 2072cb7f52 into 0942905731 Nick 2023-05-24 06:29:47 -0300
  • 2072cb7f52 Fixed smoke particle effects. Nick Whitlock 2023-05-24 02:51:59 -0400
  • 7a593156f7 Some code accidentally got caught in a macro that shouldn't have been. Nick Whitlock 2023-05-24 02:26:38 -0400
  • eead50cce6 Merged base and d3xp together. Nick Whitlock 2023-05-24 02:05:32 -0400
  • 62daa91c07 Handle moveable_powerup_adrenaline entity, fix #28 Daniel Gibson 2022-11-13 02:16:12 +0100
  • ced3b8f74e Port script debugger support from dhewm3 debugger Daniel Gibson 2022-05-17 04:58:38 +0200
  • 0942905731 README: Update list of mods and mention script debugger Daniel Gibson 2022-05-29 03:05:32 +0200
  • e093ace3e4 Improve some messages in game code Daniel Gibson 2022-05-17 03:51:04 +0200
  • 3d19e0e20f Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-05-17 03:23:12 +0200
  • 79f58c761c From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code Daniel Gibson 2022-05-17 03:16:21 +0200
  • 21aa6d4930 Remove usage of C++11 nullptr Daniel Gibson 2022-05-17 03:12:55 +0200
  • 71f5ad669a renderer/RenderSystem.h: Changes from dhewm3 Daniel Gibson 2022-05-17 03:10:28 +0200
  • a10ce5fb48 Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • cb7374790b Don't use stringDataAllocator in idStr, it's not thread-safe Daniel Gibson 2022-05-17 02:51:49 +0200
  • 3c28160f65 Make sure MAX_OSPATH has sane size Daniel Gibson 2022-05-17 02:37:32 +0200
  • 82fbcd303f From dhewm3: Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2022-05-17 02:33:39 +0200
  • c3095ef5b3 CMake: Fix D3_ARCH, theoretically support Windows on ARM Daniel Gibson 2022-05-17 01:29:47 +0200
  • 9ad18fbc43 Port CMake changes from dhewm3 (up to "Fix runtime assert on PPC OS X") Daniel Gibson 2022-05-17 01:09:30 +0200
  • d01f3fe8e0 MSVC: Treat pointer truncation warnings as errors, adjust idCVar for that Daniel Gibson 2022-05-17 01:13:23 +0200
  • bb1a04f4b0 Silence an uninitialized variable warning Turo Lamminen 2021-01-25 13:07:04 +0200
  • 3eb66dbe1d Several commits about memcpy() and memset() from turol in idlib squashed Turo Lamminen 2021-01-25 11:44:50 +0200
  • 2c701bdc0e Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • fec5714d4e Improve some messages in game code Daniel Gibson 2022-05-17 03:51:04 +0200
  • 3f64590adb Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-05-17 03:23:12 +0200
  • 5408b50daa From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code Daniel Gibson 2022-05-17 03:16:21 +0200
  • 32ece9bedf renderer/RenderSystem.h: Changes from dhewm3 Daniel Gibson 2022-05-17 03:10:28 +0200
  • 9bf5b45c0f Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • 174b2ba49c Don't use stringDataAllocator in idStr, it's not thread-safe Daniel Gibson 2022-05-17 02:51:49 +0200
  • 746bb566a6 Make sure MAX_OSPATH has sane size Daniel Gibson 2022-05-17 02:37:32 +0200
  • 77be6e8df8 From dhewm3: Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2022-05-17 02:33:39 +0200
  • b18443dd1c CMake: Fix D3_ARCH, theoretically support Windows on ARM Daniel Gibson 2022-05-17 01:29:47 +0200
  • 06f98b4f51 Port CMake changes from dhewm3 (up to "Fix runtime assert on PPC OS X") Daniel Gibson 2022-05-17 01:09:30 +0200
  • bb6592cd12 MSVC: Treat pointer truncation warnings as errors, adjust idCVar for that Daniel Gibson 2022-05-17 01:13:23 +0200
  • e55ce3f94c Silence an uninitialized variable warning Turo Lamminen 2021-01-25 13:07:04 +0200
  • 9196b2daa4 Several commits about memcpy() and memset() from turol in idlib squashed Turo Lamminen 2021-01-25 11:44:50 +0200
  • afdb040528 Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • 11d46faa26 Rename README to .md and update it with stuff from upstream Daniel Gibson 2022-05-17 01:00:03 +0200
  • 68f062ec38 Improve some messages in game code Daniel Gibson 2022-05-17 03:51:04 +0200
  • dfff91f607 Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-05-17 03:23:12 +0200
  • 0abcd40105 From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code Daniel Gibson 2022-05-17 03:16:21 +0200
  • 09cb9cb322 Remove usage of C++11 nullptr Daniel Gibson 2022-05-17 03:12:55 +0200
  • a5019aaa5e renderer/RenderSystem.h: Changes from dhewm3 Daniel Gibson 2022-05-17 03:10:28 +0200
  • 450320057f Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • 279abd8097 Don't use stringDataAllocator in idStr, it's not thread-safe Daniel Gibson 2022-05-17 02:51:49 +0200
  • 90fae25bc9 Make sure MAX_OSPATH has sane size Daniel Gibson 2022-05-17 02:37:32 +0200
  • cc51174a60 From dhewm3: Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2022-05-17 02:33:39 +0200
  • 2b72e71f21 CMake: Fix D3_ARCH, theoretically support Windows on ARM Daniel Gibson 2022-05-17 01:29:47 +0200
  • ec18111bbc Port CMake changes from dhewm3 (up to "Fix runtime assert on PPC OS X") Daniel Gibson 2022-05-17 01:09:30 +0200
  • bc10904bff MSVC: Treat pointer truncation warnings as errors, adjust idCVar for that Daniel Gibson 2022-05-17 01:13:23 +0200
  • 77824c9909 Silence an uninitialized variable warning Turo Lamminen 2021-01-25 13:07:04 +0200
  • b18766e259 Several commits about memcpy() and memset() from turol in idlib squashed Turo Lamminen 2021-01-25 11:44:50 +0200
  • 0c481cd869 Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • 2e1dc5ce3e Scale crosshair to 4:3 (in d3xp/) Daniel Gibson 2018-12-15 17:08:13 +0100
  • 71629a8d6a Scale crosshair to 4:3 Daniel Gibson 2018-12-15 17:08:13 +0100
  • ae2dd3f58c Improve some messages in game code Daniel Gibson 2022-05-17 03:51:04 +0200
  • 477f87ba8c Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-05-17 03:23:12 +0200
  • 03ef87b11e From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code Daniel Gibson 2022-05-17 03:16:21 +0200
  • b3bc2cb8a9 Remove usage of C++11 nullptr Daniel Gibson 2022-05-17 03:12:55 +0200
  • 2752ffd0bb renderer/RenderSystem.h: Changes from dhewm3 Daniel Gibson 2022-05-17 03:10:28 +0200
  • 5f92e27ec7 Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • 31a3dec004 Don't use stringDataAllocator in idStr, it's not thread-safe Daniel Gibson 2022-05-17 02:51:49 +0200